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[Archived] New Hero Ideas I! (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas!

Postby popohad » Thu Apr 28, 2011 11:10 am

@kurliew
For your enjoyment and entertainment... THE LUGGAGE!

The Luggage
The sapient pearwood destroyer
Bio 
Sentinel 

Appearance: looks sorta like a suitcase, but with hundreds of tiny legs on the bottom. When it is being aggressive the inside of the lid has shark teeth in it, on the top and bottom, although if it's master is opening it there are no teeth. The suitcase has brass clasps and the feet are either made of bronze or brass, I can't remember. The feet are knobbly and wrinkled, as a result of being soaked in the blood of it's enemies for so long. 

Backstory: the luggage was enjoying a peaceful day with it's master Rincewind, a normally unheard of thing. When suddenly, darkspore burst from the bushes to attack Rincewind. He sighed, and said "well that was stupid." ten seconds later not a single darkspore remained, and quite ominously, the luggage moved slowly, as if full, for a couple of minutes. 


Basic attack: full case tackle. The Luggage throws itself at target darkspore. Quite hard. Deals 9-13 physical DMG with a 12% chance to stun the target for 3 seconds. 



Signature ability: chomp. The Luggage opens it lid and closes it.... And then there are no more darkspore in front of it. Deals 27-32 physical DMG in a small area in front of the Luggage. Small cooldown 
Low power cost
If the Luggage kills a darkspore with this attack, it eats them, dealing 12% of the max health of the darkspore to the Luggage ( this damage cannot exceed 45%  of the max health of the luggage.) because, well, the darkspore are poison. After being damaged by the darkspore poison  
Three times it gets used to the toxic nature. After it becomes used to the poison, eating darkspore heals the Luggage by 30% of the max health of the killed darkspore. 

Variant abilities:

Alpha: stomp. Stomps on the cursor dealing 28-34 physical DMG in an area. 

Beta. "stare". The Luggage stares with eyes it does not have. Deals 32-36 damage that cannot be resisted or dodged to a single darkspore, and stunning it for 4 seconds. With diminishing returns for elites and bosses

Gamma: stampede. The Luggage's legs grow taller, enabling him to run over hordes of enemies. For 15 seconds the Luggage's legs grow, running over darkspore deals 2-5 physical DMG. This damage is applied 4 times a second for enemies under the Luggage. the Luggage cannot use it's signature Ability while in this form. 

Delta: silent hunger. The Luggage's menacing aura comes to life. Fearing enemies in a wide radius around it. 

Squad ability: wash and dry. The luggage washes and dries the target ally, healing 70 health and erasing negative status effects. This healing is applied over 3 seconds. The targeted ally cannot act or be damaged while being healed. This ability can also be cast on the Luggage. 

Passive: menacing aura. Reduces damage dealt to the luggage by 7%
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Re: New Hero Ideas!

Postby kurliew » Thu Apr 28, 2011 1:47 pm

popohad wrote: "stare". The Luggage stares with eyes it does not have. Deals 32-36 damage that cannot be resisted or dodged to a single darkspore, and stunning it for 4 seconds. With diminishing returns for elites and bosses


Lol my favourite one :p
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Re: New Hero Ideas!

Postby popohad » Thu Apr 28, 2011 3:40 pm

Either that one or the trample one Is my favorite. And btw your quote didn't work
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Re: New Hero Ideas!

Postby kurliew » Fri Apr 29, 2011 12:11 am

fixed
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Re: New Hero Ideas!

Postby Tanadin » Sat Apr 30, 2011 10:30 am

Cavalier639 wrote:Tanadin, if you do not spot on Dungeon Keepers you're character will be removed. I'm removing those who've quit.
Plasma Sentinel, Quantum Tempest, Necro Ravager forthcoming!


Okay. I can't keep up, anuways. To many RPs...may rejoin later, if that's okay.
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Re: New Hero Ideas!

Postby Cavalier639 » Sat Apr 30, 2011 11:50 am

Tanadin wrote:
Cavalier639 wrote:Tanadin, if you do not spot on Dungeon Keepers you're character will be removed. I'm removing those who've quit.
Plasma Sentinel, Quantum Tempest, Necro Ravager forthcoming!


Okay. I can't keep up, anuways. To many RPs...may rejoin later, if that's okay.

