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[Archived] New Hero Ideas I! (READ THE OP)

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Re: New Hero Ideas!

Postby kurliew » Sat Jul 30, 2011 1:43 am

bump for major edits. Only bio and appearance left
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Re: New Hero Ideas!

Postby Impious_Iron » Sat Jul 30, 2011 11:29 pm

Fascinating idea Kurlie. My only issue is that "werewolf" is only an optional variant ability, despite the fact that it is essentially Bramble's only means of doing his own damage. I suggest merging his two summon abilities and perhaps making Werewolf his unique, with the summon as his squad. You could even go the other way around, it might be kinda cool for any hero to transform.
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Re: New Hero Ideas!

Postby kurliew » Sat Jul 30, 2011 11:32 pm

i definately cant go with the pets as the squad. If i were to do that, it would be much to powerful, as the pets are strong and durable enough to essentially be his main source of dps.

I think I will probably do just that, make werewolf the squad and birdsong the variant
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Re: New Hero Ideas!

Postby Inedible » Sun Jul 31, 2011 2:12 am

kurliew, that hero sounds very cool. :D

i too am interested in seeing a summoner (i made cloud, a necromancer) so this is really appealing. :P
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Re: New Hero Ideas!

Postby kurliew » Sun Jul 31, 2011 4:03 am

he he he

left his bio at a cliffhanger for now, will finish off later
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Re: New Hero Ideas!

Postby Bioraptr » Mon Aug 01, 2011 3:47 pm

Lance, the Voltic KnightImageImage
Type: Ravager
Genesis: Cyber


Bio: Long before the conception of E-DNA and the galactic threat of the Darkspore, Lance travelled the galaxy as a military freelancer. The very best at his job, Lance was known to always push himself to his formidable limits, never wavering from his cybernetically-dominated species' ancient code of honour. A born daredevil, he held no fear towards risk, suffering, or even death. His exploits were respected and revered by many space empires.

An ill-timed visit to a distant planet changed everything. When the Darkspore invaded Infinity, Lance seemed to be just another victim.

Unable to return to his home, he fought back with all his might. Joining up with other resistance groups, Lance retained his already cybernetically enhanced body and years of fighting experience, becoming once again a respected war leader. But, with the unstoppable horde converging upon his newfound friends, hope slowly began to fade. Even Lance eventually succumbed to the endless barrage of malice that was the Darkspore. Barely clinging to life at the bottom of a treacherous canyon, he waited for the end.

It did not come. Crogenitor Suzu had spent a particularly long time observing Lance's endeavours on Infinity. Humbled by his great courage and valour, Suzu chose him as his last genetic subject before his excursion from his ruined world. Building upon his natural gifts and comparatively inferior mechanical enhancements, Suzu created from the gnarled Lance what can only be described as a testament to his greatest scientific and emotional qualities. His charge emerged with powers beyond his own imagining; the manipulation of supercharged electrical projections, a hyperconductive body, and the ability to absorb any form of energy and convert it into a lethal electrical weapon. Resurrected into battle against the Darkspore, Lance fought with surreal amounts of fury and conviction. In one event, he channelled the combined power of a continent's worth of Infinity's factories and obliterated nearly the same amount of Darkspore in an instant.

Reborn as the legendary Voltic Knight, Lance became one of the greatest examples of honour,
determination, and hope against the galactic plague.

Appearance --
Image
[Weapon] -- Ionic Bracers (Default), Particle Ward, Electrified Gauntlets, Hypercharged Gauntlets (Final) -- These weapons are located at the ends of Lance's two "arms" that drape backwards over his legs.

NOTE: Lance has no hands. This means that his weapons give attack speed buffs and he is granted an additional offense slot since he is a Ravager.

