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New Hero Ideas II! – Submission Thread (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas! – Submission Thread (READ OP)

Postby Duly_noted » Fri Feb 03, 2012 1:52 am

Libra, Seer Of Mind
Justice Tempest

Planet Of Origin: TNX Nebula

Gender: Female

Back-story: Once a normal inhabitant of the TNX Nebula, Libra and eleven others were singled out by paradox space to play a game of astronomical stakes. Against all odds, they succeeded and were able to leave the game area to live their lives as they saw fit.
However, Fate had another cruel twist to throw their way, in the form of the galactic-scale threat of Darkspore. Unknown to the natives of TNX, a certain exile of the Crogenitors (Xylan) had holed himself up in a base on one of the planet's many moons, and was actively abducting people and wildlife to perform E-DNA experiments on them. The first sign of his presence was by chatting with one of Libra's friends- one of those who had played the game, in fact. This rapidly morphed into a conflict between two sides- Red and Blue- and needless to say provided ample chaos for Xylan to step in unannounced and transfect all survivors on both sides with his finalized E-DNA, turning them into mindless Darkspore. Libra and the other players of the game were able to escape using the unique technology they had stolen from the very game itself, and fled to Cryos, where they were contacted by Ptyron- he'd been curious about their strange craft, and was eager to learn more.

Appearance: Google Terezi Pyrope, and let your own imagination turn her into a Darkspore Hero! Yeah, bit of a cheat, but as this is a homage to her anyway...

Basic Ability:
Cane Drubbing- 2m Range- 0.5s cooldown
Libra smacks a nearby enemy with her cane, dealing 12-14 physical damage and stunning them for 2 seconds. The stun cannot occur to a single enemy more than once every ten seconds.

Unique Ability:
Mind Games- 10m Range- 12s cooldown
Libra subtly convinces enemies to attack each other, causing enemies within 10m to blast away at each other for 5 seconds. After it wears off, enemies are dazed for a further 2 seconds.

Variant Ability:
Alpha- Righteous Mastery- Anywhere on screen- 25s cooldown
Enrages an ally or Libra herself, increasing damage dealt by 20% and reducing all power costs of abilities as well as their cooldowns by 50% for 12 seconds.
Beta- Mark Of Blindness- 10m Range- 20s cooldown
AoE debuff that affects all enemies within 4m of the target point, blinding them for 10 seconds. Blind enemies deal 25% less damage and run around madly. Their attacks have a 20% chance of hitting another enemy. Players who are blinded will have a blacked-out screen and be unable to control their Hero's attacks- they will randomly use abilities or shift between heroes.
Gamma- Merciless Execution- 3m Range- 15s cooldown
Libra draws a sword from her cane and charges at the target point, dealing 14-22 physical damage to all enemies in her way. At the target point, she spins around, dealing 16-20 physical damage in a 3m radius around her and knocking back affected foes.
Delta- Dura Lex- 15m Range- 18s cooldown
A burst of pale green energy in the shape of the Symbol Of Mind explodes outwards from Libra, dealing 30-45 energy damage split evenly between each enemy in a 15m radius plus 9-13 extra damage to each enemy.

Squad Ability:
Pyralsprite- 3m Range- 30s cooldown
Spawns a powerful pet that hovers above the battlefield and is immune to snares and roots. It will blast enemies with fire in a frontal cone that deals 13-15 energy damage to each target as well as afflicting them with a burn that will deal 2-4 energy damage over 5 seconds. Using this ability while Pyralsprite is still alive will cost half the power and will instead temporarily shield them both- the shields will absorb 30 damage across the two of them before both vanish.
Lexus' Affix: Pyralsprite's fire cone will deal no direct damage but instead inflict foes with physical vulnerability as well as the burn.
Keller's Affix: Now spawns two pets, each smaller than original and dealing no upfront damage- just the burn.

Passive Ability:
Balanced Scales- Libra's Resist and Dodge ratings are averaged automatically, making them equal.
Overdrive: Libra's Resist and Dodge ratings are increased by 50% each, and dodged/resisted attacks increase both ratings by a further 10%. The buffs to resist and dodge are lost upon leaving Overdrive.

