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[Archived] New Hero Ideas I! (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas!

Postby stevenm2727 » Tue May 24, 2011 1:12 pm

Davyjonesx wrote:@stevenm2727
Images not working bro.


Yeah, idk why that happens, but if you drag the "image" words on to your desktop you should be able to see it.
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Re: New Hero Ideas!

Postby Prismod » Fri May 27, 2011 3:44 pm

Sird the Shadow Sylum
Type: Sentinal
Genesis: Necro

Bio: A seemingly sociopathic criminal from the dark world of Nocturna, a fitting home for someone as murderous as Sird. Once arrested and condemned in prison, he was given to Crogenitor Ingto days later after the convict escaped 10 times. Ingto decided to inject as much necro energy as possible into Sird and then release him to watch him kill as many natives as possible for his own amusement, and partially to prepare for the incoming Darkspore threat. When the Darkspore finally invaded Nocturna, Sird viciously killed anything, Darkspore and civilians included, for pure sadistic "fun".

Appearance: 7'6 ft. tall. 4 clawed devil hands, including a thumb. Three toed/clawed feet. Upper body is a little large and hunchbacked compared to the rest of his skinny lanky body. Arms and legs are long, but arms a little longer and sturdier looking. Wears a white prison jumpsuit with black stripes. Human-like face, has a fairly long pointed nose, very angular pointed chin, mouth full of sharp teeth, yellow glaring eyes, ghostly white long hair.

Weapons: two black gauntlets/bracers similar to Magnos's, but necro themed in pattern, not quantum.

Stats (Alpha):
Health-310
Power-114
Strength-23
Dexterity-11
Mind-16
Critical Hit Rating-96
Dodge Rating-123
Resist Rating-141


Abilities:

Basic: Shadow Slash-
Sird claws at a foe within 3 m. in a 4-hit combo dealing 10 physical damage. No range like "10-15", but 70% of the time he deals critical hits. Cooldown-.6 sec.

Unique: Blood Bath-
Sird digs his claws into the ground, a red shadow blast sprouts out from under him in a circle around him. Any enemy in the 10 m. circle around Sird takes 20 energy damage, but it's always a critical hit. 15 sec. cooldown.

Variant: Alpha-Lifeforce Siphon, Beta- Affliction Bolt, Gamma-Phantom Charge, Delta- Soul Link.

Squad: Fear Spread-
Aimed AoE storm of 5 m. causes minions and shooters to commit suicide from fear. Other enemies, not counting elite minions and shooters to just panic for 5 sec. 15 sec. cooldown.

Passive: Cold Soul-
Increases ally critical hit chances by 15%. Overdrive-25%.

Note-
As a result of his heavy critical hit percentages in his attacks, Sird's stat upgrades for critical hit rating are not very high and only variant abilities critical hit chances are calculated by his crit rating. Fear Spread on PvP will only panic heroes for 5 sec., no damage.
Last edited by Prismod on Tue Sep 13, 2011 12:58 pm, edited 22 times in total.
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Re: New Hero Ideas!

Postby kurliew » Sat May 28, 2011 1:03 am

the passive is way too strong, but other than that, it is pretty awesome. Stacking crit damage would be epic
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Re: New Hero Ideas!

Postby Prismod » Sat May 28, 2011 9:54 am

Tyfobel the Cyber Hacker
Type: Tempest
Genesis: Cyber

Bio: A former engineer from Infinity, Tyfobel was sent to Zelem's Nexus to instruct and supervise the local technicians and mechanics. One day while on break, Tyfobel spotted through the security cameras something horrible; he saw a pack of Cybergenesis Darkspore killing and eating the guards to the facility. Quickly he formulated a plan to deal with the incoming threat. Knowing his foes were machines, Tyfobel knew that there was some way of hacking them. Taking as many nearby hacking tools and riot armors he could find, the old engineer was ready for the incoming rogue robots. When the Darkspore finally found him, Tyfobel launched his hack darts to force them to fight amongst themselves. This earned him the title "Cyber Hacker".

Appearance: 5'5 ft. tall, wears overalls, but upper body/chest is in metallic armor. Forearms are large cybernetic glowing weapons with 3 holes to each "knuckle" and a vent and another hole at the opposite end. Robotic hands are large with 4 square fingers, includes a thumb, each ends with a short, tack-like point, palm has a port to shoot darts. Calves and feet large and encased in metal. Feet are 4 toed claws, with a toe thumb like an ape. Head is in a sort of gas mask, but not like Tork's, instead only covers lower face and a tube reaches the mouth area and goes to a gas tank on the back. Has only one eye and two crooked antennaes.

Weapon: His hands and forearms, or his back tank. Not sure which to be the weapon part.

Stats(Alpha):
Health-155
Power-155
Strength-10
Dexterity-15
Mind-25
Critical Hit Rating-89
Dodge Rating-140
Resist Rating-295

Abilities:

Basic-Hack Dart:
Shoots a dart for 37 m., dealing 5-10 physical damage. 25% chance of causing cyber enemies to temporarily ally for 6 sec. Cooldown-.5 sec.

Unique-Mass Virus:
Shoots a wave of cyber energy that affects all cyber enemies within its 6 m. spread, shooting range-25 m. Will ally them for 13 sec. and turns them into elite forms. After 13 sec. returns them to normal, hostile state, no longer elite. Needs to be aimed. Cooldown-15 sec.

Squad-Virus Destruct:
An aimed cyber virus makes all cyber enemies within its AoE 3 m. radius to instantly die and explode, hurting other enemies for 10-20 energy damage. It does not affect mini-bosses or bosses. Cooldown-19 sec.

Variant: Alpha-Omni Shield, Beta-Zetawatt Beam, Gamma-Proximity Mine, Delta-Charged Strike.

