It is currently Fri May 24, 2013 5:03 am

Zrin the Sun Fist wrote:Xylan the Corruptor wrote:Ha ha ha... Fighting me must be like fighting the sun!
I AM THE SUN!











too much. too much information, too much absorption, too much applesauce.Lance, the Voltic Knight
Type: Ravager
Genesis: Cyber
Bio: Long before the conception of E-DNA and the galactic threat of the Darkspore, Lance travelled the galaxy as a military freelancer. The very best at his job, Lance was known to always push himself to his formidable limits, never wavering from his cybernetically-dominated species' ancient code of honour. A born daredevil, he held no fear towards risk, suffering, or even death. His exploits were respected and revered by many space empires.
An ill-timed visit to a distant planet changed everything. When the Darkspore invaded Infinity, Lance seemed to be just another victim.
Unable to return to his home, he fought back with all his might. Joining up with other resistance groups, Lance retained his already cybernetically enhanced body and years of fighting experience, becoming once again a respected war leader. But, with the unstoppable horde converging upon his newfound friends, hope slowly began to fade. Even Lance eventually succumbed to the endless barrage of malice that was the Darkspore. Barely clinging to life at the bottom of a treacherous canyon, he waited for the end.
It did not come. Crogenitor Suzu had spent a particularly long time observing Lance's endeavours on Infinity. Humbled by his great courage and valour, Suzu chose him as her last genetic subject before her excursion from her ruined world. Building upon his natural gifts and comparatively inferior mechanical enhancements, she created from the gnarled Lance what can only be described as a testament to her greatest scientific and emotional qualities. Her charge emerged with powers beyond his imagining; the manipulation of supercharged electrical projections, a hyperconductive body, and the ability to absorb any form of energy and convert it into a lethal electrical weapon. Resurrected into battle against the Darkspore, Lance fought with surreal amounts of fury and conviction. In one event, he channelled the combined power of a continent's worth of Infinity's factories and obliterated nearly the same amount of Darkspore in an instant.
Reborn as the legendary Voltic Knight, Lance became one of the greatest examples of honour,
determination, and hope against the galactic plague.
Appearance -- Has a unique vertebrate physiology that is comparable to that of a prehistoric raptor, with a few notable differences. Lance's species possesses two extremely powerful legs that are situated on a pelvic bone near the center of the vertebrae, much like a raptor does. The assumed place for a "head" (the front end of the spine), however, is instead replaced with a gigantic, razor-sharp tusk that curves slightly upwards from the center of the front end of Lance. Eye-like organs, instead of being located where a head would be, are instead situated atop firm, skeletally-mounted appendages that sprout from the top of the pelvis above the legs. Lance also possesses two balancing "arms" that are attached to the vertebrae in between his tusk and hind legs; they run backwards from their origin to just behind the legs' positioning on the spine to maintain a sleek, aerodynamic frame. These arm-like structures are devoid of any of the "hands" that seem common on humanoid beings. Finally, Lance's bodyplan ends with a long, thick tail that is used for additional balance while running at high speeds.
Since Lance has been heavily augmented by cybernetics, his body is not entirely composed of many biological parts; his limbs and tail are completely composed of metallic components, his spine is well armoured and boasts many large wire-like appendages sprouting from it, and his tusk crackles with electricity generated by an internal metal lightning rod that emerges laterally from it at key points.
Phew! Finally figured out how to import my Spore pic of Lance! Anywho, here it is:
Image
[Weapon] -- Ionic Bracers (Default), Particle Ward, Electrified Gauntlets, Hypercharged Gauntlets (Final) -- These weapons are located at the ends of Lance's two "arms" that drape backwards over his legs.
[Basic Attack -- Discharge] -- Lance pours electricity into a single enemy from his charged gauntlets, dealing 2 damage per 0.2 seconds. He can move while executing this attack. If Lance stands still for 3 seconds while attacking, however, he will let loose a devastating bolt of electricity from his tusk that scales in damage with his remaining health and power. If the attack lands critically, it will deal quadruple damage and drain a percentage of Lance's current health.