Certainly you may. Thanks for your cooperation. :)
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Re: New Hero Ideas!

Postby Bzhuan » Sun May 01, 2011 10:02 pm

I dunno if we can still post these in here, but Imma do one anyway (mostly to show off the darkspore parts in spore mod that Davo and I created together, found here: http://www.sporebase.com/forum/index.php?topic=4635.0).

Crepuskill the Highroller
Necro Tempest from Infinity

Appearance:
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Base Stats:
Health: 145
Power: 300
Str: 25
Dex: 10
Mind: 25
Crit: 100
Dodge: 125
Resist: 300

Abilities:
Normal:
Doubler: shoots two slow-moving projectiles in the same direction
Dmg 5-7 per projectile
1.
Outtake: leaves itself with 10% of health left, and the damage done to itself is dealt on all enemies in a 20 yard radius. If crepuskill has less than 10% of health left, nothing happens.
Variant:
Alpha=Lifeforce siphon
Beta=Phantom Charge
Delta=Affliction Bolt
Gamma=Soul link

Squad: Energy Bend: Uses 5% of current health plus 25% of the health of the target and adds that amount into your power reserves

Backstory:
Crepuskill used to own Infinity's only casino, bout back when that was still there, he was called Creepur. Owning a casino, Creepur got much money from people who lost bets and things like that. Using this money, Creepur bought thousands and thousands of random things, in those things, a mutation agent.

One day, while rummaging through his junk that was stored in a warehouse on the cliffs of infinity, also where his casino was built (and still running fine), he heard yelling and roaring from outside. right then, he picked up a spare diamond slab, only to find the mutation agent that he accidentally bought, which puffed right in his face with the unstable E-DNA. He instantly mutated into a darkspore, and walked outside the warehouse to find that all of the people in his casino were also transformed into darkspore.

Then, a being, seemingly made of refined golden metal, walked into the casino. He saw that the casino was filled with mutants, so using his genetic heroes, quickly destroyed the building's inhabitants, along with parts of the casino itself, seeing that the ceiling was caving in, Creepur used his last remaining power to chase after the golden being. Using a broken appendage, he reached toward the being, that we now call a crogenitor, with his broken appendages, to try and wound him before he dies, and maybe take peices of his golden armor to later make money out of.

The crogenitor, however, saw this as an act of repentance, and beamed Creepur up to his ship with him. The crogenitor ran experiments on him and healed his wounds, somehow extracted the e-dna that was damaging Creepur's brain. The crogenitor's e-dna extractor exploded quite violently, however, due to the fact that the e-dna damaged it fatally. The crogenitor died in the process. Creepur then Changed his name into Crepuskill, gathered himself weapons, and sought out to destroy all darkspore in order to repay the crogenitor.
Last edited by Bzhuan on Mon May 02, 2011 5:35 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby WebCYH » Mon May 02, 2011 4:42 pm

[Xenus, the Unknown]
Type:[ravager]
Genesis:[???]

Bio:
No one knows very much about the mysterious creature known as Xenus. The name was mentioned in some strange crogenitor files that were discovered on Scaldron. Some say that Xenus was the result of a crogenitor experiment to create the ultimate genetic hero. Others say that he was an ancient creature from a faraway planet. However, one thing is certain: Xenus was extremely dangerous and powerful. The crogenitor files say that Voidrus was first seen on Cryos. According to these files, Xenus nearly destroyed the planet. The crogenitor files also say that Xenus was later found on Nocturna, Infinity, and Verdanth. The last place where Xenus was seen was Zelem's Nexus, where he supposedly disappeared into the Black hole that was at the center of the Nexus. No one has ever seen Xenus ever since.
When the darkspore invaded, many reports of Xenus started to appear again. Witnesses said that Xenus destroyed all the darkspore in the area before disappearing into thin air. When the Corrupter heard of this, he sent a massive horde of darkspore to find and kill Xenus. The horde never returned... and Xenus had also disappeared.
Many years later, a corgenitor named Solius saw a strange being fighting darkspore on Verdanth. After all the darkspore were dead, Solius approached the being and asked it what it's name was. The being did not answer. When Solius asked the creature to join the fight against the darkspore and become a genetic hero, the creature simply nodded, then it disappeared. Several days later, almost half of the Corrupter's army had been mysteriously killed.
-----------------------------------------