Passive-Robotic Resistance:
Receives 25% less damage from cyber attacks, tones cyber damage down slighty. Overdrive-65%.

Note-
On PvP, Virus Destruct only causes DoT, similar to Tork's basic, damage totals to 34 over 5 sec. It also only affects Cyber heroes. His ability to ally enemies is also stripped on PvP, also on PvP Mass Virus is replaced by an ability called "InvinciGuard" that summons an elite invincitron with the unstoppable affix. His allying abilities do not affect minibosses and bosses.
Last edited by Prismod on Sat Oct 15, 2011 9:40 am, edited 32 times in total.
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Re: New Hero Ideas!

Postby Talishmar » Sun May 29, 2011 11:30 am

Prismod wrote:Tyfobel the Cyber Hacker
Type: Tempest
Genesis: Cyber


Prismod wrote:Sird the Shadow Sylum
Type: Sentinal
Genesis: Necro


Not bad ideas, but ridiculously overpowered. AoE death attacks, seriously?

Inquisitor_Laine wrote:Name:
Glayzier, the Persistent.
Type:
Sentinel.
Genesis:
Plasma.


Very creative abilities, but what they lack is strategic depth; do melee damage and heal self don't leave much room for tactics in a combat. Combining fire and ice attacks should be explained to make sense.
Last edited by Talishmar on Sun May 29, 2011 12:42 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby Prismod » Sun May 29, 2011 10:00 pm

Arelle the Brawling Bolt
Type: Sentinal
Genesis: Plasma

Bio: Living in the industrial part of Blitz's protectorate, Arelle however struggled for most of her life there. Though she could not get a regular job due to prejudice against her species, the Apollan managed to adleast live another day as a street fighter, getting necessities from rewards after a fight or by having to steal from others. However, despite her fighting spirit not even Arelle could resist fatigue and that weakening showed when Zrin seemingly mauled her in a fight, splattering her blood mostly by tearing off her right arm. Taking pity on the dying fighter, Crogenitor Ptyron took her to a base to heal and transfect. Five months after her defeat, Arelle rose from the underground base in front of a massive horde of Darkspore. Using the skills taught to her during rehabilitation, plasmagenetic electricity, and her new cybernetic drill arm, Arelle literally plowed through and slaughtered her opponents.

Appearance: Is between Zrin and Wraith's heights. Has a humanoid and slightly tom-boy figure. Her entire right arm is robotic. Skin is not rocky and is a fairly normal texture, though the skin is colored a sort of yellowish-orange, like the sun or lava. She has an electrical vein-like pattern that glows bright, sky blue across her body, a side effect of plasma transfection, it never reaches her face.

Has a 3 clawed hand for the left arm, has a thumb. Two clawed feet. There is not distinction between claw and finger, finger and toe tips are just curved/claw shaped.

Hair is neck length and is colored as a lighter, slightly glowing version of her skin, being more yellowish. Has two segmented and pointed antennae on her head tucked in her hair, the left one is missing the upper half, stops only at the antennae joint, torn off by Zrin.

Wears a dark tank top and pants along with small shoulder pads and knee pads. Human-like face, has a nose (unlike Andromeda) and lips are not highly distinct like the latter, eyes are anime like, AKA, the "Hubba Hubba" eyes from Spore's Creepy and Cute.

Weapon: Right forearm and hand, it's a large drill hand with 4 drill fingers each with 3 segments, includes a 2-segmented thumb. Has several ports that release electricity evenly and orderly arranged on the drill hand/arm. Idle animation would show the drills extending, having joints between each segment of her drills, thus acting like fingers.

Stat(Alpha):
Health-300
Power-125
Strength-24
Dexterity-13
Mind-13
Critical Hit Rating-100
Dodge Rating-125
Resist Rating-135

Abilities:

Basic-Drill Punch:
Punches an enemy within 3 m. for 8-15 physical damage. First the right hand ( which really just gores with drills in a jabbing fashion) first, then the left hand (which has a 25% chance of stunning with electricity, stuns for 2 sec). Right hand on the third and final strike of the combo deals 15-25 physical damage in an uppercut strike and critical hits every 10 sec. Cooldown-.5 sec.

Unique-Electron Charge:
Charges to the target point with a range of 35 m. Unlike Savage's Wild Charge, Electron Charge only shoves foes out of the way and does not toss them into the air, but it does stuns with electricity for 2 sec after the shove, has no pet to assist the hero, and moves 25% quicker than Wild Charge. Deals 21-42 physical damage. Cooldown-10 sec.

Variant: Alpha-Webbed Lightning, Beta-Flame Surge, Gamma-Electron Sphere, Delta-Meteor Strike.

Squad-Overload:
Sends a 10 m. AoE electrical explosion from hero's location/around them of 40-55 energy damage. After the instant cast of the explosion, the caster falls asleep for 3 sec. Cooldown-23 sec.

Passive-Temper:
Each critical hit landed on Arelle increases her attacks' damage by 10%, effects only last after the hit for 5 sec., but can be stacked 5 times, increasing percentage up to 50 for 5 sec. Overdrive-20% increase per critical hit, stacks 7 times, and lasts for 9 sec.

Note-
Compared to most sentinals, Arelle's movement speed is slightly higher, makes sense as she is not as bulky-looking. As a result she hits around average tempest speed, which is probably average for a hero. At the same time, health stat caps are a smidgen bit lower than most sentinals, at the same time her power stat caps are also a smidgen bit higher.

As her electricity is blue, so are the color effects as she attacks (notice as Zrin punches for instance to understand what I mean).
Last edited by Prismod on Fri Oct 07, 2011 5:20 pm, edited 48 times in total.
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Re: New Hero Ideas!

