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[Archived] New Hero Ideas I! (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas!

Postby Impious_Iron » Tue May 17, 2011 4:02 pm

Just for lulz.


Ares, The Starfire Warlord
Type: Sentinel
Genesis: Plasma

Bio: In his glory days, Ares was a great military leader who worked with the Crogenitors in unifying Cryos. His strategic mastery and fearsome skill in battle were a boon to the Crogenitor operation on Cryos. His intentions were to usher in a new era for the Cryosi- centuries of corrupt leadership had weakened Cryosi resolve, and it was Ares's hope that the Crogenitors -at the the time the most powerful single-race empire in the galaxy- would reinstill hope and pride in the Cryosi. His efforts helped make Cryos a utopia, and one of the Crogenitor's crowning achievements.

When Cryos's core began to cool, Ares was one of the first to turn to the Crogenitors for help. He had helped them take control of his world, helped them make it a utopia. Surely they would hear him out. The Crogenitors heard his plea... And created a white hole in the middle of Cryos's dying core, ripping the world with plasma and continent-wide blizzards so cold they burned. Billions of innocent Cryosi died, and Ares was reduced to a mere vagabond, competing with his fellow survivors for food and shelter. The winner lived another day. The loser was lost to the cold or swallowed by fire.

What had Ares and his people done to deserve this? Was this the price he had to pay for his good intentions? As it was, Cryos had become nothing more than a testing ground for Crogenitor science experiments, at the expense of its people. Betrayed and overwhelmed by sadness, Ares disappeared into the frigid wilderness.

When the Darkspore invaded Cryos and butchered the Crogenitors, Ares looked on with apathy. He felt no sympathy for the once-great science lords. This was the price they had to pay for their meddling in nature. Sorrow began to give way to rage, and Ares presented himself as a prime specimen for experimentation to the last Crogenitors on Cryos. In desperation, they turned him into a war machine unlike any other, a draconic beast that became more powerful the more he was injured in battle. They turned him loose against the Darkspore... And were shocked when he turned on them instead.

Trapping them in their compound, he set it ablaze and ignored their pleas for mercy. "Where was your mercy when Cryos begged you for help?" he roared. Not knowing how to answer, they simply continued to grovel. Disgusted, Ares left them to burn alive, leaving no Crogenitors on Cryos. His vengeance temporarily sated, he turned his attention to the conquering Darkspore. Enraged at their treatment of his remaining people, Ares was among the first to tear forth from the mountains, taking the Darkspore by complete surprise and razing them to the ground. Gathering like-minded survivors and teaming-up with the likes of Lumin and Blitz, Ares organized a colossal resistance that held the Darkspore at bay until the Crogenitor Insurgency arrived.

Soon, he became known as the Starfire Warlord to ally and foe alike. When the Darkspore fall... So will the remaining Crogenitors. When the Darkspore fall, the Crogenitor Empire will be replaced by Cryos. Ares will see to it that his vision is realized, at any cost.
-----------------------------------------

Appearance: Slightly larger than a laser tank and taller than Wraith, he would be the largest hero in the game.
Image
Weapon: Incendiary Lancer: A coat of flames enveloping Ares's front-right leg. The flames emanate from a thick, exoskeletal bracer shaped like a blade.

ABILITIES-----------------------------
[Basic attack] Impale - 17-28 damage - 2.5 second cooldown - Slight homing effect - two attacks: Rushes the closest enemy and attempts to run them through. Second attack - a horizontal swipe- will burn if the first attack lands. Second attack has a cleave radius, but only burns the first target.

[Unique Ability] Crater-Maker - 48-68 damage - 28 energy - 4 second cooldown - AoE: Leaps high into the air, effectively becoming invincible for two seconds, then crashes down violently at the targeted area. A 6m radius of fire emanates from the crater, and any enemy within the crater is slowed for two seconds. (Bosses don't fit in the crater and won't be slowed. :P)

[variant ability] Alpha: Meteor- Beta: Flame Surge - Gamma: Electro Sphere - Delta: Webbed Lightning

[squad ability] Burning Rocket - 20-58 damage - 25 energy - 5 second cooldown - homing: Fires a fast, flaming projectile that slightly homes in on the target. May stun the target for 2 seconds, opening up an opportunity for a Crater Maker. (Unlike SRS-42's missiles, you actually have to AIM.)