Appearance:[Xenus is a bipedal creature that is almost entirely black. The body is smooth and featureless. Xenus has four eyes that glow white and he also has a vaguely amphibion-like head.Xenus' right hand is different from his left. This hand is claw-shaped and it glows white.]
Weapon:[Xenus' glowing right hand]

ABILITIES-----------------------------

[Basic attack -Omni Slash: Xenus rapidly slashes the target 5 times in one second. Each slash deals 1-2 energy damage. If Xenus' genesis types is:
Plasma -has chance of burning
Bio -has chance of poisoning
Cyber -stuns target for two seconds
Quantum -slows target
Necro -has chance of cursing target]

[1st ability -Genesis Shift: Xenus randomly shifts his genesis type. There is an equal chance to get any genesis type.]

[variant ability -Omni Variation: Xenus randomly uses any variant ability all five genesis types.]

[squad ability -Omnipulse: lauches a circular pulse wave that stuns, slows, dazes, and roots all enemies within it's range for one second.]

[passive ability -Unknown: If Xenus stands still for ten seconds without being attacked, he turns invisible. Moving or attacking will break the invisibility.]

NOTE: Xenus is very hard to unlock, and he only has one varient.
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Re: New Hero Ideas!

Postby Cavalier639 » Wed May 04, 2011 4:02 pm

How's this 'un?

Cipher, the Penitent Executioner
Type: Ravager
Genesis: Cyber

Bio: Cipher had forgotten his very beginning. That went with the rest that was split from him by the killing. Death was his job. Very few soldiers from massive battles were important or lightly-enough wounded to qualify for healing, but the lives of the seriously wounded couldn't just be forgotten. So it was Cipher's job, after a battle (Which he might have partaken in) to sweep them away, to kill them and end their pleas and pain. Many tried to convince the lupine executioner that what was happening was, in fact, good. Those that died were spared living in agony. And yet, Cipher couldn't forget. Their penetrating, betrayed look when he finished them eternally haunted him.

It wasn't so bad at first, but the Darkspore change his life like they had so many others. Suddenly, so many were wounded and dying. Cipher made the fatal mistake of prowling the casualties on the battlefield. Unbeknown to the executioner, the virus took control of the wounded. Suddenly, wounded soldiers and Darkspore were on their feet and rushing towards him. Though he gave a valiant effort, Cipher was torn to pieces.

All wasn't lost, though. Suzu found the half of him that remained and rebuilt him. Before Cipher awoke, the Crogenator was gone. Reinvigorated and mended by Suzu's powerful cybernetics, the Penitent Executioner returned to the battlefields as a slaughterer of the Darkspore.
Characteristics-------------------------------------------------

Appearance: Lupine (Wolflike) in appearance. Rather than paws, Cipher had reptilian-looking clawfeet. His coarse fur is medium gray, but only on his front half. His entire back half is made of black rubber implanted with yellow and blue circuits. Cipher's tail is more like a fished and circle-shaped to help when running at high-speeds. Other cybernetic enhancements adorn him, such as a forest of needle-shaped lightening rods instead of a furry mane and a metal lower jaws. The lower jaw looks very real and would be easily mistaken for a real jaw except that its chrome in color. Cipher walks with a loping gait. Beta Variant has metallic bronze plating instead of rubber and implants, a scorpion-like tail tipped with a circular contraption, and a visor. Gamma Variant has more fur, the fur is creamy-colored, and robot's head, like Goliath. Delta is lankier and more coyote in design, with distinctive coat markings. The cybernetics now look like a complicated device, complete with power cells, wires, and transistors.
Weapon: Articulated Maw- the metal lower jaw where Cipher's real one used to be. It has visible sharp teeth and can close with crushing, severing force.

ABILITIES--------------------------------------------------------
Basic Attack: Cruel Lunge- A biting attack. There are no damage or effect differences, but the first attack hooks to the right, the second to the left, the third leaping, and the forth a plain forward lunge. Each attack carries Cipher forward a bit, until he encounters resistance such as a wall or an enemy. All do 6-12 physical dmg.

Unique Ability:
Ardent Rush- Cipher rushes forward, adopting a static aura in the same time. For three seconds Cipher's movement speed (Parts only- no catalyst bonuses are taken into account) is doubled and he adopts a sprinting gait as well as slower turning speed. For the time the ability is active Cipher is invulnerable to damage. Any foes Cipher hits are hurt a bit and shocked for three seconds. This may seem overpowered in PVP, but Cipher might have difficulty reaching his shocked foe before the time expires.