Postby KB4422 » Mon May 30, 2011 11:43 am

Altair - The Army Commander

Type: Tempest
Genesis: Quantum
Gender: Male
Planet: Zelem's Nexus

Bio:

When Zelem had completed his magnificent work, began to hear rumors of attacks in some other planets by strange entities called Darkspore. Fearing that they arrive to destroy the Nexus, began creating various heroes, providing them with unimaginable powers, such as controlling the time, space or gravity. Started to divide into groups located in different places of the great Nexus.

Altair was the leader of one of the strongest groups of Zelem, he had the ability to create small nebulae or clouds of dust. Commanded about 100 soldiers who had great speed and strength to kill various hordes of enemies in a few minutes.

But the Zelem's nightmare start, various hordes of mutants controlled and coordinated by Polaris came and started to destroy the machines that allow life on this place, besides killing their inhabitants. Zelem taken refuge to Outer Rings, just where Darkspore started to attack.

Zelem ordered Altair and his army to destroy the mutants, but they were much more numerous and strong. Zelem had died, along with all the army that confronted the corrupted Darkspore. The only survivor was Altair, which Zelem protected before dying. Altair, damaged psychologically by seeing death all his army with Zelem, and decided revenge...

Appearance:

His body is of medium size. It is bipedal and have two arms. Also, it have his Cosmos Generator in his back, which used to create mini-nebulas. His colors vary depending on the variant: Alpha (Dark Blue), Beta (Cyan), Gamma (Black) and Delta (White).

Weapon:

His weapon is the Cosmos Generator. Gives the ability to create star dust and small black holes to attack or defend.

Abilities:

Nebula Shot (Basic Ability)

Description: Altair shoots a small stellar dust cloud, moving toward only one direction. By touching an enemy this stands still, impeding the movement of this (but not their abilities). The "paralysis" lasts for 3-8 seconds. While the enemy is trapped in the cloud receives a damage of 1-5 per second.

Power Cost: 0

Absorption Zone (Special Ability)

Description: Altair summons a black hole in front of it, the projectiles launched by the enemy to go to this hole by the great forces of gravity. If a minion with low health is too near to the hole, it is automatically destroyed. Lasts about 15 seconds.

Power Cost: 20

White Hole (Squad Ability)

Description: Altair warps space-time and creates a small White hole, it starts to expel various spheres of quantum energy into random directions in an angle of 180 º from the position of its convocation. Last about 10 seconds. Expels about 10-30 spheres, each sphere causes damage of 5-8.

Power Cost: 35


Cosmic Aura (Passive Ability)

Description: When in movement, Alatir left a halo of damaging cosmic dust, which smothers his opponents and causes damage of 1-5 per second. While Altair is quiet, the dust is concentrated in one place, increasing the damage to their basic attack by 10-30 per cent.

Power Cost: 0

Overdrive

Hero speed increased by 40%, and becomes more resistant to enemy attacks a 50%.

Variant Abilities

Alpha-Celestial Comet: Warps a nearby comet down to the surface, knocking back and damaging enemies near the target point.

Beta-Shooting Star: Launches an accelerating miniature asteroid that deals damage based on its
current speed.

Gamma-Dimensional Rift: Banishes all enemies in the targeted area, preventing them from acting and making them immune to damage and further effects.

Delta-Time Bubble: Creates a distortion bubble around Altair that slows all enemies and projectiles.
Last edited by KB4422 on Mon May 30, 2011 5:24 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby stevenm2727 » Mon May 30, 2011 12:14 pm

KB4422 wrote:
Health: 227
Power: 135
Strength: 17
Dexterity: 16
Mind: 18

Beta:


Health: 223
Power: 139
Strength: 19
Dexterity: 18
Mind: 18

Gamma:


Health: 230
Power: 137
Strength: 18
Dexterity: 20
Mind: 22

Delta:


Health: 236
Power: 140
Strength: 18
Dexterity: 23
Mind: 20


I don't think these stats will work. Each variant has to have the same number of stat points. In the Beta variant you have 223 health, 139 power, 19 str, 18 dex and 18 mind. In Alpha you have 227 health, 135 power, 17 str, 16 dex and 18 mind. Compare these, and you'll notice that the Beta variant has 7 more points than Alpha.
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Re: New Hero Ideas!

Postby KB4422 » Mon May 30, 2011 12:30 pm

stevenm2727 wrote:I don't think these stats will work. Each variant has to have the same number of stat points. In the Beta variant you have 223 health, 139 power, 19 str, 18 dex and 18 mind. In Alpha you have 227 health, 135 power, 17 str, 16 dex and 18 mind. Compare these, and you'll notice that the Beta variant
has 7 more points than Alpha.


Thank you very much for letting me know, I had not aware

I don't have the game xD

PD: I use Google Translator
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Re: New Hero Ideas!

Postby Prismod » Mon May 30, 2011 1:16 pm

Primus the Field Droid
Type: Ravager
Genesis: Cyber

Bio: During the end of Infinity's invasion from the Darkspore threat, Crogenitor Suzu called for desperate measures. Using whatever spare parts for a humanoid robot that he could find in his workshop, Suzu crafted an android to help fight off the onslaught. When he turned on the new droid, the Crogenitor was in for a huge surprise; his creation asked for whiskey, overalls, a straw hat, and a pitch fork to fight. The cybergenesis master did not have time for the personality glitch and just gave the defective robot his wish list items. Hours after leaving his creator's base, "Primus" as the strange android wanted to be called, reported his success in battle to his builder. Nearly anyone who heard how well Primus could fight without long-term training or programming was baffled from that day on. The Field Droid's answer to those he met about his fighting skills: "It's in this here bottle of whiskey!".

