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[Archived] New Hero Ideas I! (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas!

Postby Stammer6 » Wed Jun 22, 2011 7:25 pm

Check out my other heroes!
Elan, the Ghost Rider (Plsm-Rav)
Chronus, the Time Legionnaire (Qnt-Sen)
Vesuvius, the Igneous Ancient (Plsm-Sen)
Heron, the Sky-Taker (Cyb-Rav)

Cortex, the Mastermind
Necro Sentinel

Bio:

As a pacifist monk living underground in complete solitude for hundreds of years, Cortex honed his meditation techniques to an outstanding effect. The esteemed Crogenitor Ingto sensed great power within the rock and eventually came across Cortex.

Knowing Cortex was quite strong on his own, Ingto plead him to join in the resistance against the Nocturni Legion. When he refused, Ingto took offense and dragged the poor monk to his laboratory where he force-fed Cortex mutagens until he wasn’t even close to the same creature he was before. His quiet nature had evolved into a blind rage, and his perfected meditation had evolved into an unstoppable mind weapon.

Clutching his head and foaming at the mouth, Cortex ran out and started slaughtering everything he saw-- friend and foe alike. He telekinetically tossed them into walls and crushed their bones, he controlled their minds and made them explode from the inside out, as if he was getting pleasure from this pain.

Eventually he found his way back to his cave and sealed himself off from society. And just as he had cooled off, a swarm of Darkspore unearthed him… and didn’t live to regret it.

----------------------------------------------------------------

Image

Weapon: A psychic amplifier he wears on the back of his neck.

----------------------------------------------------------------

Abilities:

Image
Psychic Punch (Attack) -- Assaults the enemy with telekinesis from a medium range dealing 9-15 physical damage.
>Range: 15m
>Cooldown: 0.6s

Image
Blood Sacrifice (Unique) -- For the next 5 seconds, Cortex’s Critical Rating is doubled. This ability consumes 10% of your remaining health to use.
>Power Cost: 9
>Range: Self
>Cooldown: 9.0s

Image
Mind Control (Squad) -- Target enemy minion is transformed into your pet. Using this ability with the pet active will cause it to self-destruct instantly, cost only half power, and reduce the cooldown before the next use to 5.0s. Against Lieutenants, Generals, or other heroes (in PvP) this will cause Fear for 3 seconds.
- Alteration 1: Controls in a small area of effect, but pets can break the mind control and turn on you without warning.
- Alteration 2: Allows control of Lieutenants, but triples power consumption and limits duration to 20 seconds.
>Power Cost: 27
>Range: 15m
>Cooldown: 10.0s

Image
Corpse Explosion (Passive) -- Enemies that explode upon death within 18m of you will deal 3-5 damage to enemies up to 3m away. (Overdrive: Every enemy killed within 18m restores your health by 5%)

Variant Abilities:
Alpha α -- Soul Link
Beta β -- Phantom Charge
Gamma γ -- Affliction Bolt
Delta δ -- Lifeforce Siphon

Notes:
- "Cortex" is pronounced [káwr teks]
- He is considered male, though there exist no others of his species
- Corpse Explosion activates every time an enemy explodes upon death within range, be it by a critical hit or by detonating the mind-controlled pet.
Last edited by Stammer6 on Thu Oct 20, 2011 6:43 pm, edited 9 times in total.
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Re: New Hero Ideas!

Postby Stammer6 » Wed Jun 22, 2011 8:00 pm

stevenm2727 wrote:Nice ability images. What program did you use for those? GIMP? Adobe Photoshop?

Free program called Paint.NET. I love it :D
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Re: New Hero Ideas!

Postby Bzhuan » Wed Jun 22, 2011 10:24 pm

Voracior the Vined Archmage
Bio Tempest from Nocturna
Bio:
[Coming Soon!]

Appearance:
http://img94.imageshack.us/img94/275/crevoraciousthevinedarc.png
http://img847.imageshack.us/img847/275/crevoraciousthevinedarc.png
Weapons:
The Jaws on the end of the vines. the names are:
Biotic Maws
Infective Traps
Memphitic Chompers

Attacks:
BASE
Vine Fling
3-7 damage
The four vines on Voracir's back are extended to chomp at range at the mouse point.
UNIQUE
Root Spread
16-24 heal
His vines stick into the ground, rooting all enemies in a 8 foot radius and heals itself for 10 seconds.

Variant
a= Virulent Vines
b=Enrage
g=healing sprite
d=roar of derision

SQUAD
Toxin Blast
2-3 damage, 3-7 poison damage per second over 5 seconds
shoots four poisonous bolts in one direction that also inflict poison over a time period.

PASSIVE
Roots
When Standing Still, Voracior will very slowly gain health
Last edited by Bzhuan on Fri Jun 24, 2011 12:30 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby kurliew » Thu Jun 23, 2011 2:35 am

[passive ability] Subtle: Once every 10 sec, Thorne can attack a far-off enemy without triggering a massive response from its allies, i.e. if Thorne fires a Piercing Bolt at a distant Lasertank surrounded by Strontium Fists, the tank and only one or two of the Fists will rush to attack her, as the attack will be largely unnoticed by the mob. The ability is affected by diminishing returns and doesn't work twice on the same group of enemies. Overdrive: Thorne can attack unnoticed every 3 sec.


lol I could imagine someone hiding in the corner spending 30 mins to kill a mob just shooting the basic once every 10 secs, or combining this with seraphs cloak or shadow cloak in pvp

Lurve the hero tho
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Re: New Hero Ideas!

Postby stevenm2727 » Thu Jun 23, 2011 7:35 am

Glacious, the Permafrost Warrior

Genesis: Image

Class: Image

Planet of Origin: Image

_______________________________________________________________________

Bio: [Coming Soon] [Maybe]


_______________________________________________________________________


Appearance: Something like this:
Image

Weapon: The pattern on Glacious' back. It's his power source.