This hero is the first in a line of twelve- next shall be Serket, Thief Of Light. These heroes are inspired by the popular webcomic Homestuck, which is owned by Andrew Hussie, as are his characters.
I AM THE GOATS OF NEPETA LEIJON.
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Re: New Hero Ideas! – Submission Thread (READ OP)

Postby Prismod » Wed Feb 22, 2012 4:45 pm

Bellatrix, the Repeller

Genesis: Quantum

Class: Tempest

Planet: Zelem's Nexus


Bio: Bellatrix was once a guard at a shopping station, however she was not content with this career due to the lack of major crime or action; she wanted this dream of taking out a serious offender to become true and unknown to her, it would happen so in a matter of weeks. When that crime happened, Bellatrix was not prepared for the carnage that occured. A local Zelemi wandered into the station acting strangely and frothing at the mouth, among the guards called to control the situation was Bellatrix. One of her co-workers tried to escort the disruptive being calmly, only to receive a nasty bite to the neck. Soon he too began to act savagely and even bit a random civilian; the spread of the Darkspore infection was only beginning.

After holding out inside the station for some time, Bellatrix was the only guard to stand alive and uninfected; she wanted out of this hell, she was not the badass she envisioned herself as. While searching through the deserted plaza, the now fearful officer was ambushed by the mutated horde. One of the larger ones grappled her and threw her straight into a wall and breaking her left arm. The last thing Bellatrix saw before blacking out was a tall and ominous figure.

Later on she woke up, but she was no longer in the station. Instead she was in a sort of hospital-like setting and next to her was a giant dressed in blue armor and a mask that hid his face; it was Crogenitor Zelem. He offered her a chance to redeem herself, but she would have to go through intense and possibly lethal experiments to become strong enough to face the Darkspore again. Being certainly ashamed of her failure and longing for revenge, Bellatrix agreed to these experiments. The first thing Zelem had gifted her with was power over gravity, the second was a large and near impervious shield replacing the rubbery and useless slab of meat her left hand had become, third was a suit of armor, and last was proper training and tests to get her ready to face her foes.

Two years later, Bellatrix stepped out of a spaceship to fight off the Darkspore on Cryos. Having gained new knowledge and abilities, the Repeller fought to protect the weak from this galactic plague.

Appearance: http://sekley.deviantart.com/art/Bellatrix-the-Repeller-286599680

Weapon: The shield that replaces her left hand.

Abilities:

Basic-Shield Bash: Slams two enemies back, dealing 4-7 physical damage and knocks them backwards by 10 meters. Has a 1 meter range. Cooldown-.6 seconds.

Animation: Bellatrix thrusts her left arm forward, bashing the enemies back. Has a metal clang sound effect when enemies are hit.


Unique-Snare Beam: Shoots a blue photon beam from her shield, the beam has a 25 meter range and a 17 meter spread. It deals 7-12 energy damage and slows enemy movement speed by 80% for 6 seconds. Cooldown-20 seconds.

Animation: Bellatrix thrusts her left arm forward, but then fires a blue wave beam of quantum energy. For a split second after firing the beam, her shield is glowing photon blue and steaming like a recently fired gun.

Variant: Alpha-Celestial Comet, Beta-Shooting Star, Gamma-Time Bubble, Delta-Dimensional Rift.

Squad-Grav Trap: The user punches the ground, and a blue quantum streak goes across the ground to the target point with a 26 meter range. Once at the target point, enemies in the AoE circle of 13 meters are tossed into the air by 12 meters. When they fall down, they receive 16-20 physical damage. Cooldown-12 seconds.

Animation: Bellatrix punches the ground with her right hand (other heroes usually do this too, unless their left hand is their free hand, such as Goliath) and a blue, glowing crack goes across the ground in a sort of earth-splitting motion. The AoE blast is similar to the Reconstructionist groundslam effect, but the ground underneath turns blue like Andromeda's Gravity Storm.

Passive-Armored Up: Bellatrix receives 25% less damage, like Orion's speed, it will decrease as health is lost. Their is also a 25% chance at all times that Bellatrix will not receive damage at the front when attacked.

Overdrive: 50% less damage that does not degrade and a 40% chance to be immune to damage from all sides.

What do you think? :-?
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Re: New Hero Ideas! – Submission Thread (READ OP)

Postby Altnaharra » Thu Feb 23, 2012 8:59 pm

I hear that "Yimir and Ogg" character is Pretty amazing.