[passive ability] Simmering Rage: The lower Vulcanus's health is, the more powerful his attacks are. The conversion is as follows: 75% health = 10% boost, 50% health = 15% boost, 25% health = 20% boost, 5% health = 40% boost. In overdrive, the boosts are 15%, 20%, 30%, and 50% respectively.

Big boost at 5% both ways because, well, he's about to die. It's not like he's going to be able to kite or anything with that boost, one or two hits and he's gone.



Overview: Basically, a scary ranged Sentinel that gets stronger as he gets weaker, so to speak.
Last edited by Impious_Iron on Thu Jun 30, 2011 9:58 pm, edited 6 times in total.
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Re: New Hero Ideas!

Postby kurliew » Wed May 18, 2011 2:19 am

Hey i forgot about this place

I have a few heroes in the works... OBSIDIAN WAS DELETED AND I CANT RECREATE HIS BIO PROPERLY/rage

@imp-That name, can you change it. Someone was using 'Volcanos' which is a bit too close

He is a well built hero, and I see why his basic does so much damage (long cooldown) but if it were my hero, I would slighly nerf the max damage of crator-maker (maybe to 78-93) and stretch the cooldown out a few seconds more. BUT to balance this out, buff his passive substantially, as it doesnt mean much, even at 5% health. I like the idea that there would be a tradeoff to get less health for more damage when gearing him
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Re: New Hero Ideas!

Postby Cavalier639 » Wed May 18, 2011 4:58 am

Actually, people have previously used both Vulcanus and Vulcan too.

I really need to set up a new poll.
[url=viewtopic.php?f=24&p=69898&sid=5ba174e5b1688f5c08227b284391b7bb#p69898]Image[/url]
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Re: New Hero Ideas!

Postby kurliew » Wed May 18, 2011 5:45 am

the last one was fun

Then pitch the winners against voltek
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Re: New Hero Ideas!

Postby Inquisitor_Laine » Wed May 18, 2011 6:22 am

Code: Select all
This is the first of 15 Heroes I've been developing on the side.
Depending on feedback, I'll eventually post/link the other 14.
Happy readings.


Name:
Glayzier, the Persistent.
Type:
Sentinel.
Genesis:
Plasma.

Biography:
Tearing open rifts in the time space continuum, various Quantum Heroes clamped the holes in reality to nearby black holes, creating a timeless gateway to infinite possibilities. They had been charged, along with Heroes of other Geneses, to find ways of creating brand new Heroes that the Darkspore could not mimic & thus, be at a severe disadvantage. They succeeded, three Heroes stepped through the reality rifts, dripping with Ice, Lightning & Flame.

Glayzier, the Persistent...he liked that. Standing up right he surveyed his new surroundings, not caring what new body he had inhabited. He could feel unbridled power running through his veins, he knew he was just as powerful in this reality as he was in his own. Dropping down onto all fours, he raked the ground & let out a guttural laugh. Kicking forwards, he ran down the nearest energy bridge. He heard his new allies order him to stop but, he never really was one for doing things somebody else’s way. He knew where the Darkspore were & he knew just how to deal with them.

With cold...hard...brutality.

Appearance:
Bipedal but with the ability to run on all fours, Glayzier could be referred to as relatively Humanoid, perhaps Dragonkin; in fact he carried traits of both, manifest in this reality due to strong memories of his old self. He carries heavy armour plating on his underside, atop his shoulders & along his lower face, completely encompassing his lower jaw & reaching just up to his eyes. The upper half of his body was equally heavily armoured though not in any metal but, in ice. Seemingly growing from the innermost of his body, a jagged & shimmering shard of ice made up the rest of his body. The long tail swings with a mind of its own; clearly there for balancing however, he never fights with it, though the spikes running along either side of it look equally as dangerous as his gauntlets. Covering his hands & running up his forearm are a pair of white metal, frosted, gauntlets. With only three claw like fingers on them he can carry no weapon but then, nobody said he needed too.

Moves on all fours, as a canine would but when battle calls he rises up to his hind feet & fights like a man, as it were. His strikes are incredibly powerful & despite appearing slow & few & far between, each strike is the equivalent of the full force of an ice storm. Upon victory, Glayzier punches his fists together & roars, before settling back down onto his fours.

Weapon:
Tri-Claw Gauntlets.

Basic Attack:
Heavy Strike – Glayzier strikes with all his strength, hitting for X damage. Also, every Y attack stuns.