_______________________________________________________________________


Abilities

___Main_Attack___
~BiFrost~ Blasts 2 projectiles that spread. Instant Cast. Cost No Power.
Damage: 5-10 Energy Damage each bolt.
Secondary Effects: 3% Chance to freeze the opponent for 3 seconds.
Cooldown: 0.8 Seconds


___Unique_Ability___
~Blizzard~ An AOE blizzard surrounds Glacious and deals DPS to enemies within. Instant Cast. Cost 15 Power
Damage: 16-23 Energy damage per second.
Secondary Effect: 15% Chance to freeze the opponent for 3 seconds.
Cooldown: 10 Seconds


___Squad_Ability___
~Hailstorm~ Small icy comets rain down. Channeled for 4 seconds. Cost 25 Power.
Damage: 3-10 Physical damage per comet.
Secondary Effect: 15% Chance to stun each opponent hit.
Cooldown: 20 Seconds


___Passive_Ability___
~HoarFrost Aura~ Glacious' presence creates an icy aura that increases nearby allies' movement speed by 10%.
Overdrive: Increases movement speed by 25% and slows enemies by 10%.
Last edited by stevenm2727 on Fri Jun 24, 2011 8:13 am, edited 1 time in total.
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Re: New Hero Ideas!

Postby Terminal_6 » Thu Jun 23, 2011 6:27 pm

Zonos, The Gravitron Guardian
Quantum Sentinel

Zonos slept in the black hole Crogenitor Zelem built his Nexus around. When the Darkspore struck Zelem's Nexus, a major generator exploded, causing the blackhole to expel Zonos from its depths. Zonos' time in the black hole granted him immense strength and gravitational powers. Zonos was never examined by any crogenitor (until you), but already possessed the power to destroy Darkspore. He discovered his ability to corrupt beings from the inside out, creating gaps inside them utilizing his control over gravity, eventually tearing them apart.

Base weapon: Spiked Fist

1st Ability: Mental Tap --- Zonos opens a small gravity well inside the targets brain, killing them slowly. This never wears off, until the target dies.

Variable Ability: Celestial Comet, Gravity Well, Chrono Flux, Gravity Punch --- Low Damage, sends target flying backward until it makes contact with a wall/barrier.

Spuad Ability: Climate Shift --- Pulls all of the heat of an area, freezind all Darkspore inside it.

Passive Ability: Time Shift --- Increases movement speed of all members of a party by 5%.
Image Image Just a kid from California. I need some help with math, so if you have the time and know about graphic functions and arithmetic sequences please halp. I'm serious. Halp.
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Re: New Hero Ideas!

Postby SCIIGhost » Fri Jun 24, 2011 9:08 pm

Rathus, the Elemental Mastermind

Genesis---Plasma Tempest

Bio---May add one

Abilites:
Main Attack:Elemental Bolt- Does 8-13 Energy Damage. Every 3rd bolt has a 10% chance to burn or freeze target. Instant cast. No power. 0.7 Second Cooldown

Unique Attack: Freezing Firestorm- Channel a firestorm in a target area 10m wide. All enemies in the radius take 13-27 Energy Damage every tick. All enemies have a 100% chance to get burned and a 50% chance to get frozen. Channeled (5 seconds). 30 Power. 30 second cooldown.

Variable Abilites:Flame Surge, Electron Sphere, Meteor Strike, Webbed Lightning

Squad Ability: Burning Ice- Freeze a target enemy for 4 seconds. During the 4 seconds, the target is burned, taking 10-23 Energy Damage a second. After the 4 seconds the target is burned. Use of the ability on the same target after cooldown, will burn, but not freeze. After another 5 seconds, Burning Ice will freeze the same target. Instant Cast. 15 Power. 10 second Cooldown.

Appearence

Image


Just in case for possible clarification on the squad ability: If you target the same target IMMEDIATELY after the cooldown is done, you will just inflict a burn dot. Wait 5 seconds after the cooldown is done, then you can freeze the same target again. (Or find another target, and just bounce between two targets)
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Re: New Hero Ideas!

Postby Evex_Wolfwing » Sun Jun 26, 2011 2:08 pm

Strep, the Viral Murderer
Type:Tempest
Genesis:Bio

Bio: Verdanth has had its share of criminals. Crime is a sad side-effect of civilization. Most of the time, there is a reason, which the perpetrator attempts to use to justify his or her actions. Some steal, because they are poor. Some kill, because they were hurt. But then there are those who have only one reason, one simple, pure, and horrifically sick and twisted reason.

Strep was filled with glee to see the people of his community die. Had he a recognizable face, he would have been grinning like an idiot. The horrible sounds that he made were giggles of joy, as one by one, the people of his home succumbed to poisoning. Some clung to loved ones. Some sought hope from a higher power. Some tried desperately to find any sort of cure possible, before they died. And others, his favorites to watch, took their own lives before the toxins could finish their horrid task.

He was caught in the end, caught due to the trail of death he left in his wake. For his crimes, he was sentenced to death. When asked why he would do such inhumane things, he said with a childish laugh;

“They made funny faces when they died.”

But for some reason, some terrible cosmic joke, the day of his execution was the day after the Deep Space Mutation Mines struck Verdanth. His execution interrupted, he floated in his cell, humming to himself, when the world around him erupted with activity. Tossed aside like a rag doll, Strep watched as verdanthi struggled in vain against the Darkspore. There was blood, the firing of weapons, and the sickly green clouds of toxins that wafted from several different types of Darkspore. And suddenly he was gone. Everything was black, and damp, and cramped. A figure stood before him, tall and cloaked, face hidden behind a emotionless mask. When the Crogenitor Astra spoke, his voice with filled with thinly veiled disgust. He told Strep that he wouldn’t die today. He was needed, and he would be forced to help the ones who he had set his eyes on to kill.

Everything went white, and then green. Strep awoke to find himself in the middle of his cell again, though the walls were gone, as was the ceiling, and most of the building. In the days to come, he discovered his powers. The poisons he had loved so much were his to control. He was able to leech the life from those inflicted with his toxins. And to his delight, the bodies of his enemies could be used to incubate a variety of mega-bacterium, creatures whose sole purpose was to spread Strep’s sicknesses.

