_____15 years later...
_____The Corruptor is dead. Civilization has begun to rebuild, slowly, but rebuilding none-the-less. The few remaining Crogenitors have vanished into the far-flung edges of the galaxy. The five worlds of the Crogenitor’s experiments, now aware of each other’s existence, have tentatively begun to work together.
_____The Genetic Weapons created to fight the Darkspore are now the main concern of society. These beings of immense power all have their own goals, and the power to achieve these goals. Some seek to help civilization get back on its feet. Others wish to return to their own lives. And then there are those who have grown drunk off their power, and seek either domination or desolation.
_____The Darkspore still lurk in the dark corners of the galaxy. Without a leader, they are splintered, but they are still a force to be weary off.
_____Now we come to the turning point. Either we will rise...
_____Or we will turn on ourselves, and all will be for naught.
A BLACK HEART STILL BEATS
I AM THE ALL
THIS IS NOT OVER
Zelem’s Nexus - The Nexus has been mostly repaired, and now serves as the unofficial capital for the united efforts of the five planets. The teleportation technology is constantly being improved upon. Spacecraft orbiting the ring is a daily event, as they use the black hole’s gravity as a massive slingshot to make travel even faster.
Despite the fact that it is in orbit around a black hole, Zelem is the safest world in terms of the Darkspore threat. Only a few packs remain, and the Hunter’s are closing in...
Nocturna - All other worlds are keeping a wary eye on Nocturna. Catastrophic Civil War was barely adverted after the Darkspore were defeated, and a temporary government has been headed, lead by Revenant, Wraith, and Jinx. For now, the Trinity Council rules, and direct their will through Skar’s Martial Police. Publicly, they hope to set up another government once the population is settled. But in politics, everybody has their own motive...
In the eternal night, Darkspore remain. They creep just out of sight, watching, waiting...
Verdanth - The home of Biogenesis, the verdanthi now till the land, raising crops and livestock. The most hospitable of all the five worlds, it’s cities are packed to the brim with traders, and it is hard to not get lost in the crowded streets. Outside of the cities, nature still rules, and the vast forests go on as if nothing ever happened.
The Darkspore hide in the woods. The are at their most vulnerable, and that makes them even more reckless. While they dare not attack the bustling cities, anybody who wanders too far into the woods is guaranteed to get found... and killed...
Cryos - Cryosi civilization is focused underground, in vast caverns. The surface itself remains mostly unsuited for sapient life. Only a Genetic Hero is able to withstand the subzero temperatures for extended periods of time, and even then they must find shelter once night comes, with its howling winds and biting cold.
Darkspore continue to wander the surface of Cryos, though not in the numbers they had before. Anybody who gets lost has to keep their whits about them, as in this frozen wasteland, one can still be burnt to death...
Infinity - Infinity was lost long before the Darkspore. The inhabitants of this world have spread out, and have begun to live on other planets. People continue to mine Infinity for its resources. This world is defined by toxic pools and vast ravines, the result of centuries of extensive mining. The air is dense and hard to breath, and cliffs can give way at any time.
With so few people, it is easy for Darkspore to go unnoticed. Deep in the ravines, Reparatrons whittle the day away, taking parts from machinery and their fellow Cybergenetic Darkspore. They appear oblivious to everything else, so unlike their Darkspore kin. The reasons for this strange behavior is unknown...
Scaldron RESTRICTED AREA
Even after the Corruptor’s death, Scaldron is swarming with Darkspore. With the Hive Mind splintered, the world appears to be gripped in civil war between various packs of Darkspore. Explosions illuminate the dead world from orbit. After much discussion, it has been decided that the Darkspore should be left to kill themselves off, with the aid of orbital bombardment. Scaldron is constantly monitored. Nobody is allowed on or off.
