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New Hero Ideas II! – Discussion Thread (READ THE OP)

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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby ElecManEXE_555 » Wed Nov 02, 2011 6:00 pm

Aid-1, The Healer of Heroes

A robot hero thats Bio genesis? Its explained in the story at least, but the fact that another healer is Bio disappoints me. Most of the healers in the game are already Bio, and here we have one that appears Cyber but is Bio anyway.

Story is pretty nice. Not sure if the whole bit about the crogenitors and the discovery of E-DNA is entirely nessicary though.

Design is pretty nice. At first I thought the multiple weapons was pretty odd for a hero dedicated solely to healing, but after reading through I guess the different guns are meant to enable the different genesis-inspired healing moves, which is actually a pretty neat idea.

Healing Shot is broken if it can be used on allies directly. You'd be able to heal your allies for free (no power cost) between battles, even if it took quite a while to do so. Should only heal if damage is dealt to an enemy (like Sage's). Problem there is that then the attack is pretty much a carbon copy of Sage's, which isn't ideal. Still, its the only way a healing basic wouldn't be broken unless you made it take Power (which would leave you in situations where you couldn't attack due to no power, also not good).

First Aid is nice. Being able to move and continue certainly addresses the main thing many people complain about with Meditron's heal, and being melee makes it unique. 15-17 health healed is really, really low, though. Unless thats health healed per second and not total health healed. If its per second thats good. If its total health healed, you need to make it around 85 total healing. Also, cooldown is far too high, its going to be your primary ability and you're going to need to use it a lot more often if you're going to be a decent healer. 10 seconds.

Bio Heal is basically Sporegenesis light. Its alright since Sporogenesis doesn't work like a regular area heal now, though. Needs to be buffed to around 35 - 40 health healed, though.

Cyber Heal is basically Healing Sprite, the only difference being it circles allies instead of just flying around randomly. A bit too similar IMO.

Necro Heal... is basically Jynx's Web Transfusion but distributed to any nearby allies and not just yourself? On one hand its again similar to another move, but on the other hand I do really like the idea of a life drain distributed to allies. Could maybe use a boost to 10 heal / damage per second since its chanelled.

Quantum Heal is pretty neat. Almost seems more like "Maldri Heal" than quantum heal, but its a unique idea and fits Quantum to at least an extent, so I'm cool with it. Needs to be boosted to be worth the risk, though. Maybe 10 - 60 healing. Also, 40 second cooldown is really long, drop that down to 30 I'd say. And a beam fires out of an arm blade? Thats kind of strange, though I suppose the blade is the designated "quantum weapon" for the hero.

Medic's Rage seems like what you intended to be your basic attack before you upgraded his basic to actually do damage. Which is a pretty cool idea. However, now that your basic does do damage, having this move with such a low cooldown is unessicary and maybe a tad overpowered. Raise it up to 5 seconds or so. Might drop the power cost down to 15, though, since its still fairly weak (for an AoE ability) and remains one of only 2 sources of damage without squad abilities.

Cooperative Potency is great. Having squad abilities boosted in strength is a very nice concept and fits the hero quite well. 5% is hardly anything, though. I'd boost it up to 15% (20% + allies in overdrive).
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby Zekchromium » Fri Nov 04, 2011 1:37 pm

i came up with a new idea i really like; only problem is, they're not of an existing genesis. i've gotten far enough with the genesis concept that i have all 5 heroes, a destructor, and a crogenitor. please, may i have permission to post? if not, it's okay.
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby BrotherDog » Sat Nov 05, 2011 8:34 pm

Valor, the Synergistic Threat

This guy sounds like pieces of heroes that don't quite match up.

Basic attack Static Pulse - As a ranged ravager this needs a range limit similar to Arakna, Krel and Seraph. The pulling effect sounds more like it should be a squad ability. I suggest instead to have it as a chaining projectile that will do a gravitic "bounce" to a maximum of 5 targets with diminishing damage. OR maybe just have it hit a single target as DoT of quantumness. Maybe the piercing aspect could be a squad ability.

Blink - An attackless version of Maldri's unique? Sounds too Tempesty. Perhaps you could have that pulling effect from "Static Pulse" on a projectile instead. Sure, it may sound very Quantumized-Krel's Supernova, but it would be more of a ravager ability.

Squad? Plan B - This is very much a really good idea for a passive, but not a squad ability

Passive United - Really great. I like it allot.

What kind of body configuration does this guy have? Does he hover and have no feet or does crawl around on all 3,4,5,6,s? Is he a humanoid with both feet and hands? What kind of weapon? Cannon? Pistols?
I knoe my wrighting/typing is horrid and realize that eye may knead to fix many tyosp as aye sea them leighter.
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby jstrutt2000 » Sun Nov 06, 2011 6:17 am

I was'nt completely finished him, I was debating whether a should make him a ravager or a tempest.

blink was meant to be unique, usable during the cooldown, as a last escape option. ravagers have the lowest health so i used this as the unique.

I do kind of agree with you on the basic attack, i'll fix that up now
Thanks for the feedback :)
My Magnos is capable of dealing 75000 dmg, with his base attack.
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby Prismod » Sun Nov 06, 2011 10:13 am

Can anyone please give me feedback on my last hero idea? I would really like to hear your opinions.
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby Zekchromium » Tue Dec 13, 2011 5:38 pm

yeah, the discussion thread is crammed under tons of other threads in My Posts. i would love to see feedback for at least one of the last half-dozen hero ideas.


truth be told, Tork II was partially inspired by the below:
http://tfwiki.net/wiki/Sideswipe_%28SG%29
http://tfwiki.net/wiki/Cliffjumper_%28G1%29

Sideswipe in that he's a good guy, even though his mirrorverse counterpart is as well.
Cliffjumper in that he's a dimensional traveller who practically ends up in opposite land.

also, he's indirectly inspired by the Star Trek episode of similar theme.

As for Rust, i just liked the name, and a hero named 'Rusty' would be very awkward.
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby Matau99 » Fri Dec 16, 2011 5:30 pm

viewtopic.php?f=24&t=2683&p=71081&hilit=Virruuur#p71081
In response that Virruuur may be overpowered, he would be ABSOLUTELY useless against an Armored Aura elite, or a horde of Ionic Sloths. But yes, it would be fun to play with him, because of his huge amount of damage over time. Add Skar for total annihilation.
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Re: New Hero Ideas - Discussion Thread

Postby RobleAntonio » Thu Jan 12, 2012 9:51 pm

Zekchromium wrote:at least half of my heroes haven't received the feedback they deserve.

They will soon.
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Re: New Hero Ideas! – Discussion Thread (READ OP)

Postby Zekchromium » Fri Jan 13, 2012 2:06 pm

what do you mean? do you plan to do it, or are you certain that they will?
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