And the remaining verdanthi watched uncertainly, as this twisted creature killed for them. They had no doubt in their minds that he would turn on them once the Darkspore were gone. He became known as Strep, the Viral Murderer. It was a tribute to the zeal with which he killed the Darkspore... and a warning of what he was to his allies.
-----------------------------------------

Appearance:http://th02.deviantart.net/fs70/PRE/i/2011/228/a/7/strep__the_viral_murderer_by_evex_wolfwing-d3k2n8k.jpg
Weapon: The organic sack with which he floats. It provides Movement Speed.
Default: Parasitic Growth (From the artwork.)
Loot: Bulbous Gland (More angular shape)
Cashout: Pathogenic Bladder (Shaped like a Man-o-war's own floating bladder.)
Apoc: Viral Blimp (Shaped like a pentagonal prisim)
Cash Apoc: Malignant Bacteriophage (Same as the Viral Blimp, except it glows green.)

ABILITIES-----------------------------
[Basic attack] - Virus Cloud - 11-13 Damage - No Energy - .9 Second Cooldown
- Strep fires a pod, which flies in an arc, and deals physical damage on contact. The pod will explode in a very small AOE (.5 meters). From this pod a cloud will emerge, and float in a random direction. Any enemies that touch this cloud have a 50% chance of being inflicted with a poison that causes 1-1 Energy DPS.
[1st ability] - Self-Replication - 30 Energy - 3 Second Cooldown
- Launches a pod at a target. If it hits, the enemy will be slowed, and it’s attacks will be reduced by 20%. After 10 seconds, the target will receive a critical hit for 50-60 physical damage, and a pet will be spawned. This pet will float around, leaving a trail of poisonous gas which will poison enemies that walk through it for 2-2 energy DPS. This pet will die after 10 seconds, leaving a husk that will continue poisoning for 3 seconds, before vanishing.
[variant ability] Alpha- Virulent Vines, Beta- Healing Sprite, Gamma- Enrage, Delta- Roar of Derision
[squad ability] - Viral Strangulation - 50 Energy - 55 Second Cooldown
- Strep channels, and causes vines to erupt from the ground at the targeted point, covering a 3 meter wide area in a dome of tendrils. Enemies trapped inside will receive 3-6 energy damage per second as poison, and will be unable to attack, though they themselves will then be un-targetable. The dome will block enemies, and any enemy that touches the dome will be inflicted with 2-4 physical damage. After 5 seconds the vines will wither and crumble to dust. For every enemy that was trapped within the dome, a pet is spawned. This pet will actively follow Strep, and melee enemies for 1-1 physical damage. When this pet inflicts damage, it deals a poison that will cause 1-1 Energy DPS, which will stack up to 5 times.
Modifier- Increases the amount of time Strep Channels. Strep regains 10% of the damage done to Enemies done within the dome a health. (Roots grow out of the dome, and reach for and burrow into Strep. The Roots will expand and contract)
Modifier- Pets Spawned from the dome are larger, have higher health, and deal higher damage. Their poisons remain unchanged. (The dome will pulsate, with small green bubbles forming and popping.)
[passive ability] - Parasitism
Strep will receive 2% of the damage done per tick of Poison on enemies around him as health.