Gene Corp. - “WELL! As I’m sure you know, we have a nut job running about declaring ‘Genetic Weapon superiority’. Now, this is rather counter productive. We were made to protect and serve, not to direct and oppress. Sure, we are here to stop robberies, save lives, help little old ladies across the street... but I want ALL OF YOU, and I mean ALL OF YOU, to keep an eye out. We have some monsters about... and they look just like us.” - Gilese, the Particle Marksman
Founded by Andromeda five years ago, Gene Corp. is the main law enforcement organization. Comprised entirely out of Genetic Weapons, Andromeda’s main goal was to have some way for the surviving soldiers from the Crogenitor Insurgency to contribute to society. Even though she has left the organization itself, she keeps close ties. Thus far it appears to be fulfilling its purpose. With the New Age Messengers about, Gene Corp. is busy keeping their brethren from causing too much chaos.
Base: Zelem’s Nexus
Individuals of Interest: Andromeda, the Gravitic Warlord (founder)
Gilese, the Particle Marksman (Director)
Goliath, the Energy Guardian (Field Officer)
Lumin, the Lightning Provoker (Field Officer)
New Age Messengers - “I don’t see what all of the fuss is. We have the power to do what we wish. Life the a struggle. Survival of the fittest. We are fit. So why not do what we were made to do: take over for our creators?” - Conquer, the Steel Behemoth
When the Mutation Wars had begun, the Crogenitors chose whoever they could to become Genetic Soldiers. Many of these countless souls were hardly the sort one would want to give power. Others were changed by the war. It was a necessary evil in order to survive. But now, with the war a thing of the past, society must now deal with these individuals.
The New Age Messengers came together for one simple purpose: domination. They seek control of all society, and will do it by any means necessary. Some are misguided, others cruel, a few simply monsters.
The founder of the New Age Messengers is unknown. It is likely that he is dead. Leadership is uncertain.
Base: N/A scattered about.
Individuals of Interest: Conquer, the Steel Behemoth (Member, wanted for theft and blackmail)
Strep, the Viral Murderer (Member, wanted for mass-murder)
Diomedas, the Ravenous Nightmare (Member, wanted for murder, being a general cannibalistic freak)
Thunder, the Charged Menace (Member, wanted for murder, and destruction of property)
The Hunters - “Well, you know why you are here. To kill Darkspore. It is what you were made to do. Every world still has Darkspore on it. You task: hunt down the scum, and finish what you started, fifteen years ago.” - Char, the Blazing Inferno
Even before the Corruptor’s death, Char knew that the Darkspore wouldn’t just vanish. The Blazing Inferno began organizing individuals after the Seven Days War on Scaldron. Warriors of every Genesis agreed with Char. They needed to keep fighting against the Darkspore, even after they won. Since then, Char has been directing squads of Genetic Weapons to regions of various worlds. Wherever Darkspore appear, the Hunters will not be far behind.
Even so, Gene Corp. is somewhat disapproving. The Hunters have a habit of disregarding laws, and often cause property damage. However, the New Age Messengers view the Hunters as competition, and almost seem to go out of their way to cause even more damage.
Individuals of Interest: Char, the Blazing Inferno (Founder, Directer)
Zrin, the Sun-Fist (Member)
Krel, the Living Firestorm (Member)
Meditron, the Repair-Bot (Member)
These are not the only factions and organizations. While the three above are the only playable factions, there are others that are of importance. Chances are, your characters are going to have interactions with these other groups... whether these are friendly encounters or not is up to you.
The Cryosi Republic
The ruling body of Cryos. Centered in Cryos’s equatorial region. The Cryosi Republic is headed by Prime Minister Blitz. He rules with a soft voice and a large stick, polite yet forceful, understanding yet resolute.
Individuals of Interest: Blitz, the Storm Striker (Founder, Prime Minister)
Roask, the Pryokinetic Swordsman (Advisor)
Founded by Titan, the Impenetrable. The purpose of the architects is to rebuild civilization. They will take on any related job, doing much good for society, and making quite a bit of money while they are at it.
