Altnaharra wrote:I would imagine it would be all the time it takes to make sure each item can be edited onto the character, it is probably quite a bit of 'true/false' script.
Most likely just scripting the general animations of the character. Attacking, multiple idle postures, dancing, skills, variant skills, running, ect.
Working out the hit boxes of a character could also be a pain in the butt.
(which would explain why there isn't Actually 100 characters.)
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For me personally it is naming the character. If you were to ask me what my characters back story is or home planet or philosophy, I would give you an answer in no time flat. If you were to ask me for a general design for a character I could whip one up in minutes.
If you asked me what my characters name was... I would have to think about it.
I agree! As a hobby, I draw cartoony dragons and wolves. It's fun to give them names, but since I've been doing it for so long it's SO hard to think of names... So hard that I resort to giving stupid names like Jay.

Though, I've given almost every one a creative backstory, and on original Spore, It was a breeze making creatures. The problem was coloring them and thinking of names.. Which I used the Randomizer for ideas sometimes.
Thanks for reading all that pointless stuff.