Overdrive - Strep now recovers 5% of the damage as health.

~~~~~~~~~~~

Yeah, I have about twenty fan characters for Darkspore in the mills, but Strep is one of my faves. He's probably a bit OP at the moment, so any sort of constructive criticism would be Greatly appreciated.

-Strep is a purely offensive support character. The more enemies, the more pets you can make. Sage and Tork are used for healing others. Strep helps quicken the killing, so you won't need to heal.
- Vocalization: I can't find a clip, but he sounds like the Mantago from Matango, Attack of the Mushroom People (1963), though a bit more distorted. Basically creepy giggling sounds.
- Upon death his floatation bladder will explode in a shower of blood (of course) and he will crumble to the ground.
- Stick him, Viper, and Soul Link Wraith in the same squad. Yeah, scary.
-The Viral Strangulation can be used to block a path. This could be useful in Co-op, if you need a moment to recuperate.
- In the old drawing (can be found below), the small floating bacteriophage looking things are the Pets spawned by Self-Replication. The larger one is spawned by Viral Strangulation.

EDIT: Okay, so he's really OP.
- Reduced Parasitism from 25% to 2% Health regained. 5% in Overdrive, rather than 50%.
-Self-Replication lowers Attack by 20% instead of 50%.
-Viral-Strangulation deals 3-6 instead of 9-11, and its duration in cut in half. A pet is spawned for every enemy trapped inside, rather than every enemy killed. Also shaved 5 seconds off the cooldown.

EDIT2: Typo fixing.

EDIT3: Added Ability Modifiers.

EDIT4: New artwork. The original can be found in my Scraps folder on dA.

EDIT5: Which is right here. http://th02.deviantart.net/fs71/PRE/i/2011/228/f/6/strep_old_by_evex_wolfwing-d46rbsk.jpg

EDIT6: Weapon Variants

~Evex
Last edited by Evex_Wolfwing on Sat Sep 10, 2011 9:46 am, edited 7 times in total.
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Re: New Hero Ideas!

Postby Impious_Iron » Sun Jun 26, 2011 3:33 pm

Evex_Wolfwing wrote:Strep, the Viral Murderer
Type:Tempest
Genesis:Bio

Bio: Verdanth has had its share of criminals. Crime is a sad side-effect of civilization. Most of the time, there is a reason, which the perpetrator attempts to use to justify his or her actions. Some steal, because they are poor. Some kill, because they were hurt. But then there are those who have only one reason, one simple, pure, and horrifically sick and twisted reason.

Strep was filled with glee to see the people of his community die. Had he a recognizable face, he would have been grinning like an idiot. The horrible sounds that he made were giggles of joy, as one by one, the people of his home succumbed to poisoning. Some clung to loved ones. Some sought hope from a higher power. Some tried desperately to find any sort of cure possible, before they died. And others, his favorites to watch, took their own lives before the toxins could finish their horrid task.

He was caught in the end, caught due to the trail of death he left in his wake. For his crimes, he was sentenced to death. When asked why he would do such inhumane things, he said with a childish laugh;

“They made funny faces when they died.”

But for some reason, some terrible cosmic joke, the day of his execution was the day after the Deep Space Mutation Mines struck Verdanth. His execution interrupted, he floated in his cell, humming to himself, when the world around him erupted with activity. Tossed aside like a rag doll, Strep watched as verdanthi struggled in vain against the Darkspore. There was blood, the firing of weapons, and the sickly green clouds of toxins that wafted from several different types of Darkspore. And suddenly he was gone. Everything was black, and damp, and cramped. A figure stood before him, tall and cloaked, face hidden behind a emotionless mask. When the Crogenitor Astra spoke, his voice with filled with thinly veiled disgust. He told Strep that he wouldn’t die today. He was needed, and he would be forced to help the ones who he had set his eyes on to kill.

Everything went white, and then green. Strep awoke to find himself in the middle of his cell again, though the walls were gone, as was the ceiling, and most of the building. In the days to come, he discovered his powers. The poisons he had loved so much were his to control. He was able to leech the life from though inflicted with his toxins. And to his delight, the bodies of his enemies could be used to incubate a variety of mega-bacterium, creatures whose sole purpose was to spread Strep’s sicknesses.

And the remaining verdanthi watched uncertainly, as this twisted creature killed for them. They had no doubt in their minds that he would turn on them once the Darkspore were gone. He became known as Strep, the Viral Murderer. It was a tribute to the zeal with which he killed the Darkspore... and a warning of what he was to his allies.
-----------------------------------------

Appearance:http://th05.deviantart.net/fs71/PRE/i/2011/177/8/0/strep__the_viral_murderer_by_evex_wolfwing-d3k2n8k.jpg
Weapon: The organic sack with which he floats. It provides Movement Speed.

ABILITIES-----------------------------
[Basic attack] - Virus Cloud - 11-13 Damage - No Energy - .9 Second Cooldown
- Strep fires a pod, which flies in an arc, and deals physical damage on contact. The pod will explode in a very small AOE (.5 meters). From this pod a cloud will emerge, and float in a random direction. Any enemies that touch this cloud have a 50% chance of being inflicted with a poison that causes 1-1 Energy DPS.
[1st ability] - Self-Replication - 30 Energy - 3 Second Cooldown
- Launches a pod at a target. If it hits, the enemy will be slowed, and it’s attacks will be reduced by 50%. After 10 seconds, the target will receive a critical hit for 50-60 physical damage, and a pet will be spawned. This pet will float around, leaving a trail of poisonous gas which will poison enemies that walk through it for 2-2 energy DPS. This pet will die after 10 seconds, leaving a husk that will continue poisoning for 3 seconds, before vanishing.
[variant ability] Alpha- Virulent Vines, Beta- Healing Sprite, Gamma- Enrage, Delta- Roar of Derision
[squad ability] - Viral Strangulation - 50 Energy - 60 Second Cooldown
- Strep channels, and causes vines to erupt from the ground at the targeted point, covering a 3 meter wide area in a dome of tendrils. Enemies trapped inside will receive 9-11 energy damage per second as poison, and will be unable to attack, though they themselves will then be un-targetable. The dome will block enemies, and any enemy that touches the dome will be inflicted with 2-4 physical damage. After 10 seconds the vines will wither and crumble to dust. For every enemy that died within the dome, a pet is spawned. This pet will actively follow Strep, and melee enemies for 1-1 physical damage. When this pet inflicts damage, it deals a poison that will cause 1-1 Energy DPS, which will stack up to 5 times.
[passive ability] - Parasitism
Strep will receive 25% of the damage done per tick of Poison on enemies around him as health.

Overdrive - Strep now recovers 50% of the damage as health.

~~~~~~~~~~~

Yeah, I have about twenty fan characters for Darkspore in the mills, but Strep is one of my faves. He's probably a bit OP at the moment, so any sort of constructive criticism would be Greatly appreciated.

-Strep is a purely offensive support character. The more enemies, the more pets you can make. Sage and Tork are used for healing others. Strep helps quicken the killing, so you won't need to heal.
- Vocalization: I can't find a clip, but he sounds like the Mantago from Matango, Attack of the Mushroom People (1963), though a bit more distorted. Basically creepy giggling sounds.
- Upon death his floatation bladder will explode in a shower of blood (of course) and he will crumble to the ground.
- Stick him, Viper, and Soul Link Wraith in the same squad. Yeah, scary.
-The Viral Strangulation can be used to block a path. This could be useful in Co-op, if you need a moment to recuperate.
- In the drawing, the small floating bacteriophage looking things are the Pets spawned by Self-Replication. The larger one is spawned by Viral Strangulation.

~Evex

Unlike everyone else, I'm actually going to critique your hero. Hopefully you'll do the same for Thorne a page back.

I love the idea of a virus-based "hero" (he's clearly no hero at all). I am really interested in the idea of the dual-pets abilities. The first ability sounds really fun, with the negligible first hit followed later by almost guaranteed-death, followed by a toxic virus popping out like a chestburster. Needs a bit of a nerf on the foe's damage reduction, though. The basic seems a bit tricky to use, but I guess that compensates for his power, and if you fling it into a group you're hitting most of the enemies anyways. Enrage and Virulent Vines seem way good on him, but if you keep his passive as is, Vines is WAAAAAAAYYYYY OP. Speaking of that passive....

OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP

Dude, 25% per tick of damage? Nothing can kill you. That just isn't cool. Make it more like Jinx's passive, only with health replenished per kill rather than power. The squad ability seems alright, but I'd tone it down just a bit. How about changing it to this: The virus deals less damage to enemies inside the dome and lasts for 5 seconds, but all enemies in the dome, killed or not, spawn a pet. That seems a little more balanced, and still accomplishes the same task.

Overall, great ideas here. I love the character of this cheeky floating bastard, and his design looks like something from Metroid. A few tweaks and he's top-notch.
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Re: New Hero Ideas!

Postby Evex_Wolfwing » Sun Jun 26, 2011 4:56 pm

I'm not sure... But I think you're saying his Passive is OP. Xp

Fixed him up a bit. Taking a look at your awesome raptor chick now...

Impious_Iron wrote:We need a Bio lady.

Thorne the Evergreen Commando
Type: Ravager
Genesis: Bio

Bio: Thorne isn't originally from Verdanth. Hailing from the parthenogenic Eresleite race, a part of the mighty Outer Rim Combine, Thorne was actually borne on the snowbound fortress-world Tradaitoshi, the Combine's capital. Shortly after Thorne came of age, Thorne's mother, a fleet admiral in the Combine's New Army forces, took her along with her fleet to Verdanth on a mission to root out a Pirate force in the quadrant.

While the fleet was stationed on Verdanth, Thorne lived the rest of her childhood on the surface. She was fascinated with the lush world, and came to consider herself a Verdanthi as she bonded with the native people there. She took particular notice in Verdanth's plant life, and enrolled in the planet's leading school of botanology. With her mother in action, Thorne came to call the Verdanthi family and enrolled in their military forces instead of the Combine's. In the course of three years, Thorne rose to the top of Verdanth's armed forces, becoming the most highly-decorated sniper in their military history, instrumental in the downfall of many drug cartels and divisionary groups. She also pioneered a technology that eventually lead to the cure for Verdanth's equivalent of Cancer. Her name became widely known in Verdanthi culture as the Evergreen Commando, and Thorne became a legend due to her achievements. For Thorne, Verdanth became home.

After successfully completing the mission several years later, Thorne's mother and many of her crew made planetfall on Verdanth to celebrate. Having no interaction with her mother for so long, she and Thorne had a falling out. The admiral wanted her daughter to return with her to Tradaitoshi for official training with the New Army, but Thorne was already firmly integrated with Verdanth and inisisted on staying. Appalled that her high-bred daughter would want to stay on such a backwater world, she left her daughter behind.

Tragically, Thorne's mother was set upon by muggers a week later, and the admiral was killed in the firefight. With her second mother also killed in action in a skirimish with Chimeran raiders, Thorne was alone on Verdanth. And yet, Thorne couldn't be happier. Finally, she could live with her true people in peace. Or so she thought- Before Thorne could even consider mourning the admiral's death, deep-space Mutation Mines bombarded Verdanth's surface.

The surprise attack took Verdanth's military completely by surprise, laying waste to their number almost overnight. By the time Thorne could act, there was little left to protect. By the time Thorne got her orders, there was truly nothing left to protect. Thorne was devastated. Much of the surface of her world was now barren, and countless Verdanthi lives had been lost, many by Darkspore-corrupted Verdanthi mutants. Almost dying in the chaos herself, Thorne was left with no choice but to flee with the survivors as the Darkspore ravaged her world.

Somewhere along the way, Thorne was seperated from her group. Desperately forging a path through what was left of Verdanth's lush growth, she was suddenly set upon by a tall, masked alien she had never seen before. Fearing the worst, Thorne fought back tooth and nail, only to be subdued and injected with a green serum. Thorne's body suddenly burned with the energy of Verdanth itself: now she was truly one of its people. Before she could thank the alien, he was gone.

Thorne set to work organizing guerilla raids against the Darkspore, devastating entire hordes unnoticed with her incredible accuracy. Whenever her foes came to close, Thorne turned her botanical prowess, now imbued with Verdanth's power, into a violent escape act, obliterating the foes she left behind in a flash of green energy. Reparing an old LRAM assault mech, Thorne gave it free will and set it upon the Darkspore. It took an entire year before Orcus himself realized that his forces had been decimated by this wraith of the forests.

The Darkspore now know to fear the telltale signs of a sniper attack, and to fear the title of the Evergreen Commando.
-----------------------------------------


Appearance: Don't have a picture this time. Picture surfing took me dangerously close to Furry Land, and most of their art is crap anyways, so I'll describe her as best as I can. Here we have what is essentially a bipedal raptor. She has a very decidedly female body type similar to Andromeda's, only far more natural
and lithe (if you remove Andro's details, she has some very odd curves). Thorne's long tail is correctly placed at the base of her spine. Her legs, at the thighs, are like that of a human, but below the knee she has a double-jointed leg like a raptor and her feet are similar to the raptor-talon feet from Spore, only more detailed. Her arms and hands are human-like, but end in wicked claws. Her head -on a slightly elongated neck- is bestial and raptor-like, but somehow manages to be elegant, and her face is almost friendly, minus the vicious fangs. Along the top and back of her head, Thone has a crest of black featherscales that start out black, like her body color, but gradually turn green towards the end of each feather. These feathers are also present on her shoulders, hips, and the end of her tail.

Weapon: Sniperstaff: A long, black staff-like weapon with a rifle-like attachment at the end. A long scope is on this rifle. A green vine-like tube is coiled around the length of the staff, feeding into an energy tank on the rifle housing.

ABILITIES----------------------------- (Take damage numbers as if hero was level 0)


[Basic attack] Sniper Bolt - 15-27 damage - 3 sec cooldown - No energy cost: Thorne takes aim at an enemy and fires a blinding-fast bolt of energy with a range of 20m. The bolt stuns the target for two seconds on impact.


[Unique ability] Portal Flower - 25-35 damage - 3 sec cooldown - 15 energy: Thorne generates a mid-size glowing plant on the ground at her feet. After using this ability, the consecutive use of this ability is as follows: Thorne generates a second plant on the ground at the targetted point up to 20m away, and immediately teleports to it. The previous plant explodes in a 5m radius, damaging all enemies in the explosion.


