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[Archived] New Hero Ideas I! (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas!

Postby Cavalier639 » Mon Apr 25, 2011 1:37 pm

Edit: Oh, I'm sorry. I didn't notice you moved my topic to Darkspore Strategy rather than deleting it. I was rather peeved there for a second; thank you for not annihilating my work.

On another note, the current round ends tonight. Please let me know of your votes! :)
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Re: New Hero Ideas!

Postby Lord_Clin » Mon Apr 25, 2011 1:44 pm

Name: Phisica, the Wanderer

Type: Tempest

Genesis: Quantum

Phisica was orphend at brith, she was pushed into a small cravas to hide her from the invading Darkspore when they raided her town.

She was found later by a general survaying the carnage after the battle.

The general took her in and raised her as his own. She grew up in the army, cought several times in battle against the Darkspore as the soldiers fought bravly to save their planet.

During one of the final battles of the great war she was hit by a giant Darkspore camander and flew into a canyon.

She awoke three days later gasping for air, several corpses of soldiers lay near where she awoke, she grabed a rifle and headed up the side of the canyon. As she climbed she felt intense pain.

When she reached the top she found nothing but bodys and Darkspore. Several Darkspore spotted her and charged.

She prepared for the end, when a great light apeared behind her and a large cannon opened fire. The small Darkspore squad was obliterated. A voice called her into the light.

Inside her wounds were healed, and the voice asked her if she would like the power to reclaim her planet. She agreed, and was given great power.

After that she wandered alone on her planet killing Darkspore for years, gathering her fellow soldier's dog-tags, untill she heard the voice once again, this time to save the Galaxy.

Appearance: She has a very human like build and has long somewhat thin legs, a strong uper body and wears old, light armor and a soldiers hat.

Weapon: A old style musket and bayonet with a battery welded on the handle, and blue wires conected to diferent parts of the rifle.

[Basic attack] Energy Bullet/Bayonet. (2 second cooldown/1 second cool down) Fires a fast moving engery bullet from her musket dealing 8-10 damage/She stabs with her bayonet dealing 10-10 damage.

[Fist ablility] Steady Shot (15 Energy 8 Second cool down) Phisica takes aim for 2 seconds and deals 20-50 energy damage.

[Variant ablility] Starlight escape (25 Energy 12 second cool down) Teleports Phisica to targeted location leaving behind a small time bubble that slows enemy's speed by 5% and attack by 1%

[Squad Ablility] Singled Out (15 Energy 20 second cool down) Phases all but the strongest enemy in the targeted area out existance for 5 seconds. The strongest enemy gets a 15% vulnerablity to damage for 5 seconds.

[Passive Ablility] Soldier's Wit: If Phisica is under attack from 4 enemys or more her abilitys cooldown 0.8% faster.

Overdrive: If Phisica is under attack from 2 enemys or more her cooldown is 1% faster.


Overview
Phisica is good at taking out a single enemy. And her ablilitys alow her to escape from hordes of small Darkspore and she can do fairly well if attacked by meele users.

I would like to see what you guys think of her, leave comments 'n such. :D
Last edited by Lord_Clin on Mon Apr 25, 2011 5:53 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby Impious_Iron » Mon Apr 25, 2011 2:02 pm

Lord_Clin wrote:Name: Phisica, the Wanderer

Type: Tempest

Genesis: Quantum

Phisica was orphend at brith, she was pushed into a small cravas to hide her from the invading Darkspore when they raided her town.

She was found later by a general survaying the carnage after the battle.

The general took her in and raised her as his own. She grew up in the army, cought several times in battle against the Darkspore as the soldiers fought bravly to save their planet.

During one of the final battles of the great war she was hit by a giant Darkspore camander and flew into a canyon.

She awoke three days later gasping for air, several corpses of soldiers lay near where she awoke, she grabed a rifle and headed up the side of the canyon. As she climbed she felt intense pain.

When she reached the top she found nothing but bodys and Darkspore. Several Darkspore spotted her and charged.

She prepared for the end, when a great light apeared behind her and a large cannon opened fire. The small Darkspore squad was obliterated. A voice called her into the light.

Inside her wounds were healed, and the voice asked her if she would like the power to reclaim her planet. She agreed, and was given great power.