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How to Create a Mount: viewtopic.php?f=24&t=8576
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Re: New Hero Ideas! – Submission Thread (READ OP)

Postby DarkShadow1223 » Fri Mar 09, 2012 6:44 pm

Talos, The Infernal Juggernaut

    Genesis Type:
    Plasma

    Hero Class:
    Sentinal

    Planet of Origin:
    Maelstrom

    Gender:
    Male



Back-story:
Coming soon :D



Appearance - Picture and/or Description:
Image
Image



Basic Attack:
ImageVolcanic Rend8-12dmg – 1s cooldown
    Talos pummels his enemy with his twin fire blades, setting them on fire for 5 damage over 5 seconds. If used three times in a row, the third time he will preform a slam attack that will always crit.

Animation: Talos will raise one of his arms and slice downward with his blade on the target. The second attack will use his other arm. The slam attack he preforms after 3 consecutive attacks is just that: he slams down with both his blades on his target, ending in a similar position to what is shown in the picture.



Unique Ability:
ImageInfernal Storm10-20dmg – 10s cooldown-
    Talos calls down a rain of meteors to crush his enemies. 5-8 meteors will fall in the general location of Talos, dealing 10-20dmg on impact with a 70% chance to stun for 5 seconds and an 80% chance to set them on fire for 8 damage over 5 seconds. The first meteor will always land where the attack is targeted.

Animation: Talos raises his fist, which will send out a burst of light. A moment later a large flaming rock will strike where the attack was targeted, followed by 4-7 others in random locations. The meteors explode and leave glowing orange cracks in the ground on impact. The cracks slowly fade away.



Variant Abilities:
Image Hellfire15-35dmg– 15s cooldown
    Talos sends a mass of red flame at his target, dealing 15-35dmg and setting the target on fire for 15 damage over 10 seconds. If the target is hit by Talos' basic attack while taking this damage, it has a 50% chance to be re-ignited(Basic attacks have a 50% chance to restart the time of this burn damage if it is still active)

Animation: Talos stabs down with his right hand and shouts, sending a blob of red flame flying at the target.



Flame surge

Electron sphere

Webbed lightning

Squad Ability:
ImageVault The fallen –applies buffs/debuffs-20s cooldown
    A jet of flames erupts outward from the user, stunning and burnning nearby enemies for 5 seconds (burn does 8 damage overall) and applying rage(8 seconds),fiery thorns(10 seconds), and invincibility (3 seconds) to allies and the user.

Animation: User roars at the sky, releasing a circle of energy out from their location.



Passive Ability:
Image Burning Fury
    Enemies within 5 meters have a 75% chance to catch on fire for 5 damage over 8 seconds.

Overdrive
    Increases to enemies within 15 meters automatically catching on fire for 15 damage over 10 seconds

EDIT: Forgot passive icon at first #-o
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Re: New Hero Ideas! – Submission Thread (READ OP)

Postby Pepsi132 » Fri Mar 23, 2012 7:26 am

Name: Radion, (the Radiation
Genesis: cyber
Class: sentinel

Appearance: Radion has a circular body... In fact, many would consider him as a tyre... He possess no hands nore feet, and is just composed of reinforced metal coating, and extremely dangerous radioactive core in the centre of his "tyre" body. He moves only by rolling slowly around. Although he possess no eyes, he is able to detect objects and people from afar, by using the same methods of the primitive methods used by bats, by sending signals and observing when they bounce off something.

Abilities:
Basic: microwaves: Radion let's out a strong microwave pulse moving in a circular fashion. Dealing 7-10 Dmg to all targets within 16 meters. Cooldown 1 second.

Unique: Beta radiation: Radion emits highly dangerous beta waves to a single target dealing 40-70dmg, and 20-24 Dmg to nearby enemies within 4 metres. If the origional target was killed, Radions power is partially restored for its ability cost. 40% if it was a minion, 55% if it was a lieutenant, and 70% if it was an elite.

Squad: unstable half life: Radion releases unstable radiation to an area of 12 meters. The targets will lose half their remaining life periodically . ( this means, 50%-25%-12.5%-6.25%...) they will loose half the remaining life every 2 seconds for minions, 4 for lieutenants, 10 for elites, and 15 for captains and bosses.