[variant abilities]

Alpha: Roar of Derision

Beta: Enrage

Gamma: Virulent Vines

Delta: Healing Sprite


[squad ability] LRAM Assault Mech - 20-50 damage - 30 energy - 20 second cooldown: A slightly-larger-than-Elite Raytheoid-sized attack walker with forest camo is airdropped to the hero's position. As long as it is alive, the LRAM (long-range artillery model) will slowly follow the player, attacking enemies a minimum of 15m away and a maximum of 30m away with a single heavy shell with a 3m explosive radius, with a 4 sec cooldown. Using this ability again while the LRAM is still alive will airdrop it to the player's location. The mech has high health and a powerful attack, but is slow and cannot attack enemies who get close. It also cannot be healed.


[passive ability] Subtle: Once every 10 sec, Thorne can attack a far-off enemy without triggering a massive response from its allies, i.e. if Thorne fires a Piercing Bolt at a distant Lasertank surrounded by Strontium Fists, the tank and only one or two of the Fists will rush to attack her, as the attack will be largely unnoticed by the mob. The ability is affected by diminishing returns and doesn't work twice on the same group of enemies. Overdrive: Thorne can attack unnoticed every 3 sec.



[Other notes]

-Thorne doesn't make much noise. She's a sniper, so she's quiet by default. Occasionally she utters a low, female growl, either in frustration or triumph.

-Thorne stands upright like a human when idle, but runs like a raptor. I.e., she runs with her head down and her tail straight behind her.

-Thorne is strictly skill-based. Casuals would probably have some trouble with her.


[Strategy] Thorne is built from the ground up to be a kite. Don't be fooled by the high damage she dishes out: Her cooldowns balance her damage out. Her basic has some nasty cooldown, but it is fast, powerful, and is quite excellent paired with her passive. A free bout with a small portion of a large horde? Yes please, Ms. Kite! Her unique is both a movement and AoE trap ability in one. With practice, a good player can lay down a trap, teleport away and damage a group of enemies, then pick them off with her basic, only to lay down another trap and bounce away again. Taking Thorne's passive into account, Virulent Vines is probably her best ability. Being able to inflict DoT on a large group of enemies every now and then without the majority of them noticing is a huge boon. Enrage is also a good ability, because it allows Thorne to build her rinse-and-repeat kiting style into a complete bloodbath, as well as healing off occasional damage. Thorne's squad ability is a bit tricky to use: Just dropping the mech into the middle of a horde is stupid, because the mech can only attack enemies at a minimum of 15m away and will be torn apart. It might be best to wait for your allies to trigger a horde trap up ahead, then drop the mech and rush to their aid. The mech isn't incredibly strong, but it has good aim and helps make a hero's ability to kite that much better. The mech is useful in a horde or boss room, though: It's possible to run to one side of the room, drop the mech, then engage enemies on the other side of the room. It will still likely be destroyed by later enemies on the spawn, but every little bit of firepower helps. For PvP, all of these skils apply in the same manner, although her passive and squad abilities are largely rendered inert. Overall, Thorne is a very potent kiting machine with some unique tricks, and in the hands of a master she could spell disaster for her enemies.


Wait, she reproduces asexually? O_o

A sniper, I've been wanting one of those recently. I have a sniper waiting to be posted, though he will play very differently from her. And holy crap, that's a heck of an auto-attack. Three second cooldown is a bit daunting, but when most smaller enemies will die near instantly (Especially with Enrage), it makes sense.

Her teleporting pad plants are really cool. Give some Cooldown reduction, and I would love to jump from group to group, wreaking havoc. They work nicely with her Piercing Bolt. Lay down a plant, shoot someone, if they all come at you, you let them surround you, then 'port the heck out of there, leaving a big boom.

The LARM seems slightly out of place, but thats just me. Looking at your work on Spore, it fits in with your general style fine. As a squad ability, I can see it providing excellent support to melee character.

Her passive fits her style. With Vines, it would be great, stuff just dies without even knowing it's dying.

Over all, she looks great. The cooldown on her Auto-attack keeps her balanced with all the damage she could cause.

... Sigh, nineteen Heroes to go for me. I may just write the appearances, and add drawings later.

~Evex
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Re: New Hero Ideas!

Postby ElecManEXE_555 » Sun Jun 26, 2011 8:37 pm

Time for me to stop being lazy and get this next hero down. I've had the concept in my head for weeks.

Gemini The Temporal Ranger
Female Ranged Quantum Ravager

In the natural world, pairs of creatures coexist with near-perfect synergy, supporting one another, unable to survive without one another. Gemini was created by Zelem himself with that symbiotic relationship as the core idea of the process.

Zelem found a compassionate individual within Zelem's Nexus, one who dedicated her life to helping others. He then found a pair of creatures from a far off world who had a compatible biogenetic signiture to her. The first he fused with Gemini herself, combining her with the creature and giving her a natural relationship with the other. The other creature became her partner.He increased their connection with one another exponentially through his DNA experiments. Gemini and her partner Aquarious were now literally tied together through the timestream. Their link gives them the ability to share energies over an infinite distance and communicate just as easily.

Gemini was also given the ability to manipulate time, but due to her link with Aquos, her powers unstable and are somewhat limited compared to other subjects of Zelem's experiments. To accomidate this limit, Zelem crafted a special bow that serves as a focus for her powers, which allows her enough control to shift other creatures location in the time stream. Since she needs the bow to focus her power, she needs to use it for almost all of her abilities.

Aquos was given his own powers, but like Gemini they're also somewhat limited. His powers are related to matter manipulation, and he has just enough power to enhance his species' natural ability to expell bubbles from his mouth. He is able to turn the bubbles to pure energy, turning what would usually be a mild annoyance into a damaging attack when he expells them with force, though they can't go far before they return to their normal harmless state.