Primary Ability:
Ice Shards – Causes Glayzier’s Heavy Strike to hit (up to) 2 nearby enemies for X damage, does not cause stun. Lasts Y seconds.

Variant Ability:
Alpha Beta Gamma Delta Plasma Variants.

Squad Ability:
Cryogenics – Freeze yourself in a block of solid ice, restoring X health & Y power per second. The effect ends once the tomb is broken. The tomb breaks after it takes Z damage. Lasts A seconds.

Passive Ability:
Frosty Fortitude (Aura) – When you take damage from a Genesis type you gain resistance to that Genesis type. You can only have one resistance active at any one time.
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Re: New Hero Ideas!

Postby kurliew » Wed May 18, 2011 6:45 am

Nice, I like the passive the most. Because his unique is a buff, i would recommend making the basic a bit more complex. If you have the game, you should be able to put in numbers, if not, try looking at other heroes (and what people said about them) or www.darkspore-dna.com to get an idea of how powerful your heroes should be, then I can give some real feedback!
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Re: New Hero Ideas!

Postby Impious_Iron » Wed May 18, 2011 9:45 am

Since Vulcan is the Roman name for Ares, I decided to rename him Ares. Also buffed Simmering Rage and toned down Crater Maker a little.
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Re: New Hero Ideas!

Postby GrandPeep » Wed May 18, 2011 11:16 am

Impious_Iron wrote:Since Vulcan is the Roman name for Ares, I decided to rename him Ares. Also buffed Simmering Rage and toned down Crater Maker a little.

Umm.. not to be too nerdy but

Ares = Mars
Hephaestus = Vulcan
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Re: New Hero Ideas!

Postby Impious_Iron » Wed May 18, 2011 11:20 am

GrandPeep wrote:
Impious_Iron wrote:Since Vulcan is the Roman name for Ares, I decided to rename him Ares. Also buffed Simmering Rage and toned down Crater Maker a little.

Umm.. not to be too nerdy but

Ares = Mars
Hephaestus = Vulcan

Aww crap I got my Romans and Greeks mixed up. As a mythology buff I should know better. *slaps self*
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Re: New Hero Ideas!

Postby ElecManEXE_555 » Thu May 19, 2011 11:24 am

I've been having a hard time pulling myself away from the game long enough to put any of my ideas down, but since the game is offline... perfect time to put up my 2nd hero.

Gigavolt The Thunderous Battletank
Male Ranged Plasma Sentinel

There was a new invention on Cryos. A deadly weapon capable of firing electrically-enhanced cannon shots. Manufacturers finally completed the weapon and intended to mount it on a tank for maximum mobility. However, the cannon required so much power that the capacitor needed to keep it powered for more than a few shots would need to be as big as a tank in itself, making the weapon far too bulky to be mounted on any traditional vehicle. But then they got a visit from Crogenitor Ptyron, who offered them a solution to their problem. A geneticly altered creature whose own body would produce the massive amounts of energy needed to power the weapon. With the creature acting as the power supply and the means of locomotion in one, there would be no more issues with the bulk of the capacitor.

The inventors quickly agreed to this proposal, and Ptyron took the cannon and began research into the perfect creature to accomidate this powerful weapon. The one he finally settled on was a massive crustacean from a far off planet. With a body type that would allow it to traverse unimpeded by the weapon mounted on its back, strong enough to carry the extra weight with a moderate strength augmentation, and with a hard carapace that would give a solid foundation to mount the device and protect the creature in the same way an armor plating protects a tank.

And thus the creature, a perfect match of genetic and traditional engineering, came to be. After altering the beast to produce enormous amounts of electricty, the cannon was mounted on the back of the crab and fused to its nervous system to allow seemless control as though it was part of the animal itself (after some months of training and fine-tuning, that is). As a backup in case the cannon ever stopped working, the Crogenitor also gave him the ability to discharge bolts of electricity from his claws. Ptyron dubbed the creature "Gigavolt". The synergy between hero and weapon was unmatched, because unlike most he was matched to his weapon from the beginning, where often the weapon will simply be granted afterward.

When the Darkspore threat came to Cryos, Gigavolt got his first taste of real battle, tearing through the hoardes with torrents of deadly high-voltage cannon fire and repelling weaker Darkspore attacks with his natural armor. No Darkspore could withstand the deadly barrage, and he could have probably taken down one of the Destructors himself had the sheer numbers of Darkspore not eventually overwhelmed him and worn him down before he got the chance.