Passive: Radion is constantly emmiting a small buzzing sound for all enemies on the screen, this blocks sound. Enemies are only aware of radion's presence by sight, or If they were hit. Enemies will easily loose track of Radion if off view...
Overdrive: the noise is so loud, they are distracted, meaning all damage excluding melee will not alert them of radion's presence.
Did you know, that if you rearange the letters of the word "crogenator" you get the word "gullible"...

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Re: New Hero Ideas! – Submission Thread (READ OP)

Postby AtimZarr » Fri Mar 23, 2012 1:03 pm

Xonan the Ambushing Ravager

Cyber Ravager

Backstory:

Xonan's species were canine creatures on Infinity, and the species became nearly extinct by Infinity's pollution. The remaining few fled into the factories, attempting to avoid anything that would attack them. However, one by one, they began to perish under the toxic effects of Infinity.

The last one was Xonan, and he was discovered by Crogenitor Suzu. The advanced being found Xonan suffocating on something Xonan thought was food. Suzu was too late to help him, and Xonan died. Suzu attempted to resurrect Xonan, not through the forces of bio energy, but through cyber.

The resurrection attempt worked, and Xonan returned to life...as a cyborg. He was granted resistance to Infinity's poisoning, and new powers to ravage his enemies. That enemy was the Darkspore which began their invasion shortly before Xonan was resurrected.

Now, Xonan ambushes any Darkspore that lurks on Infinite, and will hunt down every Darkspore in existence.

Abilities:

Basic: Ravage: Bites a target, dealing damage and causing Physical Vulnerability per bite. Each bite gives 5% vulnerability. Stacks 4 times.

Unique: Relentless Assault: Every target on screen will be targeted with "Marked". Marked targets will receive guaranteed critical strikes against them. Each target Marked, you take 10% extra damage from attacks.

Squad: Ambush: Teleports on a selected enemy, dealing very high damage and causing a daze effect. If the target is not killed in 5 seconds, you will take X amount of damage.

Passive: Poison Resistance: Immune to poison effects. Gains a buff every time a poisoning is attempted on Xonan, increasing damage by 3%. Stacks 5 times.

Overdrive: All nearby allies are immune to poison effects as well. Gains a buff every time a poisoning is attempted on Xonan or other players, increasing your damage by 5%. Stacks 8 times.
InZRINeration!
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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby davidyun » Wed Apr 11, 2012 8:35 pm

Agonis, the Torturer
Necro Ravager from Nocturna

Crogenitor Level required: alpha:9 beta:20 gamma:50 delta:62

Lore: Though the enemies of the Nocturni Legion feared their legions of bloodthirsty killers, what they feared the most while facing them was Agonis. On the rare occasions that the Legion left any survivors from battle, they had to face him.
Agonis was a cruel and sadistic jailer who found pleasure in torturing his victims to near-death. He was so cruel, many of his prisoners simply committed suicide.
But his reign of terror over the prisoners ended when the Darkspore invaded. All the other jailers, as well as the prisoners, were infected. Agonis had to flee from those who once feared him.
As he fled, he was abducted by Crogenitor Ingto. He performed various experiments on his captive, and when he let him go, Agonis felt more powerful than ever.
Agonis tore through the Darkspore hordes, attacking them with fury for depriving him of his prisoners. Eventually, he gained their fear, earning him the title of "The Torturer".

Appearance: He has a snake-like body, the head of a Pain Hound, large wings and spikes running down his back.

Weapon: A pair of whips that he carries on his wrists.

Basic attack: Painful Whip
Strikes a nearby enemy his his whips for 5-9 physical dmg.

Unique ability: Cruel Minions
Spawns two necro pets that last for 5 minutes and have a melee attack.

Variant abilities: alpha: Soul Link beta: Phantom Charge gamma: Affliction Bolt delta: Lifeforce Siphon

Squad ability: Torture Machine
Places a torture machine on the targeted area. Enemies within 20m of the machine will take 9 dmg over 12 seconds.