[Unique Ability -- Hypercharged Assault] -- Lance powers up his electrical gauntlets and charges a target enemy, dealing 20-30 energy damage to everything he passes. Upon reaching the target, Lance will either slash it with his tusk, dealing 60-70 physical damage that cannot be dodged (Bosses, minions, other heroes) or brutally impale it with his tusk (Lieutenants, elites), channeling a devastating outburst of electricity that damages all nearby enemies within 10m for 8 damage per second for 3 seconds after lifting the impaled target into the air. If the target was impaled and used as a conductor, it is then slammed into the ground and killed instantly. This ability drains Lance's health and power depending on the damage it deals.
Variants
Alpha -- Charged Strike
Beta -- Zetawatt Beam
Gamma -- Omni Shield
Delta -- Proximity Mine
[Squad Ability -- Superconductor] -- For the next 10 seconds, Lance absorbs all energy attacks and converts 5% of the damage that they would have dealt into power. If Lance's power is full, he begins receiving a stacking buff from each absorbed attack that increases his damage done with energy attacks by 5% with each stack. The buff stacks up to 20 times, lasts for 5 seconds, and continues stacking through resisted attacks even after the duration of Superconductor has ended.
[Passive Ability -- Valency] -- When Lance resists energy attacks, he converts 25% of the damage that would have been dealt into health. Overdrive: Resisted energy attacks now grant 40% of their damage as health. Lance's resist rating also increases by a
percentage proportionate to his maximum power.
Woo, this thread is awesome!!!Finally, I can post this where it can be heard! I am especially hopeful for Lance making it into the game because I have tried my hardest to make him as unique among other heroes as possible while keeping within the boundaries of the game, and, of course, making him as fun to play as I could. Unlike most other heroes, Lance requires a playstyle that oftentimes translates huge amounts of risk into equal amounts of devastation to enemies. As you may have noticed, half of his abilities are capable of dealing gigantic amounts of damage at the cost of draining Lance's health and/or power, while the other half devotes itself to the quick regeneration of said resources on the fly. This makes Lance a great hero for groups with healers and a wonderful playing card to use against enemies with energy attacks (at the time, only two heroes -- Blitz and Wraith -- provide even a consideration of focused defense against such attacks) His downfall lies in his near-exclusive preference for energy attacks himself, which could encourage players to group him up with heroes that employ many physical attacks. Lance's unique ability, Hypercharged Assault, provides an alternative to the prolonged and sometimes excruciating fights with Lieutentant and elite enemies by enabling Lance to focus on one Darkspore and inflict crippling or lethal damage with one strike at the cost of health and power. His primary attack, Discharge, is very unique because it is capable of dealing sustained energy damage to a single target while allowing Lance to move around at the same time. However, this attack does not deal as much damage as other primary attacks in this state, which prompts players to choose between its two modes: moving around while attacking, or sustaining the attack while standing still for 3 seconds, which will create a similar effect to Hypercharged Assault that can deal huge damage to a single enemy while draining Lance's resources at the same time. Of course, like many other heroes, Lance's variants could open up many varied combination strategies. For example, Alpha Lance provides Charged Strike, which would complement him well because it is a physical attack. The Omni Shield of Gamma Lance might prove a wonderful asset to him, as it could absorb the damage Lance deals to himself (maybe).
Please give your opinions and/or suggestions! I will accept them wholeheartedly

Zekchromium wrote:too much. too much information, too much absorption, too much applesauce.


STILL ALIVE!? STILL ALIVE!? stop the stuff that looks like references to portal 2!!!!!!!!!!!!!!!!!!!!It's been a while, and I see this topic is still alive. I am very pleased.
I still have a few hero idea's in mind, but somehow I cannot bring it up to post them. Silly me.


too much. too much information, too much absorption, too much applesauce.




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