----------

Gigavolt is a creature with the body of a traditional crab. Like many plasma heroes his body is somewhat rocky in appearence, and he's very bulky in general. He has surges of blue electricity running through cracks in his body, with many on his back. His claws are fairly large and in the middle of the inside of his claws is a spike, which he can use to discharge electricity. He walks forward rather than sideways like many crabs. His cannon is mounted in the center of his back and runs the entire length of his body, front to back. On the sides of the cannon are rows of different spikes or crystals. His claws are also covered with spikes or crystals.

Alpha: Body is light grey like granite. Has small spikes and crystals on his body, 2 rows on each side.
Beta: Body is very dark grey, almost black. Has a mix of large and small crystals, 1 row on each side. The spikes in his claws in this form are crystalline.
Delta: Body is dark brown. Has a few larger spikes and many stones across his back, not in rows but scattered.
Gamma: Body is orangeish brown. Has 1 row of those glowing lightning-looking parts (like Blitz Alpha) on either side with a couple crystals. Also, the spike in the center of his claws in this form is metal.

Weapon - Thunder Cannon: This large cannon is mounted to Gigavolt's back. It fires electrically-charged stone cannonballs that arc and shatter on impact sending out a surge of electricty and shrapnel, causing area damage. It can swivel a full 360 degrees and arc up and down freely. Basic weapon consists of a long cylinder as the main body, with 3 thick rings near the barrel, in the center, and at the very end. On either side of the cannon are 2 spheres that glow with electricity. The inside of the cannon glows as well. The dropped weapon adds glowing wires at the back and raised rectangles along the rings, as well as adding a 3rd glowing sphere at the top near the front. The end-of-mission weapon replaces the 2 spheres with glowing lightning "symbols" (the typical jagged lightning bolt) and 3 coils running down the sides and top of the cannon which glow.

Equipment - Weapon, Foot, Offense, 2 Defense, Utility
----------

~ Static Bolt ~
Basic Attack
Gigavolt blasts a bolt of electricity from one of his claws, alternating between claws each attack. This attack is unique in the fact that unlike most basic attacks, this attack does not use the weapon to determine attack power, but rather uses Strength. Its not quite instant, it does have travel time, but it is quite fast. Only usable when not in Cannon mode.
8-10 energy damage.
.6 second cooldown. 15m range. No cost. Instant.

~ Thunderball ~
Alternate Basic Attack
Gigavolt fires his cannon in an arc. On impact the cannonball shatters with a burst of electricity and shrapnel, dealing damage to enemies in a 3m area. This attack takes its damage from the equipped weapon. Only usable while in Cannon Mode.
6-7 physical damage and 6-8 energy damage. Does not split damage between enemies, all take the normal damage.
.8 second cooldown. 25m range. No cost. Instant.

~ Cannon Mode ~
Unique Ability
Gigavolt jams his claws into the ground and drops his body down, bracing himself. While in this mode Gigavolt is immobile, but his basic attack becomes the powerful Thunderball ability. Use Cannon Mode again to pull the claws out and return to normal, enabling movement but making Static Bolt the basic attack once more. Cooldown only applies once you use Cannon Mode a second time and return to being mobile (You can, for example, use Cannon Mode, fire 1 attack, then immedietly use it again to pull up and enable movement... but after that, you need to wait for the cooldown period to go into Cannon Mode again).
No damage, mode switch.
8 second cooldown. Power cost 10. Instant.

~ Variant Ability ~
Alpha - Electro Sphere
Beta - Meteor
Delta - Flame Surge
Gamma - Web Lightning

~ Thunderhead ~
Squad Ability
Gigavolt launches a supercharged cannonball high into the sky, and it crashes down 1 second later at the spot where the cursor was located when the attack was used. The impact creates an even larger burst of energy and debris than his usual attack, hitting within 5m. All enemies damaged be inflicted with a 3 second Taunt and a 20% damage reduction for 5 seconds.
15-20 physical damage, 18-24 energy damage
9 second cooldown. 25m range. 20 Power cost. Instant.