When the Darkspore invaded Zelem's Nexus, Gemini and Aqarious fought bravely, and using their teamwork to great effect. Aquos fighting on the frontlines with Gemini supporting from a distance, and both of them watching out for one another.

----------

Gemini is a humanoid hero. Her body appears female, similar to Andromeda but not as thin and shorter. She has 4-clawed hands and feet with 2 suction-toes. Her hair goes down to just above her shoulder, and is part of her model and not tentacle parts like Andromeda. She has 2 stalk antannae, one on either side of her head.Though her main body is humanoid, the animal she was fused with resembles a manta ray and is fused to her back (so she looks somewhat like a human strapped to the buttom of a ray). The ray has the typical manta-ray shape, 2 large wings, a long tail, and 2 stalks at the top. The edges of the ray glow, and it has glowing spots on the back.

Aquos is a fishlike creature, with a long body and rounded fins, similar to a Remora. He has a glowing line down either side of its body, and the outer edges of his fins glow. He has 4 glowing eyes.

Alpha: Main color is pale green / mint. Has glowing skull parts as kneepads, a few spikes on her arms. Manta ray has a couple of leafs embedded in his wings, giving them leaf-looking patterns.
Beta: Main color is darker blue, glow is teal. Has multiple quantum shard parts on her arms, an extra pair of antannae, manta ray has a few of the glowing skull parts on the wings and one on the tail
Delta: Main color is very light blue, glow is almost white. Has a few tentacle parts down the wings of the ray, and a few of those bulb-looking Quantum parts down the center of the ray, with a few armor looking parts on her legs.
Gamma: Main color is lavender, glow is darker purple. Has extra fin parts on arms, legs, and down the back of the manta ray.

Weapon - Temporal Bow: The bow given to Gemini by Zelem. She holds it in her left hand. It has 2 curves and a depression in the middle, with swirl patterns down the sides. The bowstring is a thin glowing wire. The dropped weapon adds 2 curved bits at either end of the bow. The reward weapon has 2 bowstrings and spikes on either side in the middle of the bow (where the arrow fires).

Equipment - Weapon, Hand, Foot, Offense, Defense, Utility
----------

~ Quantum Shot ~
Basic Attack
Gemini fires off a simple shot from her bow.
7-12 physical damage.
.6 second cooldown. 20m range. No cost. Instant.

~ Symbiotic Summon ~
Unique Ability
Gemini calls forth her partner Aquarious, who teleports in beside her. Aquarious deals 5-10 energy damage in a 3m range cone (similar to the enemies who spit fire in a cone). If used while Aquarious is already summoned, it costs half as much and cleanses Aquarious of any negative status (and with Gemini's passive, it cleanses her as well).
Summons Aquarious. Cleanses Aquarious if already summoned.
10 second cooldown. 25 Power cost. Half cost if already summoned. Instant.

~ Variant Ability ~
Alpha - Shooting Star
Beta - Dimensional Rift
Delta - Time Bubble
Gamma - Celestial Comet

~ Timeslip Bolt ~
Squad Ability
Gemini focuses her time manipulation power into a single glowing shot. When an enemy is struck by the projectile, that enemy takes damage, and time warps in a 5m radius around the point of impact. The warp causes both enemies and allies to shift positions in the timestream. Enemies are shifted into the future, giving them a lead-image (a faint outline of their body that moves ahead of them) and causing them to recieve an extra 15% damage for 5 seconds. Allies are shifted into the past, giving them an after-image that mimics their attacks, dealing 15% of the damage dealt by the original attack as a second hit. The after-image also lasts 5 seconds.
36-50 physical damage
8 second cooldown. 30m range. 18 Power cost. Instant.

~ Hyper Symbiosis ~
Passive Ability
Gemini and Aquarious are connected together by a powerful link. All buffs and debuffs are shared between the two of them. If either gains a buff or a debuff, the other gains an identical buff or debuff, and if one is cleansed so is the other. The link also slightly alters shared status effects, which means buffs are 20% stronger and debuffs are 20% weaker.
Overdrive
Debuffs are now 50% weaker, and buffs are 50% stronger.
Last edited by ElecManEXE_555 on Mon Oct 03, 2011 5:28 pm, edited 3 times in total.
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Re: New Hero Ideas!

Postby Impious_Iron » Sun Jun 26, 2011 9:04 pm

Evex_Wolfwing wrote:I'm not sure... But I think you're saying his Passive is OP. Xp

Fixed him up a bit. Taking a look at your awesome raptor chick now...

Impious_Iron wrote:SNIP.


Wait, she reproduces asexually? O_o

A sniper, I've been wanting one of those recently. I have a sniper waiting to be posted, though he will play very differently from her. And holy crap, that's a heck of an auto-attack. Three second cooldown is a bit daunting, but when most smaller enemies will die near instantly (Especially with Enrage), it makes sense.

Her teleporting pad plants are really cool. Give some Cooldown reduction, and I would love to jump from group to group, wreaking havoc. They work nicely with her Piercing Bolt. Lay down a plant, shoot someone, if they all come at you, you let them surround you, then 'port the heck out of there, leaving a big boom.

The LARM seems slightly out of place, but thats just me. Looking at your work on Spore, it fits in with your general style fine. As a squad ability, I can see it providing excellent support to melee character.

Her passive fits her style. With Vines, it would be great, stuff just dies without even knowing it's dying.

Over all, she looks great. The cooldown on her Auto-attack keeps her balanced with all the damage she could cause.

... Sigh, nineteen Heroes to go for me. I may just write the appearances, and add drawings later.

~Evex

+10, awesome feedback. And yeah, Strep's lookin' a lot better.

Also, Eresleites reproduce via parthenogenesis. Both individuals in a pair can be the same gender. You might not want to think about it.



Anyways. Groovy hero Elec. Squad ability seems a LITTLE too powerful, but she's such a simple and to-the-point hero that it seems to balance her out quite well. Also love her little fish bro.
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Re: New Hero Ideas!