Variant Abilities:
Alpha- Omni Shield
Beta- Charged Fist
Gamma- Proximity Mine
Delta- Zetawatt Beam

Squad Ability: Dynamic Shockball- Upon activation, a sphere of crackling electricity will form, created from hyper-energized electrons of the air. The sphere will follow the cursor slowly for up to six seconds and damages all enemies that it passes through in that time for 10-12 energy dmg. It can only damage each foe once. One a point has been clicked on, the shockball will speed to that area and detonate. If targeted on a foe, it will cause moderate vulnerability for the next five seconds. Note: caster is vulnerable in this time.

Passive Ability: Executioner's Bloodlust- After every kill, Cipher's attack speed increases by 20% for two seconds. it is stack-able up to two times. This ability is especially useful in Overdrive and in combination with abilities that can kill several enemies at once, such as Arc Weld.
Last edited by Cavalier639 on Mon Jul 18, 2011 7:18 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby KB4422 » Wed May 04, 2011 10:55 pm

kurliew wrote:KB, are you active? I havent seen you post here for quite some time

If not, can I please use the 'fallen angel' title?


kurliew yes, you can take the title : D
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Re: New Hero Ideas!

Postby KB4422 » Wed May 04, 2011 11:51 pm

Izar - The Piromaniac Delinquent

Type: Tempest
Genesis: Plasma
Gender: Male
Planet: Cryos

Bio:

A recognized homicidal from Cryos. Before the Darkspore invaded, he had killed a various emperors of the planet and many soldiers just to satisfy their thirst for blood. But he had a special way of killing, he commanded suicide terrorists or minions to explode their homes or barracks.

Already he had formed a little terrorist group under the shadows of Cryos, and went to attack a city. But to reach the city, this was devastated by a much greater risk to them, Darkspore...

All vandals died by fighting against the dark threat, except the leader, Izar, which had escaped but he had been hurt. Izar began to crawl while his wounds bleeding, until he "died". The Crogenitor Ptyron found him in a pool of blood, and gave him a little bit of his life force to revive him.

When Izar awoke, he felt a great inner strength, but he knew it was not enough to confront Darkspore, so he returned to their base and changed his arm into a blaster which fired their favorite weapons, explosives.

Now, he enjoy killing mutants and see their suffering while insides explode... A paradise...

Appearance:

He has a reptilian appearance with two arms and two legs, a slightly scrawny. Has the left arm with a blaster which shoots small explosives. Possesses a breastplate with various orifices through which emits ammonium. His colors vary depending on the variant: Alpha (Orange), Beta (Dark Red), Gamma (Gray) and Delta (Black).

Weapon:
The Nitro-Cannon is his weapon. Create various and diverse explosives with nitroglycerine in less than a second, with fast performance.

Abilities:

Nitro Blasting (Basic Ability)

Description: Izar shoots a small bomb, this goes in a direct line. When you reach the objective this explodes within a radius of 1 meter. This bomb is weak (4-6 physical damage), but can be released every one and ½ seconds. If the bomb is thrown more than five times in a single objective the blaster shoots a bomb that causes double damage (8-10 physical damage).

Power Cost: 0

Dina-mite (Special Ability)

Description: Izar summons one medium sized creatures called Dina-mite. These creatures looks like arachnids (mites). The special ability of these, is to target the opponent and exploit (dying) in a range of 2 meters. The explosion causes a physical damage of 15-18. The explosion did not damage allies or the user.

Power Cost: 25

Suicide Detonation (Squad Ability)

Description: Izar overheats his blaster, explodes in a radius of 5 meters, severely damaging all enemies that are in that area resulted in physical damage to 25-30. But the damage has a cost, because Izar also receives a damage of 10-13.

Power Cost: 28

Assassin Presence (Passive Ability)

Description: Izar has an aura that intimidates the minions that attack, and attacks toward reduced by 70%. The attacks of the Lieutenants are reduced 10%.

Power Cost: 0

Overdrive

The speed of the hero and the Dina-Mites increases by 30%, plus the damage to the hero attacks increases by 20%.