~ Instinctive Defense ~
Passive Ability
Gigavolt's weapons are so naturally integrated that whichever weapon he isn't directly focused on will still fire from his passive neurological impulses and instincts, even while moving or attacking with his other weapon. When not in Cannon Mode, Gigavolt's Thunder Cannon will fire at a random enemy once every 2 seconds with the same effect as his Thunderball attack. When in Cannon Mode, a bolt of lightning will surge from his claws and through the ground, hitting one enemy every 1.5 seconds with the same effect as Static Bolt.
Overdrive
Cannon now fires every 1 second, and the lightning bolt occurs every .7 seconds.
Last edited by ElecManEXE_555 on Wed Jun 29, 2011 5:18 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby Impious_Iron » Thu May 19, 2011 11:57 am

Epic crab is epic. I want one.
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Re: New Hero Ideas!

Postby stevenm2727 » Sun May 22, 2011 4:49 pm

FR-72, the Cybernetic Assassin
------------------------------------------
Class: Ravager
Genesis: Cyber
------------------------------------------
Bio:

FR-72 was a common (yet illegal) assassin droid used as bodyguards for most crogenitor icons, such as crogenitor Xylan. It was built by Xylan for assassination missions against opposing space-faring empires. At the time, Xylan was working alongside crogenitor Zelem on maintaining the balance of Zelems Nexus' ecosystem. Xylan had an extreme interest in the studies of E-DNA, so decided to quit working on Zelems project and was never to be seen again. Until he was shown as the Corrupter. All studying on E-DNA was ceased, and Xylan now used FR-72 to eliminate the crogenitors who banned E-DNA. Xylan made a mistake. FR was programmed to destroy all enemies of the crogenitors, and then used its lethal charged strike to attack Xylan, stunning him for just long enough to escape to Infinity. Only to discover Infinity has been overwhelmed with the darkspore. FR-72 used his state-of-the-art weapons to quickly destroy that horde, and his weapons fused with the E-DNA from the bloody corpses of the demons. Those weapons now were even more powerful and destructive than before, and FR was the only one standing for miles after exploiting his power to the seemingly endless hordes of darkspore...

----------

Appearance: Front View:
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Back View:
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Weapons: Charger Pack:
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Electric Generator:
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Weapon Description:
A generator that charges the hands to electrically stab the opponent.

----------

~ Electric Strike ~
Basic Attack
Jabs the target with one fist, alternating between each hand with every strike.
Cooldown: 0.5 Seconds
Damage: 7-14 Physical Dmg with a 10% chance to electrocute the opponent.

~ Shocking Volt ~
Unique Ability
FR-72 purposely ruptures its generator tank, damaging all enemies in an 8m radius. The tank rupture also damages and electrocutes FR-72, though.
Cooldown: 25 Seconds. 20 Power Cost. 3 Second Channel.
Damage: 50-70 energy damage to all enemies in an 8m radius, also damages FR-72 for 20 damage (the damage given to FR-72 is equal to the difference of the minimum and maximum damage)


~ Variant Abilities ~
Alpha - Charged Strike
Beta - Proximity Mine
Gamma - Omni-Shield
Delta - Zetawatt Beam

~ Supercharge ~
Squad Ability
The caster supercharges its weapon, causing small sparks to emanate from the supercharged weapon. The next 3 attacks will always be crits, and any physical damage taken will have the attacker electrocuted.
Damage: No Damage.
Cooldown: 25 Seconds. 20 Power Cost. Instant Cast.

~ Assassination Protocol ~
Passive Ability
FR-72's assassination programming causes it to find weaknesses in its opponents, increasing damage from FR by 15% at the first enemy seen every 15 seconds. However, it takes much thought to do this, so FR-72 is slowed by 5%.
Overdrive
Increases damage by 30% and is not slowed.
Last edited by stevenm2727 on Mon May 23, 2011 12:46 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby kurliew » Mon May 23, 2011 1:18 am

thats the average, not the difference
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Re: New Hero Ideas!

Postby Impious_Iron » Mon May 23, 2011 6:02 pm

Garm the Singularity Bomber
Type: Tempest
Genesis: Quantum

Bio: In kinder times on Zelem's Nexus, Garm Units enforced the law and protected the inhabitants of the Nexus after its many races united. Created by Zelem and manufactured by his workforce, these powerful unmanned gunships ensured that no wars ever broke out, quickly laying waste to both conflicting armies until both sides gave up out of sheer lack of willpower.