After that she wandered alone on her planet killing Darkspore for years, gathering her fellow soldier's dog-tags, untill she heard the voice once again, this time to save the Galaxy.

Appearance: She has a very human like build and has long somewhat thin legs, a strong uper body and wears old, light armor and a soldiers hat.

Weapon: A old style musket and bayanet with a battery welded on the handle, and blue wires conected to diferent parts of the rifle.

[Basic attack] Energy Bullet/Bayanet. (2 second cooldown/1 second cool down) Fires a fast moving engery bullet from her musket dealing 8-10 damage/She stabs with her bayanet dealing 10-10 damage.

[Fist ablility] Steady Shot (15 Energy 8 Second cool down) Phisica takes aim for 2 seconds and deals 20-50 energy damage.

[Variant ablility] Starlight escape (25 Energy 12 second cool down) Teleports Phisica to targeted location leaving behind a small time bubble that slows enemy's speed by 5% and attack by 1%

[Squad Ablility] Singled Out (15 Energy 20 second cool down) Phases all but the strongest enemy in the targeted area out existance for 5 seconds. The strongest enemy gets a 15% vulnerablity to damage for 5 seconds.

[Passive Ablility] Soldier's Wit: If Phisica is under attack from 4 enemys or more her abilitys cooldown 0.8% faster.

Overdrive: If Phisica is under attack from 2 enemys or more her cooldown is 1% faster.


Overview
Phisica is good at taking out a single enemy. And her ablilitys alow her to escape from hordes of small Darkspore and she can do fairly well if attacked by meele users.

There are most likly several misspellings, one of them is almost ceirtenly "Bayanet". I would like to see what you guys think of her, leave comments 'n such. Oh, and if you could provide me with the correct way to spell "Bayanet, that would be cool. :D

You're close. It's "bayonet".

I like her. She's well-balanced and somewhat unremarkable, but she shines in single-target elimination. You might want to buff soldier's wit a little, though. Even 1% is negligible. I like single-out, though.

Mind taking a look at Zero13 and Saix for me?
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Re: New Hero Ideas!

Postby arastoph » Mon Apr 25, 2011 2:41 pm

Arconus - The Last Defender
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<---- watch a video of him here


Type - Sentinal
Genesis - Cyber

Arconus was once part of a mass production line of slave cyber minions designed to undertake heavily physical tasks such as transport cargo and spare parts between the vast polluted metal plate cities of Infinity. Normally programmed to follow orders without question or emotion until they rust and die, Arconus was accidently given an A.I chip after it fell from a different production line which was making defence turrets and war machines.
After being pushed too hard by the cyber lords he served the A.I chip lodged deep within his core complex went into overdrive causing Arconus to snap and retaliate against his captors. Now free from his programmed life he sought to free every minion left to rust as a slave within the toxic wastelands of infinity. Angered by his retaliation the crogenitors of Infinity who created him struck him down with an electrical arc of lightning which normally fries the internal cores of any robot. However Arconus had developed a resistance to it due to the sheer amount of battles he had faced in the past and the arc instead gave him more power. After several more bolts of lightning Arconus started to feel the energy flow in and out of his body, parts of scrap metal around him slowly rose into the air and then started to fix themselves to his body as well as regenerate back to there original quality. The upgrades improved his mass energy levels, firepower and armour and he became a war machine like no other that had ever been built with enough strength to move entire buildings. Arconus, realising that he could end it all was about to raise his cannons towards his makers when they fled at the sight of a cluster of darkspore mutation mines which fell from the sky. Arconus now intrigued by the fact that something more powerful than his masters has appeared in his galaxy decided to destroy the new threat before the darkspore removes all hope of him getting his revenge against his masters and completing his task to free his people. He became a mobile destroyer for his people, he became their last defence.

Basic Attack - Punishing wall - Arconus despatches a wall of bullets from his machine guns in a small cone in front of him which sweeps from left to right. The attack hits 1's (default) randomly from 3 - 20 times with a 5% chance for a bullet to crit for more damage instead. The attack also slows the enemy by 40% while it is caught in the wave of bullets.