Individuals of Interest: Titan, the Impenetrable (Founder, Architectural Director)
Viper, the Toxic Ravager (Weaponry Director)
Sage, the Life Forester (Ecological Restoration Director)
Vex, the Chrono Shifter (Shipbuilding Director)
The United Nexus Democracy
The collective governments of the islands in the Nexus all stand united as a united governmental body. Leadership is equally held by the Congress and President. The first, and current President is none other than Andromeda, a leader who has proved herself capable... though many others would rather credit went to themselves...
Base: Zelem’s Nexus
Individuals of Interest: Andromeda, the Gravitic Warlord (President)
Magnos, the Binary Star Sentinel (Advisor, unofficial bodyguard)
The Nocturni Order
As soon as the Darkspore were vanquished, radicals almost immediately tried to instate a Neo Nocturni Legion. These efforts were repelled, and after much bloodshed, and the intervention of the other planets, a new government was instated. While similar to the Legion in structure, the Order in far more just and much less corrupt. It is headed by the Trinity Council, a pseudo religious body comprised of Jinx, Wraith, and Revenant. As there is still much discontent, martial law has been instated, directed by Skar. Some argue that it is simply the Legion under a different name. But as it stands, until the populace can settle down, very little progress can be made.
Individuals of Interest: Jinx, the Dark Reaper (Founder, Trinity Council)
Wraith, the Spectre of Vengeance (Founder, Trinity Council)
Revenant, the Deathraider of the Stars (Founder, Trinity Council)
Skar, the Shadow of Death (Chief Director of Martial Police)
The Church of Ikuyu
_____The head governmental and spiritual body of Verdanth. Headed by the Twelve Elders, they communicate with the public through their figurehead, Arborus. However, as they soon discovered, Arborus was not one to simple act on orders alone, and at times just who is in charge is an uncertainty.
Individuals of Interest: Arborus, the Veridian Protector (Figurehead, Head Priest (the Ikuyu))
Given that we are moving from a number based game to a word based one, Genetic Weapon’s powers work differently.
Virulent Vines - Causes vines to erupt from ground, and wrap around a victim. These vines will then reach out for anything else that has enough warmth. The vines will attempt to bore tiny filaments into the victims, to absorb energy/nutrients.
Enrage - Draws ambient energy from the environment, and converts it into Biotic Energy. This energy will then be directed into the caster or a target. This will briefly increase the musculature and promote regeneration. Leaves the recipient exhausted afterwards.
Roar of Derision - The caster releases a deafening bellow, loud enough to stun most beings, and knock them off balance.
Healing Sprite - Manifests Biotic Energy into a small entity. This creature will zip about, channeling its own energy into any being that the caster directs it to. It will perish after giving away all of its energy. It can also be killed.
Zetawatt Beam - Shoots a laser beam. Nothing Special.
Charged Fist - An electrified strike with some limb, be it foot, fist, tail, ect.
Omnishield - For one post, creates an energy sheath around the caster, rendering them invincible to most attacks, and healing them of aliments. Takes a lot of energy, leaving the caster exhausted. Can’t be used for another five posts, so make it count. The shield will not save you from falling to your death, being crushed by an avalanche, drowning, suffocation, etc.
Proximity Mine - Can plant mines created from Cyber Energy.
Lifeforce Siphon - The caster reaches out for a being with tendrils of Necrotic Energy. Upon coming into contact with a living being, energy will be directly siphoned from the victim into the caster. Maintaining the stream requires intense concentration.
Soul Link - Synchronizes with another consenting living being. This forms a telepathic link, and allows for thoughts and memories to be passed from one to the other. Generally, the link will be severed after a while, but with enough practice, any being who has been repeatedly exposed to a Soul Link could find the other person on a telepathic level, and the link can be reestablished. A person with this ability can also feel for similarly emphatic presences.
Phantom Charge - Turns semi-intangible, and rushes forward. Can pass through solid matter, causing pain in living beings.
Affliction Bolt - Manifests Necrotic Energy into a semi-sentient entity. It will fly around, harassing anything that is alive. Its touch will drain energy. After a time it will perish. It can also be killed.