Passive: Torturer
Enemies that take damage from Agonis will be tortured for 3 seconds. Tortured enemies will writhe on the ground and be unable to do anything.
Last edited by davidyun on Sat Apr 06, 2013 11:10 am, edited 2 times in total.
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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby oni_ryu_master » Fri May 25, 2012 11:35 pm

Balrog, the relentless inferno

plasma tempest

reptilian humanoid, lizard head body build of a human with Blitz's leg build, weapon is a gem embedded in his hands

bio: balrog's species were a race that had its own tribal socity, living for the hunt or finding priceless gems used for channeling there primal energy, their young are born in batches each batch form a pack and are inseparable, the pack also form a mental bond that allows them to speak mind to mind, though they have a spoken language, those who lose there pack go insane through the mental silence

balrog was a treasure hunter with his pack mate, after finding two beautiful eye sized gems, darkspore appear and attacked, after watching his pack mates slaughtered, a dormant power awakened within balrog, when crogenitor Ptyron arrived balrog was already changed, balrog made a vow to drowned all darkspore in a sea of Fire for what happened to his pack mate

the gems that balrog had found had infused with his hand allowing him to channel his immeasurable power, where ever he goes he leaves a trail of charred darkspore in his wake

Abilitys

Basic- Hellfire( instant)(0.5 seconds cooldown time)- summons a pillar of fire under a target, Deal 5-10 pr second energy damage for all enemies in a 2m radius, last 5 seconds, causes burns that deal 2-4 energy damage for 5 seconds

animation- point the gem towards the target

unique- Sunscourge ( instant)(10 seconds cooldown time)(cost 20 power)- summons a miniature sun that deal 10-15 pr second energy damage to all enemies within 4m radius, last 10 seconds, causes burns that deal 2-4 energy damage for 5 seconds

animation- points both hands towards the target

squad- Obliteration (channeled)( 12 seconds cooldown time)(channel lasts 5 seconds)(cost 40 power)- absorbs all heat with in a 5m radius for 5 second causing slow to all enemies within, at the end of the channel cause a explosion that deals 20-30 energy damage that increases by 10% for each slowed enemy in the area of 5m

animation- holds an energy ball directly in front of his chest

variant- flame surge
electon sphere
meteor strike
webbed lightning


passive- rage- balrog's damage increase as his Hp lowers, increase is the % difference between current and Max Hp
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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby Groxdude63 » Sat Jun 30, 2012 12:44 pm

Terrawatt, The Electrical Avenger

Genisis: Cyber

Hero Class: Ravager

Planet of Origin: Verdanth

Gender: Male

Appearance: Terrawatt resembles Seraph X5, wut with a cone shaped head that utillizes three eyes on the flat end and legs that bend backwards such as those of SRS-42. Also, Terrawatt's weapon is seperate from his body and held with two hands

Backstory: When the Darkspore siezed Verdanth, Carvix was just 15 earth years of age. The hordes of Darkspore slaughtered his family, and that would have also been his fate, had an unknown Crogenitor not stepped in. His meeting with this Crogenitor was very breif. Half dead, Carvix was transferred to a mobile life support system, handed his trusty weapon, and thrown into battle known from then on as Terrawatt. He battled through waves of Darkspore, surviving off the bear minimum until he found a way to escape. As he flew away from the now nightmarish planet, he swore that he would either end the darkspore threat for good, or die trying.

Basic Attack: Volt Thrower (range-7m, cooldown-2 secs.)

Terrawatt discharges a massive amount of electricity from his weapon, dealing 13-15 energy DPS to all enemies in a frontal cone. Terrawatt can use this attack for up to 6 seconds in succession before having to recharge his weapon for 2 seconds in order to fire again. If Terrawatt stops firing prematurely on command of the player ,he will have to recharge one second for every 3 seconds he has been firing his weapon.(i.e if you get stunned you wont have to recharge but if you decide to run away you will have to) While he is recharging his weapon, there is no movement speed penalty, although using powers will postpone the recharge of the weapon rather than canceling it.

Unique Ability: Sabotage (range- 8m, cooldown- 16 secs., 35 power, instant cast)

Enemies within 14m of a tageted enemy become taunted and their weapons and abilites backfire, meaning that they deal damage to themselves. If a cyber enemy is affected, it will instead turn against it's own allies. Sabotaged cyber enemies will not move as a single force - they will just try to kill the closest enemy.