Appearance: Robotic, but not very futuristic, shiny, smooth, and streamlined like other cybers (Meditron for example). Humanoid build and has rugged robotic boots for feet, fairly large forearms with large clunky four fingered hands, includes a thumb. Chest has a small, rectangular glass window with 4 symbols inside, 3 being buttons and the other being a gauge, like a gas gauge. Head is somewhat oval-shaped. Has two oval-shaped glowing robot eyes that have metal eyebrows. Large lower jaw attached to a robotic joint to the upper jaw, underbite with one square "tooth" pointing out of his lower jaw. Two antennae similar to that of car antennae, tucked back and bent down. Wears overalls and a straw hat, has a piece of straw in his mouth. He is 5'10 ft. tall.

Weapon: A pitch fork held in his right hand, is completely metal and has a small antennae on the end opposite of the fork end of the weapon.

Stats(Alpha):
Health-220
Power-115
Strength-15
Dexterity-22
Mind-13
Critical Hit Rating-197
Dodge Rating-200
Resist Rating-155

Abilities:

Basic-Pitch Stab:
Stabs foe within melee range (4 m.) in an 8-hit combo for 4-11 physical damage. Fairly quick succession of each hit. Cooldown-.2 sec.

Squad-Shock Stick:
Shoots an aimed electric wave for 33 m. with a 4 m. spread. Deals a solid 21 energy damage and debuffs enemies with energy attack vulnerability permanently, though it never stacks. Cooldown of 11 sec.

Variant: Alpha-Zetawatt Beam, Beta-Charged Strike, Gamma-Proximity Mine, Delta-Omni Shield.

Unique-Drunkery:
Pulls out a bottle of whiskey from behind self, the hero drinks it and the damage of attacks increases by 70% for 6 sec, but attack speed is reduced by 15% and dazes the hero at the same time. Cooldown of 15 sec.

Passive-Oblivious:
Primus can not receive nearly any buffs or debuffs. The only one accessable is Drunkery's attack increase, reduced attack speed, and dazing effects. Overdrive-Can receive all buffs, but no debuffs.

Note-
His name is an obvious referance to experimental rock band, Primus.
Last edited by Prismod on Sun Oct 09, 2011 6:11 pm, edited 21 times in total.
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Re: New Hero Ideas!

Postby stevenm2727 » Mon May 30, 2011 4:47 pm

This is a joke:


Grozz the Unknown Entity

___________________________

Class:
Tempest
Genesis:
Grox
Planet Of Origin:
Unknown

___________________________
Bio:

"Very little is known about this being. It is derived by a species even we the Crogenitors have no intelligence on. It has appeared in all the largest Darkspore battles, including the Nexus Massacre. It's fighting styles and powers are unparalleled by all genetic heroes and even the strongest darkspore enemies. Why it is fighting on our side we do not know...

This strange apparition is one of the most unexplained and bewildering beings in Crogenitor history, and that is how it got its title: The Unknown Entity. In the battle of Infinity, this strange entity was struck by a piercing projectile and some of that blood was recovered by Crogenitor Suzu and tested. The results were astonishing. There were traces of quantum energy showing this creature has been in an Inter-Galactic Transportation Pod, which proves that it came from another galaxy..." -Lost Crogenitor Archives found on Scaldron.

The Crogenitors never really discovered what species this strange creature came from...Until now, that is...

___________________________

Appearance:
Image
Image
Image

Weapon:
As you can see, its quite obviously the cannon on its arm :p .

___________________________

Attacks:

Main Attack ~Pulse Cannon~
Fires a charged projectile at the opponent. The projectile is yellow.
Damage: 10-15 Energy Damage
Cooldown: 0.8 Seconds
Range: As far as the screen goes
Additional Effects: 25% Chance to Stun

1st Unique Ability ~Gale~
At the area where the cursor's located, a small tornado appears that pulls enemies and projectiles into it. After 6 seconds, the projectiles swallowed by the wind are spat back to the caster.
Cooldown: 8 Seconds
Power Cost: 20

2nd Unique Ability ~Charge~
Grozz charges its cannon. The next 3 attacks will be crits.
Cooldown: 12 Seconds
Power Cost: 25

Squad Ability ~Necrotic Siphon~
An AOE that drains 20 health from all enemies in an 8m radius. If the attacking hero's health is full, it will give the health to the squad members.
Cooldown: 15 Seconds
Power Cost: 30

Passive Ability ~Grox Genesis~
Changes to different genesis types each 10 seconds.


Unlocked At Level 40
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Re: New Hero Ideas!

Postby Prismod » Mon May 30, 2011 6:43 pm

Stalous the Industrial War Machine
Type: Ranged Sentinal
Genesis: Cyber

Bio: A politician from Infinity, Stalous was attempting to take over the planet through shrewd political tactics and intended to form a collective and government controlled economy with him being supreme dictator. Fearing what the corrupt candidate would do to Infinity, Crogenitor Suzu wiped him from public eye and kept him locked up for several years. Over those years, at some point Suzu learned of the Nexus Massacre and had very few test subjects on hand to turn into Living Weapons, leaving Stalous one of the only viable test subjects for cybergenetic transfection. Stalous, as clever and manipulative as he was, made a deal with his jailer that if he goes through the transfection that he must be freed and that he will change his ways. Falling for the trick, the kindhearted Crogenitor did just that and turned Stalous into a powerful cyborg capable of destroying buildings over 20 ft. tall. As Stalous fought in the battlefield, he had one intention on his mind at the back of his head; to reign with an iron fist over a communist Infinity once the war is over.

Appearance: Very bulky humanoid robot at 6'10 ft. tall. Cube shaped upper body/chest. Arms longer and bulkier than legs, especially around the forearms. Five fingered hands with thumbs and rugged, metal, steel-tipped boots for feet. Elbow, knee, and shoulder joints have a sort of texture and appearance similar to a vacuum cleaner's hose. Has an oven chamber door on his chest that glows with fire. Head is a simple rectangular shape with an eye hole or glass port similar to a diver suit helmet, has a small car antennae on the top of his head. Overall looks like some giant, clunky robots from old science fiction movies.