ABILITIES--------------------------------------------------------------------------

[Basic Attack -- Discharge] --
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Type: Instant Cast
Range: 20 meters
Power Cost: None
Cooldown: N/A

Lance pours electricity into a single enemy from his charged gauntlets, dealing 2 damage per 0.2 seconds. He can move while executing this attack. If Lance stands still for 4 seconds while attacking, however, he will let loose a devastating bolt of electricity from his tusk that deals 20 damage initially but scales in potency with his remaining health and power. If the attack lands critically, it will deal quadruple damage and drain health from Lance equivalent to 10% of the damage it deals.

To attack with this ability, one would need to simply right-click on an enemy. After the attack commences, Lance can be moved about the playing area around the target while applying damage to the enemy at the same time (within the specified radius). To stop attacking, a right-click elsewhere away from the enemy should suffice. Using any ability will stop the attack. When Lance moves around while using Discharge, he angles his gauntlets up or down independently to relate the direction the bolts of electricity are travelling to the direction he is facing. Multiple right-clicks on the same enemy would not start-stop the attack repeatedly (they are ignored since it is the same enemy).

NOTE: Due to the nature of this ability as a continuous attack, attack speed buffs affect the frequency of damage ticks, not the repetition of the attack itself.

NOTE: This "charged" variation of this attack increases in damage by a factor of 2% for every 5% of health and 5% of initial (unbuffed) maximum power left. What I mean by this is that If Lance has full health and power, Discharge's strong attack will deal 50% more damage when not a crit. But, If Lance has no power left and is at full health, the attack will deal only 25% more damage initially (Health and power remaining combine to create the bonus percentage).

NOTE: If the "charged" alt-firing of this attack would result in Lance's death, it will fizzle out and not execute.

[Unique Ability -- Hypercharged Assault] --
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Type: Instant Cast
Range: 35 meters
Power Cost: 20 Power
Cooldown: 18 seconds

Lance powers up his electrical gauntlets and charges a target enemy, dealing 20-30 energy damage plus a 4 second stun to everything that he passes. Upon reaching the target, Lance will either slash it with his tusk, dealing 60-70 physical damage and knockback that cannot be dodged to 3 nearby enemies in front of him (target is a Boss, minion or other hero) or brutally impale it with his tusk (target is a Lieutenant or Elite), channeling a devastating outburst of electricity that damages all nearby enemies within 25m for 8-8 damage per second for 3 seconds after lifting the impaled target into the air. If the target was impaled and used as a conductor, it is then slammed into the ground and killed instantly. This ability drains 1% of Lance's health and 12 power for every 60 points of damage that it deals.

Animation: Lance steps back and bows his tusk towards the ground over the course of one second (simultaneously, Lance's gauntlets, spine, tusk and tail flare up with bright yellow electrical energy that randomly shoots out electrical bolts onto the air strikes the ground in a lightning-like way). Then, he abruptly begins to charge forwards, running at a relatively slow (about 25m/s), but powerful pace. The ground he passes is seared by electricity, and some residue of its energy can be seen in Lance's wake for a split second after he passes. Upon reaching a minion, boss, or hero, Lance will break out of his charge with a wide, horizontal cleave with his electrified tusk that starts from his right side (the tusk flares up even more brightly right before impact). This cleave affects up to 3 enemies and knocks them back about 12m. Should Lance be targeting a Lieutenant or Elite enemy, he will instead drive his tusk straight through its body (this action incapacitates the target and renders it helpless as long as Lance remains alive) and lifts it up into the air. After Lance channels an explosion of electrical energy from the impaled enemy's body that has a radius of 25m, he will brutally slam the target into the ground, which instantly kills it and causes it to explode in the Cyber-critical kill effect.

