Garm the Singularity Bomber
Bio: In kinder times on Zelem's Nexus, Garm Units enforced the law and protected the inhabitants of the Nexus after its many races united. Created by Zelem and manufactured by his workforce, these powerful unmanned gunships ensured that no wars ever broke out, quickly laying waste to both conflicting armies until both sides gave up out of sheer lack of willpower.
In time, as more advancements in Quantum Genesis were made, Garm Units grew obsolete as an increasingly large number of Quantum Heroes were employed in law enforcement and peacekeeping missions. It was the exact opposite of the Garm Unit's initial purpose- As unemployment rose, the need for any kind of unmanned units gave way to the need for jobs. Robotic assembly lines gave way to eager workers, and unmanned armies were replaced by willing volunteers. In time, nearly all Garm Units were scrapped for their materials, and the remaining few were locked away.
When Zelem's Nexus came under attack, the first to defend it were Zelem and his Quantum Hero Army. Faster than anyone could have imagined, they were all slaughtered. In terror, "non-heroes" took up arms against the Darkspore, only to be cut down without mercy or turned against their own people. In desperation, the surviving leadership on the Nexus reactivated the old Garm Units and sent them against the Darkspore. They watched hopelessly as they, too, were destroyed.
All but one.
A lone Garm Unit, its left wing fragmented and its engines all but destroyed, pressed onwards against all odds, bombing hundreds of Darkspore into oblivion and sending them fleeing in panic. Whereas its brethren had fallen without firing a single shot, this crippled machine fought with the determination of a victorious rebellion. In time, however, it too fell to the Darkspore, caught in a massive alternate-universe singularity lobbed by Polaris himself. Victorious, the Darkspore army turned to the rest of the Nexus. All hope seemed to be lost.
Yet before they had an opportunity to take the last of the Nexus's strongholds, they were then taken by surprise by a volley of smaller singularities from behind. Through hundreds of years across multiple alternate realities, the Garm Unit had developed into a peerless Quantum supersoldier, ripping his way through time and space until he arrived back at his starting point. The machine tore into the Darkspore forces with singularity warheads and pulsar fire, remembering full well how his journey had started- at the hands of Darkspore. He fell upon them with impossible fury, and Darkspore blood ran thick across the Nexus.
Over his many exploits, the emotional inhibitor that prevented Garm from feeling emotion and developing free will had gradually died away. Yet the Singularity Bomber still had only one thing on his mind:
"Destroy, destroy, DESTROY!"
Appearance: Similar to this:
But much darker in color, and with blue, glowing cracks spiderwebbing through his body.
Weapon: Spread Pulsar: The two large weapon pods that make up his arms.
[Basic attack] Burst Barrage - 3-8 damage - 0.3 second cooldown - no drain: Fires a spread-burst of energy rounds in a 5m-wide cone. 25% chance of locking a target in place for 2 seconds. Has an outstanding range of 30 m, but does more damage at close range due to its shotgun-like nature.
(Combined with Garm's passive, the mechanic is similar to the spread-fire upgrade on many top-down shooters of old.)
[1st ability] Bombing Run - 15-40 damage - 5 second cooldown - 30 energy: Blinks out of existence for 2 seconds, then flies over the targeted point and carpet-bombs the target point in a 15m long line. All eight explosions have a 25% chance of locking a target in place for 2 seconds. Garm lands where he began the attack.
[variant ability] All Quantum Variant Abilities.
Alpha: Celestial Comet
Beta: Shooting Star
Gamma: Time Bubble
Delta: Dimensional Rift
[squad ability] Inverted Assault - 30-45 damage - 25 energy - 8 second cooldown: Sends all rooted, slowed or immobile enemies flying 10m in random directions, dealing 30-45 damage each. (Fantastic synergy with Sage's briars, and also combos well with his other abilities.)
[passive ability] Airborne: Can use attacks while moving, but at 50% speed. 2% energy is used per second while the player is using the arrow keys to strafe. Overdrive: Can use attacks and abilities at normal speed while moving at 75% speed. 1% energy is used per second.
(Control is determined with the arrow or WASD keys. Otherwise, his controls are normal. Clunky, but sets him far apart from other heroes. It should be noticed that while using his passive, Garm is facing one direction until "normal hero" controls are used again. Therefore, he can be flanked.)
Overview: Fragile, but moves quickly and SHATTERS THE MINDS OF HIS OPPONENTS. It's like putting Xevious into Darkspore. Tear em' up! Watch out for the energy used up by Airborne, though. It might be best to avoid relying too heavily on it. Airborne's main purpose is to strafe projectiles and offer Garm something no other hero has.