Weapons: Two rivet guns held in each hand and each ammo cartridge is strapped to each forearm with a sort of belt.

Stats(Alpha):
Health-325
Power-113
Strength-24
Dexterity-10
Mind-16
Critical Hit Rating-90
Dodge Rating-134
Resist Rating-150

Abilities:


Basic-Rivet Shot:
Shoots two rivets at a target, can shoot as far as 21 m. Deals 9-15 physical damage with each rivet. Also does a non-stacking physical vulnerability with if a rivet hits the opponent that last for 4 sec. Cooldown-.6 sec.

Unique-Oven Blast:
Stalous opens up the oven chamber on his chest, channeling out a fire cone with a 11 m. range, but a 26 m. spread for 12 sec. Deals 10 energy damage per .3 sec. if an enemy is in the fire cone. This does burn enemies for 5 damage every 1 sec. over 3 sec .after the channeling is over or they leave the fire. Cooldown-12 sec.

Variant: Alpha-Zetawatt Beam, Beta-Proximity Mine, Gamma-Charged Strike, Delta-Omni Shield.

Squad-Revolution:
Causes enemies within 8 m. of hero to ally for 10 sec. then lose half of their current health when effects end. Does not affect mini-bosses and bosses. Cooldown-15 sec.

Passive-Smog:
Leaves a 10 m. AoE trail and cloud of pollution around Stalous. Deals 5 energy damage per second as long as the foe stands in the smog. The trail continuously disappears behind Stalous as he moves. Overdrive-20 m. cloud and trail dealing 15 damage per .5 sec.

Note-
On PvP, Revolution rallies/summons 10 little industrial looking robots to fight with Stalous, each has 25 HP and can alternate between a 3 m. physical melee strike and a 20 m. physical ranged pistol shot; both attacks deal 2-6 damage with a .3 sec. cooldown. Yes he is based off of Stalin background wise partially.
Last edited by Prismod on Sat Oct 15, 2011 9:41 am, edited 31 times in total.
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Re: New Hero Ideas!

Postby zilla257 » Mon May 30, 2011 7:02 pm

Name: Novarx, the Rooting Destroyer
Genesis: BioClass: Tempest

LORE:

An explorer from Verdanth, Novarx took shelter on the desert planet of Scaldron when the Darkspore invaded. Originally a biologist, Novarx was hunted and pursued by Destructor Orcus himself. He would have become another one of Orcus's experiments had it not been for the intervention of Crogenitor Astra.

Astra took pity on the sight of this brave little warrior fighting the cruel Crogenitor, and for reasons mostly unknown, decided to help. Astra struck at Orcus through his "Cloud of Death" and would have disembowled him had it not been for his shield of thorns. This gave Novarx enough time to escape and let the two titans clash.

What Novarx did not know, is that Astra has shot him with a dart that would change him forever. The neurodioxide in his blood made him pass out within hours.

When he awoke, he was much larger, and, to his horror, covered in thorns. Novarx had become part plant. His skin was sharp and spiny, and his muscle size had been doubled. Novarx flew to Scaldron to seek shelter with the Crogenitor empire, but it was too late.

Novarx joined the Crogenitors in the Desert Necropolis, where he killed hordes of Darkspore. He rooted them to the spot with his fists, and then, cut them apart.

When The Corruptor arrived, Novarx went into hiding forever, waiting for the day where he could slay Orcus and avenge Astra

Appearance: Novarx is a tall, hunched humanoid figure who appears to have thick, glowing vines woven throughout his brown skin. He has green eyes and a crown of spines on his head. On his left arm, a patch of massive thorns protrudes.

Attacks:

Basic Ablility: Thorn Dart ~ Novarx fires a thorn at an opponent, dealing 2-5 physical damge. There is also a 50% chance of rooting the target.

Unique Ability: Vinequake ~ Novarx slams his thorn-arm into the earth, which roots all Darkspore within 6m, dealing 15-30 energy damage.

Variant Ability: Alpha ~ Roar of Derision
Beta ~ Virulent Vines
Gamma ~ Enrage
Delta ~ Healing Sprite

Squad Ability: Vines of Peace ~ Spawns a large plant, that lasts 15 seconds, healing allies over time. Darkspore can not go within 4m of the plant.

Passive: Rugged Body ~ Any enemy who physically attacks Novarx recieves 5% of the damage dealt, along with a 5% chance of poisoning the enemy.
Overdrive: Now deals 20% of the damage back at the attacker, as well as always poisoning them.

What do you guys think :-? ???
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Re: New Hero Ideas!

Postby Prismod » Fri Jun 03, 2011 7:54 pm

Jonii the Wood Scout
Type: Ravager
Genesis: Bio

Bio: Part of a Verdanthi village's secret militia, Jonii was of course a volunteer with no proper training. This did not worry him much since his home was rather peaceful and safe. The militia man took that thought back when he was forced to fight off ravanous Darkspore. Despite the militia's best efforts, all but Jonii died in battle. Fleeing from his village, Jonii looked back in agony as his birthplace and happy home was burnt to the ground by the dangerous intruders. Days after the attack, the former scout wandered aimlessly in the jungle without anything to live for. Suddenly a mighty being appeared out of nowhere to him, it was Crogenitor Astra. Seeing the hatred and anguish in his eyes, Astra knew that Jonii had lost his village to the Darkspore, so he granted the scout biogenetic powers and genetic memory from several long dead skilled soldiers. As he transformed and suddenly gained battle knowledge, Jonii knew what he had to do; get revenge on the evil force that destroyed his home. After this vow, the lone soldier wandered Verdanth, viciously killing any Darkspore he came across. Citizens and Darkspore alike whispered the title "Wood Scout" for 1,000 years.