Variants
Alpha: 205 Health, 125 Power, 21 Dexterity, 18 Mind, 11 Strength, 190 Crit, 260 Dodge, 150 Resist
Variant Ability: Charged Strike

Beta: 195 Health, 140 Power, 25 Dexterity, 15 Mind, 12 Strength, 210 Crit, 305 Dodge, 136 Resist
Variant Ability: Zetawatt Beam

Gamma: 240 Health, 130 Power, 23 Dexterity, 12 Mind, 17 Strength, 197 Crit, 310 Dodge, 149 Resist
Variant Ability: Omni Shield

Delta: 200 Health, 155 Power, 24 Dexterity, 15 Mind, 10 Strength, 180 Crit, 280 Dodge, 125 Resist
Variant Ability: Proximity Mine

[Squad Ability -- Superconductor] --
Image
Type: Instant Cast
Range: N/A
Power Cost: 15 Power
Cooldown: 15 seconds

For the next 10 seconds, Lance absorbs all energy attacks and converts 5% of the damage absorbed into power. If Lance's power is full, he begins receiving a stacking buff from each absorbed attack that increases his damage done with energy attacks by 2% with each stack. The buff stacks up to 20 times, lasts for 5 seconds, and continues stacking through resisted attacks even after the duration of Superconductor has ended. Superconductor can absorb up to 50 damage from each attack (modified by Resist rating), and completely absorbed critical strikes grant 3 stacks of energy damage buffs.

Modifiers:
Lance's Superconductor: Stacking buff increases critical strike chance instead of adding to energy damage. (Halved bonus percentage)
Lance's Superconductor: Absorbing a critical strike immediately causes a bolt of electricity to damage and inflict energy vulnerability upon the attacker.

[Passive Ability -- Valency] --
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When Lance resists energy attacks, he converts 25% of the damage that would have been dealt into health.
Overdrive: Resisted energy attacks now grant 40% of their damage as health. Lance is also provided with a 1% increase in his maximum power per resisted attack. When Overdrive ends, this increase in max power remains with Lance, but slowly decays over time by a rate of 1% of original max power per second.

Unlike most other heroes, Lance requires a playstyle that oftentimes translates huge amounts of risk into equal amounts of devastation to enemies. As you may have noticed, half of his abilities are capable of dealing gigantic amounts of damage at the cost of draining Lance's health and/or power, while the other half devotes itself to the quick regeneration of said resources on the fly. This makes Lance a great hero for groups with healers and a wonderful playing card to use against enemies with energy attacks (at this time, only two heroes -- Blitz and Wraith -- provide even a consideration of focused defense against such attacks) His downfall lies in his near-exclusive preference for energy attacks himself, which could encourage players to group him up with heroes that employ many physical attacks. Lance's unique ability, Hypercharged Assault, provides an alternative to the prolonged and sometimes excruciating fights with Lieutentant and elite enemies by enabling Lance to focus on one Darkspore and inflict crippling or lethal damage with one strike at the cost of health and power. His primary attack, Discharge, is very unique because it is capable of dealing sustained energy damage to a single target while allowing Lance to move around at the same time. However, this attack does not deal as much damage as other primary attacks in this state, which prompts players to choose between its two modes: moving around while attacking, or sustaining the attack while standing still for 4 seconds, which will create a similar effect to Hypercharged Assault that can deal huge damage to a single enemy while draining Lance's resources at the same time. Of course, like many other heroes, Lance's variants could open up many useful combination strategies. For example, Alpha Lance provides Charged Strike, which would complement him well because it is a physical attack. The Omni Shield of Gamma Lance might prove a wonderful asset to him, as it could dramatically increase his survivability in situations where his risky tactics might prove to be his downfall. His primary attack would find itself very tactically bolstered by the Proximity Mine of Delta Lance, which would allow the Ravager to damage enemies in pursuit while he runs around shocks them with his weapons at the same time. Finally, Zetawatt Beam would allow Beta Lance to easily soften up enemies in front of him before he mashes them all up with Hypercharged Assault. Overdrive is also a very valuable tool for Lance. His passive ability, Valency, allows Lance to bolster his pseudo-absorption rate of energy attacks that he resists and turns into health. Also due to his passive, however, he is able to increase his maximum power temporarily when he resists attacks during overdrive. This, in addition to Lance's ability to retain the charged max power for a limited time after an Overdrive, provides a very interesting way for him to amp up his existing abilities during that short time. For example, his basic attack's charged strike and his unique ability would receive a very noticeable boost in effectiveness while Lance is at maximum power. While it would be more difficult for Superconductor to bring Lance to max power and grant the powerful stacking buff, the power-regeneration capabilities of Superconductor would become more powerful then ever, allowing Lance to easily maintain his buffed power at maximum capacity more often than not. As I mentioned before, this power maintenance would boost the effectiveness of Lance's first two abilities to devastating effect. Managing yourself so as to also possess the stacking buff from Superconductor would make Lance even more dangerous (and risky to use). Since a desirable effect is achieved by the use of Lance's passive and squad abilities, other heroes in his squad should be able to use the Valency-Superconductor Overdrive combo as well.