Variant abilities:

Alpha: Proximity Mine

Beta: Charged strike

Gamma: Omni Shield

Delta: Zettawatt Beam

Squad Ability: EMP (range- 10m, cooldown- 8 secs., 15 power, channelled 2 secs)

Zettawatt hunches down into a ball before releasing a blue shockwave that deals 8-10 damage to nearby enemies, as well as stunning them for 5 seconds

Passive: Firewall

Cyber enemies deal halved damage to allied cyber units instead of doubled. :D
When all you have is a hammer, It's amazing how many things look like a nail

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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby davidyun » Mon Aug 06, 2012 2:21 am

Grashkol, the Bringer of Doom
Necro Sentinel from Nocturna



Appearance: Check out his page on DSFF Wiki: http://dsff.wikia.com/wiki/Grashkol,_th ... er_of_Doom


Lore: Grashkol was once an orphan whose parents were Nocturni Legionnaires, killed during an uprising against the Legion. Before he even knew about this, he was kidnapped by the cruel Crogenitor Ingto, who performed various experiments on him before releasing him. When he grew up and he knew about his past, he immediately joined the Nocturni Legion to avenge his parents. But on his first battle, he was astonished at his own power. His enemies thought he was invincible. All their attacks failed against him, but he just kept slaughtering them with his incredible necrotic powers, while he reanimated their fallen comrades to fight them as well. The Legion became so feared that some of their enemies joined it.
Grashkol kept being promoted by the Nocturni Eternals, until he became a High Commander. Which was when the dreaded Darkspore invaded Nocturna and destroyed his home. Furious at seeing his fellow soldiers being exterminated by the invaders, he swore that one day, he would free Nocturna of the new enemies once and for all.


Weapon: A large scythe (it's like Goliath's sword except it's dark purple and it's a scythe)
Default: Grim Reaper; Loot: Blood Cleaver; Cashout: Scythe of Death

Attacks:
Basic: Dark Slash
Damage: See below
Recharge: 0.5 sec
Energy: N/A
Grashkol slashes 2 nearby enemies for 6-9 physical damage. If he swings 5 times in succession, the final hit will deal 10-15 physical damage.
Animation: Swings his scythe around and slashes the target.

Unique: Spectral Grasp
Damage: 90 energy
Recharge: 10 sec
Energy: 15
Grashkol slams the ground, releasing swarms of ghosts that will grab all enemies within 10 meters of him and lift them up in the air, draining their life-force and transferring it to Grashkol. They will vanish after 20 seconds.
Animation: Almost identical to Wraith's Death's Embrace, except the ghosts have hands, they grab enemies by the neck and lift them in the air. The lifeforce transferring is exactly like Jinx's Web Transfusion, with the purple cloud around Grashkol.

Variants:
Alpha: Phantom Charge; Beta: Lifeforce Siphon; Gamma: Soul Link; Delta: Affliction Bolt

Squad: Zombify
Damage: Varies for each zombie
Recharge: 20 sec
Energy: 25
Releases an aura that ressurrects all fallen enemies around Grashkol. The zombie minions last for 50 seconds or until they are killed and will have the same stats and abilities as when they were alive.
Animation: Grashkol lifts his hands in the air, clenches his fists and releases a wave of Necrotic energy that spreads up to 10 meters. Any enemies in the area that have been killed with rise from the ground in a zombie-like fashion and follow Grashkol around, walking in a weird creepy way as if they can't balance themselves properly on their legs. After 50 seconds, they will vanish in a way identical to Nashira.

Passive: Weakness Aura
Damage: N/A
Recharge: N/A
Energy: N/A
Enemies within 15 meters of Grashkol will deal 10% less damage and receive 15% more.
Animation: A purple aura around Grashkol that spreads to his allies in Co-op. Any enemy within 15 meters of Grashkol or his allies will suffer the same debuff as Curse of Weakness, and will have purple skin with ghostly purple faces rising from their backs.
Overdrive: All enemies in the area, on or off-screen, with suffer the debuff.
Last edited by davidyun on Fri Apr 12, 2013 7:30 pm, edited 1 time in total.
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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby h7jjy » Tue Aug 14, 2012 5:57 pm

Vaya the fire theif

aperence: bipedal and cat like

Backstory: before the darkspore invaded Vaya was a theif stealing anything for anyone. Then Ptyron found her. Having seen Vayas tragic past and feeling sypathy for her he took her to his lab and taught her every thing he could about plasma genasis. Then the darkspore invaded and ptyron was killed. Wachting her mentor die Vaya swore to avenge him. Infusing her self with Ptyrons DNA she became part crogenitor and then useing the new found powers of her and her pet she froze and the tore apart a whole horde of darkspore.

