I have come up with four new varients : Theta, Lambda, Iota, Omicron (Don't worry, these are proper names, not just random...)
Plasma:
Violent Flames:
Sumons a semi-intelligent 10 metre long thin string of fire. For the next 12 seconds, the fire string will pierce through darkspore for 25-33dmg.
Lightning Wave:
Creates a lightning shockwave in a circular way around the hero which expand outwards. Ennemies hit by the shock wave will be dealt 12-20 dmg and shocking them for 3 seconds.
Kinetic Exposure:
Sends 50 fiery projectiles into the air, which land and are set as kinetic mines, dealing 2-3 dmg each. They will disapear after 10 seconds.
Static Field:
For the next 20 seconds, a static field is created, if two darkspore ennemies are within 2 meters of each other, they will each be dealt 8-12 dmg a second.
Bio:
Bullet Seed:
Sends 40 highly sharpened seeds in a frontal cone, dealing 1-2dmg each.
Spiky Barrier:
For the next 12 seconds, 100% of melee attacks will be reflected back. All ennemies within 2m of the hero will be dealt 10-14 dmg a second
Ground Quake:
The ground in a 6m radius is ripped up at a targeted point, dealing 26-33dmg to each ennemy.
Folly Foliage: (Bio equivalent of dimentional rift, with moderate changes)
Covers a 6m targeted point in foliage, during the next 6 seconds ennemies can't attack and can't be attacked, and are dealt 35dmg over that period.
Cyber:
Scarab Mauler:
Sends 2 scarab's which run up to darkspore and explode for 30-45dmg in a 4m radius.
Cubicoid:
concentrates for 5 seconds fusing a highly dense box of metal and sends it at high speed. On impact it will inflict 45-65 dmg to each target, and dazing them.
Missile Split:
Sends a large rocket up into the air, which splits into 5 pieces which fall randomly to the ground, dealing 28-38 dmg each in a 2m radius.
Weakning discharge:
Emits microscopic nerve moderatiung bots which enter darkspore ennemies, the bots shock the nervous system of ennemies. With almost no control over their muscles, projectiles are sent at random angles, and physical damage is reduced by 75% for the next 12 seconds.
Quantum:
Central Gravatic Pull:
Creates a targeted point where a strong pull of gravity is emited, pulling all darkspore to that point, slaming them into each other. Damage received scales with number of ennemies involved.
Energy Mauler:
Sumons a floating pet with high health which scales with hero health. The pet will rush around absorbing any projectiles to protect you. The pet will die when its health is at zero.
Portal Display:
Creates 2 portals which orbit around the hero, any attcks or ennemies who go through one, will go through the other.
Carapaced Killer:
Deals 35 dmg to a single target in the form of constant 1 dmges. (even when increasing damage from leveling hero up, it will still deal it in the form of 1 dmges, (created to kill carapaced))
Necro:
Possess:
Turns a darkspore minion into a pet, stats will be altered scaling with hero.
Cursed Rocks:
Summons 3 big rocks which orbit the hero dealing 20dmg each time a darkspore ennemy gets near. After 12 seconds, the rocks will be hurled in three seperate directions, is an ennemy is caught within, they will be deal 33-42dmg.
Psychotic Projectile:
After concentrating for 3 seconds, the hero sends a projectile which deals 60-90 dmg to a single target.
Necrotic Storm:
Creates a 10m radius of which ennemies cannot enter. Ennemies caught in the initial radius will be terrified.
Whether you like this idea, or not; would like to change one of these attacks, or invent your own, please comment.
(Ps: Other possibilities for names of varients: Zeta, Columba, Epsilon, Sigma, Eta, Kappa, Musca, Norma, Upsilon,