Please give your opinions and/or suggestions! I will accept them wholeheartedly.
Last edited by Bioraptr on Sun Sep 11, 2011 4:47 pm, edited 23 times in total.
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Re: New Hero Ideas!

Postby Terminal_6 » Mon Aug 01, 2011 9:42 pm

Verus2, the Blinding Epidemic
Cyber Ravager

Bio: Verus2 was a rogue factory droid in Infinity. He lived in the shadows, and discovered a chemical drug he called araprathis being emitted from the mines. After testing it on local wildlife, Verus2 found that it made them exceptionally happy and rejuvenated. He made a trip to Cryos, and began selling araprathis in the black market. After a quick but successful buisness, Verus2 returned to Infinity to collect more araprathis. During this time, the Darkspore struck, and opened up the mines to Verus2. Taking this newfound opportunity, he searched deep within the mines, finding more araprathis. However, the Darkspore closed in on him, and trapped him in the mine. Verus2 went farther back into the mine than ever before, until his battery ran out, and he shut down. After months of exposure, araprathis corroded his body beyond repair.
Crogenitor Suzu found Verus2, and worked extensively to repair him. However, the araprathis never completely vacated his circuitry. Suzu decided to use the araprathis instead. After further experiments, Suzu used the araprathis as a conductor for electricity. Verus2's reflexes and motors ran more efficiently than ever before. However, he was still a mere factory droid. Because Verus2 wasn't feeling pain during the procedures, he communicated with Suzu during the experiments. He wanted to fight the Darkspore, for stealing away his buisness. Hearing this, Suzu replaced Verus2's right hand with a titanium sawblade. And for finishing touches, a canister containing the last reserves of araprathis on the planet. Verus2 rose from Suzu's labs, and crazed the Darkspore with painfully toxic overdoses of araprathis, and gruesomely cutting them down with is sawblade. In his spare time, Verus2 developed a way to preserve his araprathis. It always regenerated, but nevermore than the amount originally contained in the canister. He used his limitless amount of araprathis to destroy every last Darkspore.

Appearance: A humanoid robot, with a araprathis canister on his back, and a sawblade connected to his right hand. A cord sprouts from his araprathis canister and connects with his left hand. His head is somewhat wofl-like, being longer and skinnier.

Weapon: Sawblade

Basic attack: Sawbladae Slash --- Verus2 swings at the enemy with his sawblade. Deals low damage, very high attack speed.

------ABILITIES----------------------------------------------

Unique Ability: Araprathis spray --- For two seconds, Verus2 sprays araprathis a maximum of three meters ahead of him. Does not need a target, and is guided by the mouse while being fired. Has a 50% chance to either terrify or poison the enemy. Does not deal any upfront damage. 5 second cooldown.

Vaiant Abilities: Zetawatt Beam, Alpha, Charged Strike, Beta, Omni Shield, Gamma, Contaminate, Delta. Contaminate terrifies and simultaneously poisons the enemy. Any enemy the target comes into contact with will receive the same effects. Instant Cast, 4 second cooldown.

Squad ability: Medicinal dose --- Heals targeted ally using small amounts of araprathis. Instant cast, healing depends on Dexterity ratings. 6 second cooldown.