In time, as more advancements in Quantum Genesis were made, Garm Units grew obsolete as an increasingly large number of Quantum Heroes were employed in law enforcement and peacekeeping missions. It was the exact opposite of the Garm Unit's initial purpose- As unemployment rose, the need for any kind of unmanned units gave way to the need for jobs. Robotic assembly lines gave way to eager workers, and unmanned armies were replaced by willing volunteers. In time, nearly all Garm Units were scrapped for their materials, and the remaining few were locked away.

When Zelem's Nexus came under attack, the first to defend it were Zelem and his Quantum Hero Army. Faster than anyone could have imagined, they were all slaughtered. In terror, "non-heroes" took up arms against the Darkspore, only to be cut down without mercy or turned against their own people. In desperation, the surviving leadership on the Nexus reactivated the old Garm Units and sent them against the Darkspore. They watched hopelessly as they, too, were destroyed.

All but one.

A lone Garm Unit, its left wing fragmented and its engines all but destroyed, pressed onwards against all odds, bombing hundreds of Darkspore into oblivion and sending them fleeing in panic. Whereas its brethren had fallen without firing a single shot, this crippled machine fought with the determination of a victorious rebellion. In time, however, it too fell to the Darkspore, caught in a massive alternate-universe singularity lobbed by Polaris himself. Victorious, the Darkspore army turned to the rest of the Nexus. All hope seemed to be lost.

Yet before they had an opportunity to take the last of the Nexus's strongholds, they were then taken by surprise by a volley of smaller singularities from behind. Through hundreds of years across multiple alternate realities, the Garm Unit had developed into a peerless Quantum supersoldier, ripping his way through time and space until he arrived back at his starting point. The machine tore into the Darkspore forces with singularity warheads and pulsar fire, remembering full well how his journey had started- at the hands of Darkspore. He fell upon them with impossible fury, and Darkspore blood ran thick across the Nexus.

Over his many exploits, the emotional inhibitor that prevented Garm from feeling emotion and developing free will had gradually died away. Yet the Singularity Bomber still had only one thing on his mind:

"Destroy, destroy, DESTROY!"
-----------------------------------------

Appearance: Similar to this:
Image
But much darker in color, and with blue, glowing cracks spiderwebbing through his body.
Weapon: Spread Pulsar: The two large weapon pods that make up his arms.

ABILITIES-----------------------------
[Basic attack] Burst Barrage - 3-8 damage - 0.3 second cooldown - no drain: Fires a spread-burst of energy rounds in a 5m-wide cone. 25% chance of locking a target in place for 2 seconds. Has an outstanding range of 30 m, but does more damage at close range due to its shotgun-like nature.

(Combined with Garm's passive, the mechanic is similar to the spread-fire upgrade on many top-down shooters of old.)

[1st ability] Bombing Run - 15-40 damage - 5 second cooldown - 30 energy: Blinks out of existence for 2 seconds, then flies over the targeted point and carpet-bombs the target point in a 15m long line. All eight explosions have a 25% chance of locking a target in place for 2 seconds. Garm lands where he began the attack.

[variant ability] All Quantum Variant Abilities.

Alpha: Celestial Comet

Beta: Shooting Star

Gamma: Time Bubble

Delta: Dimensional Rift

[squad ability] Inverted Assault - 30-45 damage - 25 energy - 8 second cooldown: Sends all rooted, slowed or immobile enemies flying 10m in random directions, dealing 30-45 damage each. (Fantastic synergy with Sage's briars, and also combos well with his other abilities.)

[passive ability] Airborne: Can use attacks while moving, but at 50% speed. 2% energy is used per second while the player is using the arrow keys to strafe. Overdrive: Can use attacks and abilities at normal speed while moving at 75% speed. 1% energy is used per second.

(Control is determined with the arrow or WASD keys. Otherwise, his controls are normal. Clunky, but sets him far apart from other heroes. It should be noticed that while using his passive, Garm is facing one direction until "normal hero" controls are used again. Therefore, he can be flanked.)


Overview: Fragile, but moves quickly and SHATTERS THE MINDS OF HIS OPPONENTS. It's like putting Xevious into Darkspore. Tear em' up! Watch out for the energy used up by Airborne, though. It might be best to avoid relying too heavily on it. Airborne's main purpose is to strafe projectiles and offer Garm something no other hero has.
Last edited by Impious_Iron on Tue Aug 16, 2011 3:54 pm, edited 11 times in total.
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Re: New Hero Ideas!