Meteor Strike - Condenses Plasma Energy into a solid mass, then launches it at a targeted point. The mass will instantly break back into energy on impact, creating an explosion filled with shrapnel as various volcanic rock.
Webbed Lightning - Fires bolts of lightning in every direction. The longer the player concentrates, the stronger the bolts are. However, it will drain the caster more, and will begin to hurt.
Flame Surge - Launches a wave of flames.
Electron Sphere - Launches a highly unstable projectile made of electricity. Pieces of it will break off and shock nearby objects and people.
Celestial Comet - Condenses Quantum Energy into a solid mass, then launches it at a targeted point. The mass will instantly break back into energy on impact, creating an explosion.
Shooting Star - Accelerating projectile made out of Quantum energy. No change, really.
Time Bubble - Created a protective field of Quantum Energy, which will slightly slow down anything in the field. However, the caster himself is also slowed down. The field’s location is set, so it will remain in the same place if the caster moves out of it. It will dissipate after a short span of time. Multiple Time Bubbles will cancel each other out.
Dimensional Rift - Capable of teleporting oneself or others across vast distances. It takes a lot of energy however. The caster must have seen the place of landing in person, and can’t send someone to another planet. Multiple people can be transported by a Rift.
Name: (Your name, and title, if you wish)
Gender: (Male, female, none, both, undefinable...)
Genesis: (Bio, Cyber, Necro, Plasma, Quantum)
Class: (Sentinel, Ravager, Tempest)
Faction: (Gene Corp., New Age Messengers, Hunters, or Neutral/Rouge)
Appearance: (Written description, drawing, or any other creative medium is fine. Keep it appropriate... Just cause we have Andromeda, doesn’t mean... well.)
Weapon: (In other words, your basic auto attack. Swords, blasters, etc...)
Unique Ability: (Your first ability.)
Variant Ability: (Please use only Canon Variant Abilities. Refer to the Variant Section.)
Squad Ability: (Another ability. With the character’s consent, a slight genesis link can be established with up to two other people, allowing for this power to be used by others. You may be linked with up to two other characters this way.)
Passive: (Just an attribute that is always present.)
Lore: (Your Bio. Personality, what you character did before the Darkspore, their place in the Insurgency, and their current goals. You can’t be related to official character in huge ways, ie. lost daughter of Wraith, Jinx’s boyfriend.)
Like it or not, rules are needed, and that applies here also.
1.) All your typical forum rules apply here as well.
2.) No God-Modding. Controlling other peoples characters, spamming, flaming, and such is also frowned upon. As much fun going Super Saiyan, unfolding an A.T Field, or using your Bankai is, it has no place in RPGs. This means no more Overdrives.
3.) Good grammar and spelling are encouraged. I know that this isn’t a strong spot for some people, but please, try your best. Besides, only good can come from trying to improve.
4.) Killing off other people’s characters is forbidden, except when you have been given permission to. Random NPCs may be dealt with as you feel fit, though I ask that you be realistic about it. Also, if you wish to kill off one or more of your characters, please, inform me ahead of time.
5.) Use IC (In-Character) and OOC (Out of Character) in your posts. For Example;
IC: Strep giggle maniacally, rubbing his tendrils together.
“This is SO much FUN! Who’s next?!”
6.) The winner of a battle is determined by you, the players. Strategy, foresight, good RPing, all of this helps. If you and your opponent(s) are unable to decide a winner, one of the staff will decide.
7.) There are no Health or Power Capsules. No Resurrection Capsules. The only thing enemies drop is blood. And limbs, if you are passionate enough in your attacks.
8.) As a RPG, you have freedom. But that doesn’t mean you can change the plot. If you have an idea that you really like, PM me about it. We’ll see...
9.) Enjoy yourselves! I spent a lot of time on this RPG, and I hope that everyone here can enjoy it.
I’m not kidding. Have fun.