Passive ability: Scavenger --- +20% chance to find catalysts and items.
Last edited by Terminal_6 on Tue Aug 02, 2011 11:36 am, edited 1 time in total.
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 10:13 am

Sharps, the Frost Mage
Type: Tempest
Genesis: Unknown
Backstory: A lowly beggar, Sharps wandered the wastelands of his homeworld for over 3 decades, starving and thirsty. He had wandered far and wide until he ran into the Darkspore. Sharps was transfected with unstable e-Dna, slowly turning into a Darkspore. All hope seemed lost until a powerful being came along, stabilizing the e-Dna in his body and granting him power over what he needed most: water. From that point on, Sharps vowed to prevent others from experiencing his pain of unstable e-Dna transfection, killing all Darkspore in his path. Sharps was an essence of hope for all innocent beings, a poor beggar turned savior. The Darkspore truly feared Sharps, the Frost Mage.

Note: Sharps is based on an early concept hero of the same name. I simply provided a backstory and abilities. you can find pictures of him on SporeWiki and DarksporeWiki.

Basic ability: Frost Blow: Sharps sends swirling ice to nearby enemies, dealing X damage and freezing them for 3 seconds.
First ability: Ice Tornado: deals X damage to all enemies in a 7m radius.
Squad ability: Numbing Flurry: [channeled] causes a snowstorm in the area, healing all nearby allies for X health. (this ability is almost exactly like Lumin's thunderstorm, but heals instead of damages, healing for the amount that thunderstorm would damage. also halves incoming damage for the next 5 seconds and delays damage based abilities refreshing. an example would be Orion’s passive speed stays the same while the buff is active.
Passive ability: Sharp Frost: Sharps has a spiky buff that builds over time, but decreases when damaged by a melee attack.

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Re: New Hero Ideas!

Postby Stammer6 » Tue Aug 02, 2011 10:39 am

That's cool you took a cutting-room-floor hero and finished him off. But I can't help but think of this comic whenever I see that guy.
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 10:44 am

same here. i also thought of a damage-based tempest with a healing squad ability.(tork, sage, and meditron don't cut it.)
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 11:04 am

Lance, the Voltic Knight
Type: Ravager
Genesis: Cyber

Bio: Long before the conception of E-DNA and the galactic threat of the Darkspore, Lance travelled the galaxy as a military freelancer. The very best at his job, Lance was known to always push himself to his formidable limits, never wavering from his cybernetically-dominated species' ancient code of honour. A born daredevil, he held no fear towards risk, suffering, or even death. His exploits were respected and revered by many space empires.

An ill-timed visit to a distant planet changed everything. When the Darkspore invaded Infinity, Lance seemed to be just another victim.

Unable to return to his home, he fought back with all his might. Joining up with other resistance groups, Lance retained his already cybernetically enhanced body and years of fighting experience, becoming once again a respected war leader. But, with the unstoppable horde converging upon his newfound friends, hope slowly began to fade. Even Lance eventually succumbed to the endless barrage of malice that was the Darkspore. Barely clinging to life at the bottom of a treacherous canyon, he waited for the end.

It did not come. Crogenitor Suzu had spent a particularly long time observing Lance's endeavours on Infinity. Humbled by his great courage and valour, Suzu chose him as her last genetic subject before her excursion from her ruined world. Building upon his natural gifts and comparatively inferior mechanical enhancements, she created from the gnarled Lance what can only be described as a testament to her greatest scientific and emotional qualities. Her charge emerged with powers beyond his imagining; the manipulation of supercharged electrical projections, a hyperconductive body, and the ability to absorb any form of energy and convert it into a lethal electrical weapon. Resurrected into battle against the Darkspore, Lance fought with surreal amounts of fury and conviction. In one event, he channelled the combined power of a continent's worth of Infinity's factories and obliterated nearly the same amount of Darkspore in an instant.