Appearance: A green humanoid wearing clothing similar to an American Revolution soldier on the American faction. He dons a WWII-like helmet as well, with a small leaf tucked in the upper left side of the helmet. Coat and pants sleeves are tattered and torn at the the elbows and knees respectively. He does have shoes. Skin is a leafy green color with several dark green thorns on the neck, forearms, and calves. Face is humanoid with a sort of zig-zag mouth (representing sharp teeth), green human-like eyes, and a long pointy nose like Pinocchio. Hands replaced by two, large shield and gun-like weapons. He is 5'10 ft. tall.

Weapons: His shield guns. Resemble riot shields in contour-lines, AKA, just the outline and no details. They have gun-barrels protruding from them.

Stats(Alpha):
Health-220
Power-114
Strength-14
Dexterity-22
Mind-14
Critical Hit Rating-185
Dodge Rating-288
Resist Rating-145

Abilities:

Basic-Clobber:
Blugeons enemies with his shield guns for 15 physical damage with a melee range of 4 m. On the 4th and final strike, he deals 25 physical damage. Cooldown-.5 sec.

Squad-Seedsplosion:
Shoots/throws two aimed large seeds with a range of 35 m.. When they reach the target point they each explode for an AOE of 6 m. and 35 physical damage to all in the blasts. Cooldown-10 sec.

Variant: Alpha-Healing Sprite, Beta-Roar of Derision, Gamma-Virulent Vines, Delta-Enrage.

Unique-Camouflage:
Becomes invisible for 8 sec. Almost nothing can break the invisibility except for the hero attacking. Cooldown-12 sec.

Passive-Brute Force:
Increases the damage of physical attacks by 25%, while allies also get this buff, any extra effects to their physical attacks besides damage are lost. Overdrive-Increases physical attack damage by 50% and extra effects are not lost.

Note-
His name his pronounced "JON-IE".
Last edited by Prismod on Tue Sep 13, 2011 1:33 pm, edited 16 times in total.
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Re: New Hero Ideas!

Postby Chilbla1n » Fri Jun 03, 2011 10:11 pm

Prismod wrote:Jonii the Wood Scout
Type: Ravager
Genesis: Bio
-snip-


He's a good hero, but I'd say switch his Unique and his Squad ability around so that he's less like a bio version of Skar.
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Re: New Hero Ideas!

Postby Prismod » Sat Jun 04, 2011 8:30 am

Deftone the Dimensional Drifter
Type: Tempest
Genesis: Quantum

Bio: Traveling from galaxy to galaxy, "Deftone" as she preferred to be called, was an alien rogue. During her stay at Zelem's Nexus, a teleportation network malfunction had released large amounts of quantum-gravitic energy. Despite being given the evacuation warning like everyone else at the malfunctioned sector, Deftone did not listen and completely unaware of it had taken the full force of the energy. After leaving the the sector, the initial instability of her new powers began to manifest iteself in the form of slowing down time for anyone near the drifter. When she finally learned of her powers, at first she wanted to cause mischief with them. She had to put that thought on hold when the Darkspore attacked moments later.

Appearance: A 5'2 ft. humanoid wearing a light blue hoodie that has a zipper, blue pants with pockets, and converse-like shoes. The shadow casted by the hood hides her eyes and part of her upper face. Hair is blue and neck length, with the tips being dyed an even lighter blue, perhaps even white. Overall looks like an average human female and possibly is human considering she isn't native to the Darkspore Galaxy, though she does possess mutations caused by quantum genesis; icy blue skin, blue hair, and clawed hands are those side effects.

Weapon: A keychain watch hanging from her right pocket. Almost never uses it as an actual weapon (it just amplifies her powers) and all abilities other than Chrono Sphere and Chronological Instability have an animation of her picking it up to look at it/press its buttons.

Stats(Alpha):
Health-150
Power-162
Strength-10
Dexterity-15
Mind-25
Critical Hit Rating-95
Dodge Rating-151
Resist Rating-272

Abilities:

Basic-Chrono Sphere:
Throws a homed blue energy sphere at a target for 30 m. dealing 4-11 damage. Slows that target by 15% and can be stacked 3 times. Effects only last for 8 sec. Cooldown-.5 sec.

Unique-Paradox Effect:
Aims an AOE energy wave of 5 m. for 20-30 damage. Slows enemies by 55% and each enemy hit will haste Deftone and allies by 15%. Effects last for 7 sec. Cooldown-11 sec.

Variant: Alpha-Time Bubble, Beta-Dimensional Rift, Gamma-Shooting Star, Delta-Celestial Comet.

Squad-Chronic Freeze:
Stops time around self with AOE range of 15 m. Enemies in range are frozen in place for 10 sec. On PvP, the time an enemy is frozen is nerfed to 4 sec. Cooldown-17 sec.

Passive-Chronological Instability:
Boosts Deftone own movement speed by 20%, but will slow enemies AND allies by 25% within 15 m. of her. Overdrive-increases movement at 40% and does not slow allies, but gives the same effect.

Note-
Her name is a referance to the band Deftones.
Last edited by Prismod on Tue Sep 13, 2011 1:37 pm, edited 21 times in total.
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Re: New Hero Ideas!

Postby stevenm2727 » Sat Jun 04, 2011 1:14 pm

Prismod wrote:Unique-Time Lapse


Vex already has an ability called Time Lapse.
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Re: New Hero Ideas!