Variant Abilities

Alpha: Meteor Strike (Zrin)
Beta: Flame Surge (Krel)
Gamma: Webbed Lightning (Lumin)
Delta: Electron Sphere (Blitz)
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Re: New Hero Ideas!

Postby kurliew » Thu May 05, 2011 3:36 am

OH I FOUND MY PHONE SO I CAN POST OBSIDIAN!!!

but im working on:
Abaddon, The Fallen Angel-Who is either a quantum or necro sentinel
something, the something-Who is a grox cyber sentry (cos i feel like it)
Perun, The Fireborn Knight-who i need to write a bio for
Surtur, the Cripple of Syrot-I just realised how crap this quantum tempest is...Reworking

And i need to revolutionize Obsidian, who was made ages ago... like on page 4ish
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Re: New Hero Ideas!

Postby Chilbla1n » Thu May 05, 2011 11:33 am

Kharon, the Shifting Soldier
Type: Ravager
Genesis: Necro

Bio: Kharon and his tribe lived upon the peaks of the Twilight Summit, living in caves so as to not draw attention to their presence. When the Nocturni Legion fell upon the other civilizations around the mountains, Kharon's clan went unnoticed. The tribe, possessed with the idea that their location was safe as long as they didn't reveal themselves, let their defenses rot in obsolescence and focused on other aspects of life such as ritual and culture.

Then, the Darkspore fell upon Nocturna. As they watched the Nocturni Legion die out, they assumed that they would be safe, like how they were safe from the Nocturni Eternals.

They were, of course, wrong. Not realizing that the Darkspore's goal was to engulf the entire planet, Kharon and his clan continued their business until they were breached by the Darkspore threat. The resulting battle was bloody and one-sided. Whole squads of the clan were butchered in seconds by the vastly superior Darkspore. The remnants of what was once a great tribe did what they could do: run.

Kharon found himself tearing down the mountain trails double-time, attempting to run from the Darkspore. Then, caught by a Darkspore ambush, Kharon was brutally beaten and thrown off the edge of a cliff. But then he got lucky. Kharon, rolling down the cliff, hanging on by one last thread to life, landed right in front of Crogenitor Ingto.

When Kharon woke up, he had discovered he had changed. Fueled by necrotic energies, and being able to cross the line between life and undeath, he faced the Darkspore head-on. He cut swathes through the Darkspore horde, earning his title of "The Shifting Soldier".

Appearance: Vaguely human in shape, Kharon looks like a hunchbacked human figure with a third arm protruding from his back. He is lightly armoured at his shoulders and kneecaps and he wears an armored "skirt" around his waist. In his right arm, he holds a Halberd that he uses as his primary weapon. His limbs are somewhat muscular while his main body is somewhat emaciated. He is slightly taller than Krel, not counting the third arm. His third arm hangs just above his head. His Alpha Variant has purple coloured limbs and a gray body. His Beta variant has an enlarged head and the limbs are less muscular. His colour is more of a dark indigo. His Gamma variant is a lighter gray and has light indigo limbs, and his liimbs are skeletonized. His Delta Variant has a red torso and black limbs, with the limbs now being smaller and the torso being larger. His Delta and Beta variants lack the armor skirt, and his Gamma variant also has a plate of armor on his chest.
Weapon: Soulforged Halberd- A polearm that he uses to strike in melee. The base is metallic, and the blades are all made of purple necrotic energy (IE Goliath's Sword but purple). The axe blade is much larger than on a normal Halberd.

ABILITIES:
Basic Attack: Mortal Gash- Kharon rips through his target with a gruesome cleave and then attacks with a follow-up. The initial attack does 12-17 damage, the subsequent attack does 3-7 damage, the attack after that does 12-17, etc.

Unique Ability: Realm Shift- Kharon shifts into the realm of the dead for 10 seconds or until he attempts to attack. During this period he is invincible, but he can only affect himself until he exits the realm. Enemies will continue to attack Kharon during this time.

Variant Abilities
Alpha: Soul Link
Beta: Lifeforce Siphon
Gamma: Phantom Charge
Delta: Affliction Bolt

Squad Ability: Zombify- Kharon reanimates one dead minion nearby him, enslaving him to his will. The minion loses any special ability it might have had, retaining only its basic attack. The minion will stick around for 30 seconds or until it is killed. The minion does slightly more damage than normal.