Postby ElecManEXE_555 » Mon Jun 27, 2011 8:51 am

I don't think its overpowered. I was mainly using Jinx' squad ability as a point of comparison. That gets you a 50% damage increase against affected enemies and decreases enemy damage as well. Compared to that, a 30% net damage increase (15% extra to effected enemies and an extra 15% for your own attacks) doesn't really seem particularly overpowered. The after-image lets you do increased damage against all enemies and not just those affected by the initial shot, which is a bit more powerful than Jinx', and thats why I made the bonus smaller and the duration shorter. This one does damage as well where Jinx' doesn't, but its single-target, so its not a huge deal. Maybe thats why you're thinking its overpowered, you're thinking the damage hits all effected enemies. I should probably make that more clear in the description.

Actually, the thing I was thinking might be overpowered was the increased buff effectiveness / decreased buff effectiveness part of her passive, but I wanted to add something to make the passive not completely useless with Soul Link (since only Gemini herself can have her pet).
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Re: New Hero Ideas!

Postby Impious_Iron » Mon Jun 27, 2011 3:36 pm

ElecManEXE_555 wrote:I don't think its overpowered. I was mainly using Jinx' squad ability as a point of comparison. That gets you a 50% damage increase against affected enemies and decreases enemy damage as well. Compared to that, a 30% net damage increase (15% extra to effected enemies and an extra 15% for your own attacks) doesn't really seem particularly overpowered. The after-image lets you do increased damage against all enemies and not just those affected by the initial shot, which is a bit more powerful than Jinx', and thats why I made the bonus smaller and the duration shorter. This one does damage as well where Jinx' doesn't, but its single-target, so its not a huge deal. Maybe thats why you're thinking its overpowered, you're thinking the damage hits all effected enemies. I should probably make that more clear in the description.

Actually, the thing I was thinking might be overpowered was the increased buff effectiveness / decreased buff effectiveness part of her passive, but I wanted to add something to make the passive not completely useless with Soul Link (since only Gemini herself can have her pet).

Ah, okay. That makes much more sense.
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Re: New Hero Ideas!

Postby Stammer6 » Mon Jun 27, 2011 4:29 pm

One thing I seem to be gathering by a lot of these hero ideas (my own included) is that we seem to want more female heroes. lol

Though considering the demographic of the game, I'm not too surprised. :P
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Re: New Hero Ideas!

Postby Impious_Iron » Mon Jun 27, 2011 4:45 pm

lol

Hey, Bio and Plasma still need some estrogen. Besides, Necro has two creepy bug chicks, Cyber has a fembot that is only female because it identifies itself as such, and then there's Andromeda who, unless you detail her JUST RIGHT, has a tail coming out of her bum.

Actually, now that I think of it, many of the heroes have rather lacking designs. Three out of four Cyber heroes are generic multi-legged machines, ALL of the Sentinels are near-identical grotesque hunchbacks, Char is something that I have no idea what the hell is going on with, we have two heroes -Sage and Seraph- that share identical designs, Arachna is a spider with six legs, Krel is a dog-lizard with a pig face, and the list goes on.
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Re: New Hero Ideas!

Postby Evex_Wolfwing » Mon Jun 27, 2011 4:49 pm

Stammer6 wrote:One thing I seem to be gathering by a lot of these hero ideas (my own included) is that we seem to want more female heroes. lol

Though considering the demographic of the game, I'm not too surprised. :P


Yeah. I've been dealing with twenty to one ratios of males to females for most of my life, as I come from Bionicle. If that's taught me anything, people are happy when the gender ratio is relatively equal. (Seriously, over thirty new character in 2009, I believe, and only two were girls, and only one was an actual set, the other just showed up once in a serial.)

I've got 19 characters left to post her, and six of them are female. We've got Iron's Thorne, and plenty of others. We can't just slap on a female gender and be done with it, but more females would be appreciated, I think.

And Krel should be a girl. I have so much trouble referring to that one in masculine tenses.
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Re: New Hero Ideas!

Postby Stammer6 » Mon Jun 27, 2011 4:55 pm

Well it could be the opposite... It could be like Spore where every creature is some deformation of nature that Darwin would roll around in his grave over.

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But yeah I definitely do think Sentinels are lacking in diversity.
Zrin-- a humanoid hunchback
Wraith-- a humanoid hunchback
Magnos-- a humanoid hunchback
Goliath-- a humanoid hunchback
Arborus-- a humanoid hunchback
Savage-- a humanoid hunchback
Titan-- a quadrupedal hunchback

At least with Ravagers and Tempests there's some diversity.
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Re: New Hero Ideas!

Postby Impious_Iron » Mon Jun 27, 2011 6:23 pm

Evex_Wolfwing wrote:
Stammer6 wrote:One thing I seem to be gathering by a lot of these hero ideas (my own included) is that we seem to want more female heroes. lol

Though considering the demographic of the game, I'm not too surprised. :P


Yeah. I've been dealing with twenty to one ratios of males to females for most of my life, as I come from Bionicle. If that's taught me anything, people are happy when the gender ratio is relatively equal. (Seriously, over thirty new character in 2009, I believe, and only two were girls, and only one was an actual set, the other just showed up once in a serial.)

I've got 19 characters left to post her, and six of them are female. We've got Iron's Thorne, and plenty of others. We can't just slap on a female gender and be done with it, but more females would be appreciated, I think.

And Krel should be a girl. I have so much trouble referring to that one in masculine tenses.


Us Bionicle fans have been scattered to the winds. Gotta stick together man.

If it means anything, my current Krel is based off of a female character I created in Spore.
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Re: New Hero Ideas!

Postby Stammer6 » Mon Jun 27, 2011 8:43 pm

Impious_Iron wrote:If it means anything, my current Krel is based off of a female character I created in Spore.

One thing I didn't care for about Spore was that you couldn't ever change the gender of your creatures. Heck, you couldn't even make something look female unless you really, really tried (the girly creature on the game's box being nothing but a tease).

As for this game... well, just look at my Sage. >_>
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