Postby irrational31415 » Sat Jun 04, 2011 6:00 pm

ALT-F4, Automated Laser Turret- Fiend class 4
Cyber Tempest from Infinity

Bio: The Elite form of the Laser Unit before the Darkspore got to them, ALT-F4 mined rapidly due to the dual lasers but he was only a prototype and was deemed unfit for defense of the mines where he worked. Then Suzu heard of the fact his AI was higher then the other Laser Units and was taken to Suzu's lair where he was given Jamming Devices, slightly more powerful lasers and a slight upgrade to his AI. As soon as he returned to the mines where he worked, he realized something was wrong, his fellow Laser Units had turned on their basic subroutines and were attacking those who maintained them. Knowing nothing but mining and the wish for combat, ALT-F4 planted his feet and began firing until only one of his fellow Laser Units remained upon which he turned away and layed waste to many Darkspore whom assaulted the mines

Image:Image
1st: Laser Fire- Fires a pair of lasers at the enemy medium range

Unique: Turret Form- sends spikes into ground to root self in place, but is given a 50% bonus to damage, dodge and resist to allies around in an eight meter area

Variant: Alpha-Zetawatt Beam, Beta-Omnishield, Gamma-Charged Strike, Delta-Proximity Mine

Squad:Charged Blast-Fires a powerful laser that deals a large amount of damage and strips an enemy of a small portion of their critical protection

Passive:Interference- Enemies detection range is reduced to 50% of normal and homing doesn't work
Overdrive: detection range is at 25% and homing shots target the firer
Beta Tester
Image
Sig by Ghostofillusion
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Re: New Hero Ideas!

Postby Chilbla1n » Fri Jun 10, 2011 11:49 pm

Just going to come up with some heroes from genesi in the New Genesis Ideas thread.

Schist, the Unmoving Boulder
Type: Sentinel
Genesis: Terra

Bio: Despite the best efforts of its leaders, Berylion was at the lowest it had been for years before the Darkspore invasion. Massive, region-spreading gangs were operating efficiently and if you weren't involved in gang activity then you were considered a target.

It is widely believed that the collapse of Berylion's civilization reared its head due to the appearance of Schist. A cruel and unforgiving character, his reign of terror and oppression quickly formed one of the largest gangs to ever have roamed Berylion in three weeks. Counter-gangs were formed in an attempt to take him down but quickly became just as corrupted, if not worse than Schist's gang, now known as "Fissure".

Schist himself had been living the high life, rolling in wealth, able to get anything he desired... until the Darkspore descended upon Berylion. Each gang fought hard against the Darkspore, but because they were clunky and uncooridnated each gang steadily fell to the Darkspore. For the first time in what seemed like his whole life, Schist felt threatened. He was steadily losing territory and the Darkspore were quickly moving to his hideout.

And in what seemed like a destined twist of fate, that's exactly what happened. The Darkspore fell upon the hideout of Schist in a fell swoop. There wasn't any contest in the fight, as the demoralized and defeatist gang succumbed to Darkspore in a matter of three hours, strangely fitting with Schist's conquest of almost a quarter of the entire planet in a similar timespan.

Schist was forced to flee for his life. His gang, all but destroyed; His hideout, ravaged; and his power, lost. His only posession was a crude rock mallet which he used to survive in the wastelands of Berylion's lowlands.

And that's when he found it. After a long day's march, Schist was so exhausted he flopped to the ground. However, the ground gave way, and he found himself inside one cache of information on genetic hero creation. Unable to read any of the data that was in the cache, Schist fiddled around with the technology until he made the most fortunate mistake of his life: wandering into a chamber. The chamber slammed shut behind him and he was zapped with a high-power laser. Emerging rejuvenated, Schist exited the laboratory.

The next day he was encircled by a group of Darkspore who had surrounded him while he was asleep. Seeing no option other than to fight, Schist fought. And he cut through the Darkspore like scissors through paper. Tearing up the ground itself just to rearrange it into a deadly killing field for his foes, legions of Darkspore fell beneath his mallet before they finally retreated, leaving Schist alone in a wasteland.

Schist was only slowly putting together what happened. He did not know about Crogenitor Sphalron, and therefore did not know about his caches. He also didn't know what he was going to with himself once the planet returned to normal, but he was content with that, knowing that the planet would not be safe until the Darkspore threat had been destroyed.

Appearance:Schist's torso strongly resembles the torso of a Hunchback. He has two sets of legs, one on his lower torso and the other on the middle. His arms sit on his upper torso, and he holds his mallet in his right hand. His face is short and wide, with his eyes far apart.
Alpha: Schist in his Alpha variant is mostly covered in rock, with very little of his skin visible. Beneath the slits in his rocky skin is a pale brown substance that looks like Quicksand. In this form he is coloured a warm gray, and in spots he's almost a khaki colour. Has very bulky arms and legs. Looks like a boulder.
Beta:Covered in shiny crystals, Schist has a slightly larger torso with smaller arms. More of his skin is visible in Beta. At certain points in his skin, a jade green substance can be seen flowing. His colour varies from Dark to Light Green. Has a lot of crystalline-looking objects on him.
Gamma:In this form, Schist is a dark brown colour, with many menacing spikes running through his arms and legs. His face is completely covered, and between his skin you can see very faint traces of a lava-like substance. In this form Schist has a smaller torso, but has larger arms and legs.
Delta:For his last form, Schist has white veins that flow through his skin, but they only appear if you decal him as such. His face is longer than the other variants and it's also smaller, with smaller eyes to match. His legs are slightly smaller and his torso and arms are slightly larger. He looks like Marble in this stage. Has multiple armor plates running down his back.
Weapon:Crush Mallet- This mallet has a head of rough-looking stone and a metallic body. On the head of the mallet there are lumps that are fairly large.

Abilities:
Basic Attack: Stone Crush- Schist lets loose with his hammer, sweeping left, right, and down for 7-12 damage. After 3 consecutive attacks, Schist sweeps the immediate vicinity around him, doing 2 ticks of 8-14 damage and knocking each enemy back on the second tick. Has a slow attack speed. 0.3 second cooldown.