Basic attack:fire blade- fires a spining blade of fire that damages three enamys in a row.

Special ability:heat siphon- leaves a group of darkspore temporarly frozen.

squad ability: fire serpent-spawns a pet with a ranged attack that lights enamys on fire, using this again will give it a firery arura

passive: looter- Vaya has a 50% higher chance of enamys droping health and energy loot.
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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby Gerudez » Sat Feb 09, 2013 12:03 pm

Thunzeeron the storm warrior
Type: sentinel
Genesis: Plasma

Bio: Thunzeeron was once a strong and fearless soldier, who journeyed throughout the galaxy and fought all kinds of evil from giant beasts to the most devious criminals, one day he arrived on the planet Cryos to seek out a new evil he had heard rumors of.

He landed and took only a few steps into the the planets cold climate before, suddenly, there was a blinding flash of light, and he was knocked cold. He had a dream then, one of a storm and lighting struck him over and over, but he was not hurt by it, instead they made him stronger. His muscles swelled to a massive size and he became taller, and he could see and hear much better, and thunderous energy pulsed through him. His armor was cracked open by the lightning and fell away and the storm covered his body with a new set of much stronger armor that pulsed with the storms energy, then out of the clouds floated out a hammer, the likes of which he had never seen, it was a large dark red and energy golden two handed war hammer that exuded the same incredible energy of the new armor he had received and then a voice, louder than any thunder he had ever heard roared "Now GO!" He woke. What a strange dream. Little did he now it was Ptyron who knocked him out and Ptyron who woke him.

He would have thought no more of it but when he looked down all the things that happened in the dream, he found, were true, he indeed had the stronger armor, the mighty hammer, and the more powerful body, and he felt the pulse of energy. then he heard the same voice as the one in the storm, it said
"Thunzeeron, you are a worthy warrior to receive my gift and you are a worthy warrior to accept my mission too. This evil you came here to battle is the darkspore, and they are a greater evil than any you have faced before, it is your destiny to fight them. It is your destiny to win!" Then the voice was gone. But somehow Thunzeeron knew just what to do. He picked up the hammer and strode towards the nearest darkspore horde, a mighty storm followed in his wake and the darkspore would soon be wiped out.

A strange dream indeed.
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Appearance I made him in spore but it does not look as good as what I wanted
http://www.spore.com/sporepedia#qry=sast-500894117934
He is tall and bulky with a lot of muscle under his armor he stands straight up like in the image in the link, and has that same stance. he is dark red and has a yellow-orange glow coming out of anywhere his armor has a slit or chink (like the cracks in Zrin's body) and his head and crown should be the same, but his mane should be made of lightning.

Weapon: His hammer should look the same as the one in the sporepedia image only with same color scheme as his armor. I just realized it looks a little bit like a gravity hammer from halo, which fits well so kinda like that. The handle in the image is bad because there is no good handles in the spore creature creator X( . Really the handle should look like a normal rod of steel.
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Abilities

basic attack, thunder strike (11-15 damage): Swings his hammer to the right first, then the left, then pounds the ground with it and sets off a small shock wave that can stun enemies on the final hit.

unique ability, cloud leap (30-32 damage up close, 17-20 for adjacent enemies, 7-16 for other enemies): thunzeeron leaps high into the air, and pounds the ground with his hammer when he lands, causing a large shock wave, (10 meters) any enemy he hits directly is stunned and the hit is critical on it, any enemies right by him are knocked back and receive high damage, any other enemies in the shock wave will receive medium damage and are confused for 3 seconds causing all their attacks to miss. While in mid air Thunzeeron takes no damage. (this is great if he is using a squad ability that makes him invisible, that way he can sneak up on a group of enemies while unnoticed, then pound them with this attack, and all the hits he would make would be critical).

variant abilities:
alpha:webbed lightning
beta: electron sphere
gamma: meteor strike
delta: flame surge

squad ability, reversal bolt (first jump 16 damage,second jump 14, third 12,etc): Thunzeeron shoots out a bolt of lightning that jumps from enemy to enemy, getting weaker the more times it jumps (it can jump up to 8 times), it also transfers any negative status effects that are currently affecting thunzeeron (this includes debuffs) to the enemies hit by the lightning.