Passive Ability: Nether Conduit- For every enemy that dies near Kharon, he gains 2-10 health.
Overdrive: For every enemy that dies nearby, Kharon gains 10-20 health.

-------------

This is my first concept for a hero, what do you think of it? I think it's fairly good for a hero, but it might be a little overpowered.
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Re: New Hero Ideas!

Postby Cavalier639 » Thu May 05, 2011 1:33 pm

It looks perfectly good to me. :)
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Re: New Hero Ideas!

Postby AtimZarr » Fri May 06, 2011 11:48 am

Name: Carzon the Devourer

Necro Sentinel

Gender: Male

Homeworld: Nocturna

Weapon: Teeth

Initial Occupation: Torturer

Initial Appearance: A bulky skeletal creature with glowing red eyes.

Backstory:

Carzon was one of the many nameless creatures that lived on Nocturna. Before becoming slaves of the Nocturni Legion, Carzon and the rest of his species lived in the forest, hunting anyone. They devoured their enemies and left nothing behind. Soon, the Nocturni Legion captured the nameless species and made them into torturers to anyone that disobeyed the Legion. When the Darkspore invaded Nocturna, Carzon captured and tortured a lone Darkspore. Drinking its blood caused Carzon to go insane and increase his strength tremendously. Soon, Carzon drank all of its blood and was able to fight the E-DNA corruption, but at a cost. Carzon began to change appearance and become much more savage than usual. Overwhelming with power, Carzon was able to escape the Nocturni Legion and hunt for more Darkspore.

Abilities:

Bite: Bites the target, dealing damage and causes a bleed effect.

Devour: Devours a corpse of a slain Darkspore, regenerating health and increasing damage. Can stack up to 5 times.

Squad Ability:

Corpse Explode: Uses necrotic magic to explode a nearby corpse, dealing AoE damage to all nearby enemies of the corpse.

Passive:

Bloodthirsty: Attacks causes Carzon to restore health based on a small percent of damage dealt.


That is my take at it
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Re: New Hero Ideas!

Postby kurliew » Sat May 07, 2011 8:13 pm

corpse explode? lol
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Re: New Hero Ideas!

Postby WebCYH » Sun May 08, 2011 8:22 am

AtimZarr wrote:Name: Carzon the Devourer

Necro Sentinel

Gender: Male

Homeworld: Nocturna

Weapon: Teeth

Initial Occupation: Torturer

Initial Appearance: A bulky skeletal creature with glowing red eyes.

Backstory:

Carzon was one of the many nameless creatures that lived on Nocturna. Before becoming slaves of the Nocturni Legion, Carzon and the rest of his species lived in the forest, hunting anyone. They devoured their enemies and left nothing behind. Soon, the Nocturni Legion captured the nameless species and made them into torturers to anyone that disobeyed the Legion. When the Darkspore invaded Nocturna, Carzon captured and tortured a lone Darkspore. Drinking its blood caused Carzon to go insane and increase his strength tremendously. Soon, Carzon drank all of its blood and was able to fight the E-DNA corruption, but at a cost. Carzon began to change appearance and become much more savage than usual. Overwhelming with power, Carzon was able to escape the Nocturni Legion and hunt for more Darkspore.

Abilities:

Bite: Bites the target, dealing damage and causes a bleed effect.

Devour: Devours a corpse of a slain Darkspore, regenerating health and increasing damage. Can stack up to 5 times.

Squad Ability:

Corpse Explode: Uses necrotic magic to explode a nearby corpse, dealing AoE damage to all nearby enemies of the corpse.

Passive:

Bloodthirsty: Attacks causes Carzon to restore health based on a small percent of damage dealt.


That is my take at it


I have a hero with almost the exact same abilities.
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Re: New Hero Ideas!

Postby Talishmar » Sun May 08, 2011 9:14 am

A cyber hero based on the Fragbot Mech would really fun to use.

It bothers me that there are no proper "sniping" abilities.
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Re: New Hero Ideas!

Postby Bzhuan » Sun May 08, 2011 1:14 pm

I've got another one for you guys! It's:

Spon the Pinpointer
Cyber Tempest From Verdanth

Lore:

One of the best snipers verdanth has ever seen, even though back then he was a creature with no eyes. Spon could easily put out a candlelight with his gun from five miles away, using a bullet that was shot into the fire, without an eye whatsoever, by just sensing the warmth of the fire. Then, sadly, the darkspore appeared, and it was too many for him to fell properly who was where. So Spon was defeated, and laid there on the forest floor, to be mutated at any second.