Reborn as the legendary Voltic Knight, Lance became one of the greatest examples of honour,
determination, and hope against the galactic plague.

Appearance -- Has a unique vertebrate physiology that is comparable to that of a prehistoric raptor, with a few notable differences. Lance's species possesses two extremely powerful legs that are situated on a pelvic bone near the center of the vertebrae, much like a raptor does. The assumed place for a "head" (the front end of the spine), however, is instead replaced with a gigantic, razor-sharp tusk that curves slightly upwards from the center of the front end of Lance. Eye-like organs, instead of being located where a head would be, are instead situated atop firm, skeletally-mounted appendages that sprout from the top of the pelvis above the legs. Lance also possesses two balancing "arms" that are attached to the vertebrae in between his tusk and hind legs; they run backwards from their origin to just behind the legs' positioning on the spine to maintain a sleek, aerodynamic frame. These arm-like structures are devoid of any of the "hands" that seem common on humanoid beings. Finally, Lance's bodyplan ends with a long, thick tail that is used for additional balance while running at high speeds.

Since Lance has been heavily augmented by cybernetics, his body is not entirely composed of many biological parts; his limbs and tail are completely composed of metallic components, his spine is well armoured and boasts many large wire-like appendages sprouting from it, and his tusk crackles with electricity generated by an internal metal lightning rod that emerges laterally from it at key points.

Phew! Finally figured out how to import my Spore pic of Lance! Anywho, here it is:
Image
[Weapon] -- Ionic Bracers (Default), Particle Ward, Electrified Gauntlets, Hypercharged Gauntlets (Final) -- These weapons are located at the ends of Lance's two "arms" that drape backwards over his legs.

[Basic Attack -- Discharge] -- Lance pours electricity into a single enemy from his charged gauntlets, dealing 2 damage per 0.2 seconds. He can move while executing this attack. If Lance stands still for 3 seconds while attacking, however, he will let loose a devastating bolt of electricity from his tusk that scales in damage with his remaining health and power. If the attack lands critically, it will deal quadruple damage and drain a percentage of Lance's current health.

[Unique Ability -- Hypercharged Assault] -- Lance powers up his electrical gauntlets and charges a target enemy, dealing 20-30 energy damage to everything he passes. Upon reaching the target, Lance will either slash it with his tusk, dealing 60-70 physical damage that cannot be dodged (Bosses, minions, other heroes) or brutally impale it with his tusk (Lieutenants, elites), channeling a devastating outburst of electricity that damages all nearby enemies within 10m for 8 damage per second for 3 seconds after lifting the impaled target into the air. If the target was impaled and used as a conductor, it is then slammed into the ground and killed instantly. This ability drains Lance's health and power depending on the damage it deals.

Variants
Alpha -- Charged Strike
Beta -- Zetawatt Beam
Gamma -- Omni Shield
Delta -- Proximity Mine

[Squad Ability -- Superconductor] -- For the next 10 seconds, Lance absorbs all energy attacks and converts 5% of the damage that they would have dealt into power. If Lance's power is full, he begins receiving a stacking buff from each absorbed attack that increases his damage done with energy attacks by 5% with each stack. The buff stacks up to 20 times, lasts for 5 seconds, and continues stacking through resisted attacks even after the duration of Superconductor has ended.

[Passive Ability -- Valency] -- When Lance resists energy attacks, he converts 25% of the damage that would have been dealt into health. Overdrive: Resisted energy attacks now grant 40% of their damage as health. Lance's resist rating also increases by a
percentage proportionate to his maximum power.