Passive ability, Rage storm (2-4 damage when over 75% health 3-5 damage when over 50% health 4-6 damage when over 25% health and 5-7 damage when over 0% health): Three small storm clouds float above thunzeeron and, whenever an enemy attacks Thunzeeron, it strikes him back with a low damage lightning bolt, the closer he is to dying, the more damage the bolts do. overdrive: The thunderbolts attack enemies in a 20 meter range regardless wether they attacked or not, and it does 8-10 damage always.
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Re: New Hero Ideas II! – Submission Thread (READ THE OP)

Postby Teserk » Wed Apr 24, 2013 5:35 pm

Phase, the Mimicker

Genesis:Quantum

Class:Ravager
Gender:Male
Planet:Crayvos

Backstory: On his home planet, Phase was a criminal guilty of raiding many places, from other's homes to large facilities. With a massive price on his head, he hid in a cave, hidden from any who might try and capture him. One theft after another, the reward for his capture increased tremendously, though Phase never surrendered, knowing that being captured would be a fate worse than death.

After a grand robbery of one of the largest banks on his planet, Phase found himself surrounded by armed soldiers. Though he fought valiantly, he was finally captured in the end. He was put in a maximum-security prison, the place where only the worst of the worst could end up. The guards were cruel, he was put to work all day, and was fed very little. Even the other prisoners showed hatred towards him. His several escape attempts were all failures, only making things worse for him.

A few months later, Darkspore invaded his home planet. All of the prison guards were either dead or fighting the Darkspore hoards. Seizing the opportunity, Phase manage to escape his cell, fleeing the prison into a lab near the prison building. He searched the many devices and gadgets, eager to find something to fight off the Darkspore soon to enter the building. While speedily searching the lab, Phase activated a machine that was still in an experimental stage. The machine had a powerful quantum effect on him, scrambling his molecules and then fitting them back together in their previous formation. Phase heard the sounds of the Darkspore breaking in, and quickly tried to flee the building, only finding himself cornered by the mutated creatures. As he fought back, Phase found himself mimicking his enemy attacks flawlessly, his molecules shifting at his will, into any form or shape he desired. Using his newly found abilities, Phase escaped outside, gravely wounded. Within an inch of death, he was rescued by a strange figure- Crogenitor Zelem.


Appearance: (a description until I get a picture) Tall and skinny. A lizard-like body shape with claws on his hands and feet. A mid-length tail. Has a bit of a flat head with two white eyes and spikes near the back of his head. Phase is completely blue, with a lighter shade on his underbelly, which is visible despite his "Armor" plates. Small spikes run down his back.

Weapon: (picture soon to come) A gun-like energy disk launcher. Also blue. Shaped like a long,skinny rectangle with a strap that Phase uses to wear on his arm. A disk-shaped attachment is connected to the side of the weapon (placed vertically).

Abilities

Basic Ability: Energy Disk-Phase shoots a long-range disk of pure energy, dealing 30-40 energy damage to all enemies in the disk's path. Cooldown: 0.5 seconds

Unique Ability: Shape Shift-Phase assumes the form of one of your other squad members for 10-12 seconds (chosen at random), replacing all of Phases abilities with that hero's abilities (including passive), and using that hero's stats during that time. Any squad abilities under cooldown when Phase returns to his normal form will still be under cooldown. Phase can not have any pets that the hero he becomes might have. Phase still counts as quantum while in a different from. (Phase will have the exact same shape as the other hero, but the color will still be blue)Cooldown: 12 seconds

Variant Abilities: (From Alpha to Delta) Shooting Star, Celestial Comet, Dimensional Rift, Time Bubble

Squad Ability: Mimic-Phase transforms into the target and unleashes a powerful melee strike, dealing 125-150 physical damage to the target and all surrounding enemies. This damage counts as the genesis type of the target. Phase will then instantly return to his normal form. (Phase cannot transform into bosses or mini-bosses) Cooldown:8 seconds

Passive Ability: Shifted Molecules-Phase gets a +75% resist rating.
Overdrive: Phase now gets a +100% resist rating and a +25% dodge rating.

(Note: I'm not sure if these are being looked at, but if they might become real Darkspore heroes,I know that Phase might be difficult to implement due to his abilities, but c'mon, he'd be freaking AWESOME.)
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Teserk
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