How long Spon laid there, nobody knew, but when he woke, he did not sense the friendliness of the forest canopy looking warmly down at him, but instead a cold suit of armor, which was slowly drilling holes into his damaged leg and just about every other part of his body. He reached for his gun, but it was not there. instead, his arm was chained... no, it was fused to another gun, a very heavy one at that. Spon passed out again.

Waking back up, he was not in the cold, dark room where he was being destroyed bit by bit, but instead back in the forest. He then proceeded to open his eyes. Wait, EYES? He suddenly jumped up, and felt a surge of energy wave through him. He looked at his right arm. And there it was, a brand new gun, fused to his arm genetically, as if it were a part of his body and not just some firearm that you can simply pick up. Spon then proceeded to shoot a tree, utilizing his new eye and even more refined accuracy. And with that, killed every single darkspore in the forest.

Appearance:
Image
Image

Weapon:
Sniper Rifles

Abilities:
-Basic
Pinpoint blast
Does 15-16 damage to wherever the mouse is, but only hurts one enemy.

-Unique
Rapid Combo
Rapidly shoots all darkspore in in a cone with his weapon for 3 seconds, dealing out 9-10 damage every shot. But it always crits

-Variant
a=Omnishield
b=Proximity mine
d=Charged Strike
g=Zetawatt Beam

-Squad
Suffocation
the target enemy is struck with with a free hand, phasing them out of existence and burning them.

-Passive
Farsight
you can zoom out more when you are using Spon
Image
Bzhuan
Necrotic Spawn
 
Posts: 13
Joined: Sun Feb 27, 2011 12:09 pm

Re: New Hero Ideas!

Postby AtimZarr » Mon May 09, 2011 8:07 am

Here is a another go:

Zeerath the Illusionist

Quantum Tempest

Gender: Male

Homeworld: Zelem's Nexus

Weapon: Orbiting Crystals

Initial Occupation: Test Result

Initial Appearance: A three legged blue creature with orbiting crystals surrounding him. Appears skeletal.

Backstory:

Zeerath was a test result by Crogenitor Zelem. Zeerath had no one else like him, Zeerath didnt even remember what species he originally was. When the Darkspore invaded the Nexus, Zelem fought the Darkspore. Zeerath saw Zelem fighting the Darkspore but did nothing. Why would Zeerath help Zelem, if Zelem had changed Zeerath forever. Zeerath hated Zelem and his DNA changing technology. Zeerath hated Crogenitors because of what Zelem did to him. And so, Zeerath watched as Zelem died. Right before his death, Zelem sent out a quantum explosion, killing the Darkspore attacking him in the process. Zeerath was affected by the explosion, and was mutated even further. He was granted quantum like powers, and the ability to create clones. Zeerath, with these powers, hunted not Darkspore, but Crogenitors. The Corruptor soon came to him, saying he would enhance Zeerath's power even further. Zeerath refused, he did not wish to be changed even further. Angered, the Corruptor killed Zeerath on the spot. Only to realize it was a clone.

Far away, Zeerath laughed at the Corruptor. Once the Crogenitors were thought to be dead, Zeerath hunted the Darkspore down. If he was able to fool the Corruptor, he could surely do more.

Abilities:

Growing Crystal: Shoots a crystal orbiting around Zeerath, growing as it moves towards its enemies.

Clone: Creates a copy of Zeerath, copying the same abilities as you, lasts for 30 seconds.

Passive:

Passive Cloning: Zeerath's attacks have a chance to spawn a clone, lasting for 5 seconds, copying whatever actions you do.

Overdrive Effect: Zeerath's attacks are guranteed to spawn a clone, lasting 10 seconds, copying whatever actions you do.

Squad Ability:

Shifting Energy: Summons out all three squad members for 10 seconds. Every 3 seconds, you randomly select one squad member to play as.
InZRINeration!
viewtopic.php?t=3011 (Manual)
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AtimZarr
Bio Warrior
 
Posts: 560
Joined: Mon Feb 14, 2011 5:23 pm
Location: Canada

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