Woo, this thread is awesome!!! :D Finally, I can post this where it can be heard! I am especially hopeful for Lance making it into the game because I have tried my hardest to make him as unique among other heroes as possible while keeping within the boundaries of the game, and, of course, making him as fun to play as I could. Unlike most other heroes, Lance requires a playstyle that oftentimes translates huge amounts of risk into equal amounts of devastation to enemies. As you may have noticed, half of his abilities are capable of dealing gigantic amounts of damage at the cost of draining Lance's health and/or power, while the other half devotes itself to the quick regeneration of said resources on the fly. This makes Lance a great hero for groups with healers and a wonderful playing card to use against enemies with energy attacks (at the time, only two heroes -- Blitz and Wraith -- provide even a consideration of focused defense against such attacks) His downfall lies in his near-exclusive preference for energy attacks himself, which could encourage players to group him up with heroes that employ many physical attacks. Lance's unique ability, Hypercharged Assault, provides an alternative to the prolonged and sometimes excruciating fights with Lieutentant and elite enemies by enabling Lance to focus on one Darkspore and inflict crippling or lethal damage with one strike at the cost of health and power. His primary attack, Discharge, is very unique because it is capable of dealing sustained energy damage to a single target while allowing Lance to move around at the same time. However, this attack does not deal as much damage as other primary attacks in this state, which prompts players to choose between its two modes: moving around while attacking, or sustaining the attack while standing still for 3 seconds, which will create a similar effect to Hypercharged Assault that can deal huge damage to a single enemy while draining Lance's resources at the same time. Of course, like many other heroes, Lance's variants could open up many varied combination strategies. For example, Alpha Lance provides Charged Strike, which would complement him well because it is a physical attack. The Omni Shield of Gamma Lance might prove a wonderful asset to him, as it could absorb the damage Lance deals to himself (maybe).

Please give your opinions and/or suggestions! I will accept them wholeheartedly
too much. too much information, too much absorption, too much applesauce.
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Re: New Hero Ideas!

Postby Stammer6 » Tue Aug 02, 2011 11:20 am

Zekchromium wrote:too much. too much information, too much absorption, too much applesauce.

lol! Ironically you quoted his entire post and doubled the entire page's size. XD

Also, I've updated both Chronus and Vesuvius with biographies. Vesuvius is my personal favourite, hands-down. :)
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Re: New Hero Ideas!

Postby deltav » Tue Aug 02, 2011 11:30 am

It's been a while, and I see this topic is still alive. I am very pleased.
I still have a few hero idea's in mind, but somehow I cannot bring it up to post them. Silly me.
Hypercam has a framerate that requires you to stand still in order to make it look like if you are moving.
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 11:33 am

SHARPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i can't stop the obsession! help...!? MUST... SPREAD... OBSESSION...
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 11:38 am

It's been a while, and I see this topic is still alive. I am very pleased.
I still have a few hero idea's in mind, but somehow I cannot bring it up to post them. Silly me.
STILL ALIVE!? STILL ALIVE!? stop the stuff that looks like references to portal 2!!!!!!!!!!!!!!!!!!!!
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Re: New Hero Ideas!

Postby Bioraptr » Tue Aug 02, 2011 1:30 pm

The funny thing is, I could easily post just as much information on this thread by simply analyzing any one of the existing heroes. The structure is all there, and with this topic especially, more is merrier!
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 1:41 pm

are you sure about that? you put in a lot of unneeded stuff, and a lot of secondary effects.
too much. too much information, too much absorption, too much applesauce.
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Re: New Hero Ideas!

Postby Bioraptr » Tue Aug 02, 2011 1:42 pm

What was unneeded?
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Bioraptr
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Re: New Hero Ideas!

Postby Zekchromium » Tue Aug 02, 2011 1:43 pm

likely appearance considering you also had the picture.

i know, give my posts more than just a sentence, etc...

by the way, Lance looks like SRS-42...

and the squad ability needs a lower buff cap. it's a bit of a balance issue that a squad ability can grant 200% damage (100% normal,100% through the ability), and that 200% is a secondary effect, making Arborus' squad ability worthless.
Last edited by Zekchromium on Tue Aug 02, 2011 1:51 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby Bioraptr » Tue Aug 02, 2011 1:49 pm

I can agree with you on that one; I only included it because I still had to figure out how to import the pic in the first place. In any case, is it really that bad to be thorough?
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