Unique Ability: Rock Wrecker- Schist drives his mallet so hard into the ground that a pillar of stone erupts from the ground in front of him, dealing 14-18 damage and taunting any enemy that was hit. 10 second cooldown.

Variant Abilities
Alpha: Protrusion- Schist channels for 1 second, after which 8 rock pillars burst from the ground circling Schist, after which more rock pillars erupt, gradually moving away from Schist until a pillar hits an enemy or a wall, at which point that line of pillars stops. Each pillar does 6-22 damage. 12 second cooldown.
Beta: Crystal Spread- Schist shoots 8 crystals in front of him in a cone, like a shotgun. Each crystal does 4-14 damage and has a chance to daze the foe. An enemy may be hit by more than one crystal. 7 second cooldown.
Gamma: Stone Phalanx- Schist roars, covering himself and all allies within 12m in a shield of energized stone, reducing damage taken by 15% for 15 seconds. 25 second cooldown.
Delta: Fissure- Schist stomps, damaging any enemies within 12m for 12-20 damage, with a chance of stunning each target affected. 15 second cooldown.

Squad Ability: Churning Earth- A wave of earth expands around Schist until reaching a radius of 15m. Any enemy caught by the wave will take 2 ticks of 2-16 damage, with each tick having a small chance to root the target for 3 seconds.

Modifiers:
Enemies are rooted for 5 seconds (Sasir's)
Enemies take 4-18 damage, but aren't rooted (Dolotin's)

Passive Ability Survivor- Schist gains 2 percent damage reduction for every percent of health under 50 he has lost, up to a maximum cap of 20% damage reduction.

_______________________

If it's overpowered, please tell me and I'll try to see if I can't balance him out a bit more. Thanks for reading! Next up, a Gale Genesis hero. Well, tomorrow that is, I'm tired as hell right now.
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Re: New Hero Ideas!

Postby Prismod » Sat Jun 11, 2011 10:11 am

Iveld the Nightmarish Prowler
Type: Ravager
Genesis: Necro

Bio: One of Sird's many victims, Eveld was emotionally disturbed greatly by an unknown crime the sociopath had done to her while she was studying the Nocturna lifeforms as an assistant scientist. Seeing her struggle in insanity, Crogenitor Ingto saw a chance to cause even more suffering. Ingto kidnapped the disturbed student to do horrific experiments to her. Eveld spent ten hellish years receiving painful surgeries, intense necrogenetic transfections, and immense torture from her kidnapper. Ten years of boiling hatred, anguish, and sorrow sent the horrifically mutated Eveld into blood lust one day, causing her to attack the Crogenitor and deal gruesome wounds to him. Escaping her prison, Eveld still didn't feel any less hate filled and took it out on any living thing 5 meters of her. This intense hostility had her infamously known by all beings, Darkspore or not, as the Nightmarish Prowler.

Appearance: She is a very tall and gangly humanoid, at 6'6 ft., with deathly pale skin. Wears something like a sleeveless white jacket, a black and white tie, and a torn short skirt; overall appears to be wearing a private school uniform.

Has four arms, with the upper pair being longer and larger. Right arm stops at the elbow and the rest is a dark inky whip, left hand is fairly large and has very long clawed fingers, 3 fingers and a thumb. Lower pair of arms tear through the shirt and are nowhere near as long and gangly as the upper pair, but are still skinny and bony looking.

Unlike most tall humanoids, her height is not primarily made in leg length, instead it's mostly in her long skinny torso, though her legs still are a little long and skinny. Three clawed feet, left leg is knock-kneed and a chunk of the flesh in the left calf is missing.

Face is humanoid, but lacks a nose and instead has a nose hole like a skeleton, long worm-like tongue sticks out of the mouth of grinning sharp teeth. Right eye is just a swirly sign and the left lacks a pupil, both have dark circles under them. She has long black hair that is rather messy and a little scruffy.

Weapon: The Dark Whip, it is in place of her right arm and forearm, connects at the elbow. It is very long and skinny, ending in a large mace of spikes. The whole whip is an inky rich black coloration.


Stats(Alpha):
Health-205
Power-120
Strength-11
Dexterity-22
Mind-17
Critical Hit Rating-192
Dodge Rating-280
Resist Rating-150

Abilities:

Basic-Dark Whip:
Hits with her whip and slashes with her claws for 5-11 physical damage with a melee range of 7 m. On the 6th and final strike of the combo she slams down with her whip for a 20 m. range and 1 m. spread, dealing 11-22 physical damage to all in the spread, supressing them for 4 sec. as well. Cooldown-.3 sec.

Unique-Tangling Panic:
Uses the whip to hit a targeted enemy with a maximum distance of 25 m. dealing 15 physical damage and then the whip will jump to 10 other enemies within 25 m. of the first one hit for the same damage. Will then pull the whip back to herself for 15 physical damage on each enemy with a 15% increase in dealing critical hits and any surviving enemies inflicted with fear/terrified for 5 sec. Cooldown-12 sec.

Variant: Alpha-Affliction Bolt, Beta-Phantom Charge, Gamma-Soul Link, Delta-Lifeforce Siphon.

Squad-Demonic Laugh:
The hero laughs evily, creating an AOE range of 20 m. around caster. Will induce all at once fear for 4 sec., supression for 6 sec., and enemy damage reduction of 55% for 10 sec. Cooldown-20 sec.

Passive-Insanity:
Eveld's own insanity will sometimes put her into a rage every 15 sec. that increases damage by 15%, hastes her by 25%, but makes it easier for enemies to dodge her physical attacks by 25%. These effects last for 5 sec. Overdrive, damage increase of 45%, haste of 30%, but enemies able to dodge more easily is not present.
Last edited by Prismod on Thu Sep 15, 2011 1:51 pm, edited 19 times in total.
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