Aid-1, The Healer of Heroes
A robot hero thats Bio genesis? Its explained in the story at least, but the fact that another healer is Bio disappoints me. Most of the healers in the game are already Bio, and here we have one that appears Cyber but is Bio anyway.
Story is pretty nice. Not sure if the whole bit about the crogenitors and the discovery of E-DNA is entirely nessicary though.
Design is pretty nice. At first I thought the multiple weapons was pretty odd for a hero dedicated solely to healing, but after reading through I guess the different guns are meant to enable the different genesis-inspired healing moves, which is actually a pretty neat idea.
Healing Shot is broken if it can be used on allies directly. You'd be able to heal your allies for free (no power cost) between battles, even if it took quite a while to do so. Should only heal if damage is dealt to an enemy (like Sage's). Problem there is that then the attack is pretty much a carbon copy of Sage's, which isn't ideal. Still, its the only way a healing basic wouldn't be broken unless you made it take Power (which would leave you in situations where you couldn't attack due to no power, also not good).
First Aid is nice. Being able to move and continue certainly addresses the main thing many people complain about with Meditron's heal, and being melee makes it unique. 15-17 health healed is really, really low, though. Unless thats health healed per second and not total health healed. If its per second thats good. If its total health healed, you need to make it around 85 total healing. Also, cooldown is far too high, its going to be your primary ability and you're going to need to use it a lot more often if you're going to be a decent healer. 10 seconds.
Bio Heal is basically Sporegenesis light. Its alright since Sporogenesis doesn't work like a regular area heal now, though. Needs to be buffed to around 35 - 40 health healed, though.
Cyber Heal is basically Healing Sprite, the only difference being it circles allies instead of just flying around randomly. A bit too similar IMO.
Necro Heal... is basically Jynx's Web Transfusion but distributed to any nearby allies and not just yourself? On one hand its again similar to another move, but on the other hand I do really like the idea of a life drain distributed to allies. Could maybe use a boost to 10 heal / damage per second since its chanelled.
Quantum Heal is pretty neat. Almost seems more like "Maldri Heal" than quantum heal, but its a unique idea and fits Quantum to at least an extent, so I'm cool with it. Needs to be boosted to be worth the risk, though. Maybe 10 - 60 healing. Also, 40 second cooldown is really long, drop that down to 30 I'd say. And a beam fires out of an arm blade? Thats kind of strange, though I suppose the blade is the designated "quantum weapon" for the hero.
Medic's Rage seems like what you intended to be your basic attack before you upgraded his basic to actually do damage. Which is a pretty cool idea. However, now that your basic does do damage, having this move with such a low cooldown is unessicary and maybe a tad overpowered. Raise it up to 5 seconds or so. Might drop the power cost down to 15, though, since its still fairly weak (for an AoE ability) and remains one of only 2 sources of damage without squad abilities.
Cooperative Potency is great. Having squad abilities boosted in strength is a very nice concept and fits the hero quite well. 5% is hardly anything, though. I'd boost it up to 15% (20% + allies in overdrive).