Postby kurliew » Tue May 24, 2011 1:23 am

BIO

SO

EPIC

Are the move rights still available?

Only bad thing I can say is with the WASD movement. The reason this was removed was because even a mildly skilled person could dodge every single projectile manuallly and most melee attacks
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Re: New Hero Ideas!

Postby Impious_Iron » Tue May 24, 2011 8:06 am

kurliew wrote:BIO

SO

EPIC

Are the move rights still available?

Only bad thing I can say is with the WASD movement. The reason this was removed was because even a mildly skilled person could dodge every single projectile manuallly and most melee attacks

I'll nerf it then. He can move like a normal hero, but then he can move around at half speed while attacking. Better?
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Xylan the Corruptor wrote:Ha ha ha... Fighting me must be like fighting the sun!

I AM THE SUN!
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Re: New Hero Ideas!

Postby Davyjonesx » Tue May 24, 2011 8:26 am

But who moves while attacking?
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Re: New Hero Ideas!

Postby ShadowRaptor101 » Tue May 24, 2011 9:21 am

I'll make these dudes in Spore and post a pic here when I can (feel like it)...

Chronomas, the Titanic Waveshifter

Quantum Sentinel

Weapon: Gluon Helment (placed on Chronomas' head)

Lore: Timid Chronomas had always tried to stay out of trouble. Although few choose to believe it, Chronomas was one of the few zelemi that survived the horrible incident caused by Crogenitor Merak, however, his prolonged exposure to Wha-Nakto's radiation had a traumatizing effect on his body. His body became surrounded in an air-tight sphere of quantum energy. Peering from the sphere's transparent walls, he watched helplessly as those around him were sucked into the vacuum of space. Shortly after, the bubble dissipated, but by that time, the isle he was on had already floated far away from the gaping hole in the nexus ring. Unknown of the powers he now possessed, Chronomas ran away in fear. When the Darkspore attacked, Chronomas had no choice but to fight back. He summoned up his courage and dealt massive damage to the Darkspore around him with his fists alone. He then charged through the horde, obliterating anything stupid enough not to move out of his way. When Chronomas grew weak, he shielded himself in the same bubble that saved his life, and repelled all enemies that pursued him. In the end, only Chronomas was left standing, and when the Nexus fell under Xylan's control he swore to free his home, and all who were harmed by the Darkspore.

Abilities:

Basic: Shifting blow - Chronomas punches an enemy, sending it upward into the air and dealing physical damage. If he punches 5 times in succession, the 6th hit will punch the ground, and send a small wave out that knocks all surrounding enemies upwards.

Unique: Gravity stampede - Chronomas charges through a group of enemies, knocking all enemies back in a straight line. The further Chronomas charges, the larger the gravity field that knocks back will be.

Alpha: Celestial Comet. Beta: Dimensional Rift. Gamma: Time bubble. Delta: Shooting Star.

Squad Ability: Gravitic Force Field - A bubble surrounds Chronomas that increases the gravitational pull on nearby enemies and projectiles, slowing them for 5 seconds for every second they stand near the bubble. This effect stacks up to 5 times. The bubble will also absorb all damage for the first 3 seconds and will dissipate after 12 seconds.

Gear Enhancment: Slowed down enemies will now also be dazed.

Passive: Time rewind - A blue and white aura surrounds Chronomas and nearby allies. Every time they attack an enemy, they will have the time field around them reset, causing they duration periods and dps of any debuff they had at the time to start over.

Overdrive: For as long as the overdrive lasts, any debuffs the players currently has will freeze, and will continue functioning once the overdrive ends.
Last edited by ShadowRaptor101 on Tue May 24, 2011 9:26 am, edited 1 time in total.
http://darksporegame.wikia.com/wiki/DarksporeWiki <---HELP US
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Re: New Hero Ideas!

Postby Davyjonesx » Tue May 24, 2011 9:23 am

@stevenm2727
Images not working bro.
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Re: New Hero Ideas!

Postby Impious_Iron » Tue May 24, 2011 10:18 am

Davyjonesx wrote:But who moves while attacking?

That's what makes him unique.

He's a gimmick hero.
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Zrin the Sun Fist wrote:
Xylan the Corruptor wrote:Ha ha ha... Fighting me must be like fighting the sun!

I AM THE SUN!
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