First Ability - Hyperdrive - Arconus loses 25% of his total health and 25% of his energy but charges his internal core for 2 seconds. Once charged Arconus has a 50% boost to his movement speed and a 20% boost to his attack speed for 12 seconds after which he lets the energy out in a large sphere of energy which damages everything around him for 70-100 damage (including allies so keep your distance!) and causes him to be immobile for 3 seconds.

second ability - Twin Target - Arconus becomes immobile but gives the player the oppotunity to target two distant enemies with a slow moving homing missile. Once fired the missles can be left to follow the target while Arconus moves/ attacks as normal. The missles get there movement speed from 10% of the current speed of Arconus. The missles can be shot down resulting in premature explosions which will burn anyone (even arconus) in a 5m area. If the target is hit the explosion will be a lot larger and will burn the enemy for 8 seconds. Both missles can be sent to the same target.

Team Ability - Repulsion Wave - If your hero is surrounded by scrap metal after destroying cyber genesis enemies this ability will pick up the debris and use it as a shield around your hero until it is destroyed or thrown at the enemy by casting the ability again. This attack can also be used against non cyber enemies but instead of creating a shield the attack will simply knockback enemies with an electrical pulse resulting in a 2 second stun.

Passive - Dark Static - Any homing weapon or projectile has a 40% chance of not locking on to Arconus due to the sheer amount of energy that escapes from his body. Energy attacks used against Arconus will also have 5% of the damage turned into energy for his abilites.
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Re: New Hero Ideas!

Postby Impious_Iron » Mon Apr 25, 2011 3:09 pm

Holy crap Arastoph, that's awesome!

Any idea where I can get that mod? I'd love to mess with it, since I have another idea. Zero13 and Saix could use a model too.
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Re: New Hero Ideas!

Postby Cavalier639 » Mon Apr 25, 2011 4:37 pm

I, too, want the mod. However, its temporarily unavailable, which warrants a sad face.

:sigh:

Oh, and there's no second ability. There's Basic Attack, Unique Ability, the four variants for that genesis, then the Squad Ability, and finally the passive.
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Re: New Hero Ideas!

Postby WebCYH » Mon Apr 25, 2011 5:28 pm

[Infernok, the Pyromaniac]
Type:[sentinel]
Genesis:[plasma]

Bio:
Before the Cryos ice age, Infernok was a leader of a small nation. When the ice age happened, the inhabitants of Infernok's nation were devastated. Their crops would not grow in the harsh climate and the bitter cold invaded their homes. Many of them died from starvation and frostbite. Infernok, who saw this, desperately tried to heat up the planet. However, all his attempts to undo the ice age failed. Infernok soon became obsessed with warming up the planet, and he went insane. Infernok, in his insanity, started trying to heat up not only the planet, but everything on it. Infernok started setting fire to everything, burning anything he saw, and when the darkspore invaded, Infernok decided that he wanted to burn them too. One day, while Infernok was incinerating some darkspore hordes, he was abducted by Crogenitor Ptyron. The crogenitor, seeing how Infernok was fighting the darkspore, decided to turn Infernok into a living weapon. When Infernok was released from the crogenitor's lab, he realized that he had strange new abilities. Infernok could now control fire and plasma. After discovering his abilities, Infernok used his newly discovered powers to incinerate the darkspore.
-----------------------------------------

Appearance:[Infernok is a large, bulky alien with four eyes. He has rock-like skin with cracks in it. The cracks glow various shades of orange. He also has several large fuel-tanks strapped to his back. Infernok has two flamethrower-like weapons on each arm. These are connected to Infernok's fuel tanks by several tubes.]
Weapon:[Fire-Weapons]

ABILITIES-----------------------------

[Basic attack -Incinerating Burn: Infernok fires his weapons, releasing a continuous stream of fire. Any enemies that are caught in this attack will be burned and receive 10-13 energy damage]

[1st ability -Burning Insanity: Infernok laughs hysterically before setting himself on fire. This ability gives Infernok a huge boost in attack and movement speed. However, it also deals 1-3 energy damage to Infernok every second. While Infernok is burned, he wildly spins around while firing fireballs in all directions. This lasts for five seconds, and each fireball deals 20-35 energy damage.]

[variant ability -Flame Surge: Infernok fires flames that roll over enemies, spreading to a 16m wide wall, dealing 23-31 energy damage.]

[squad ability -Flare Barrage: This attack causes the sky to rain fireballs, which hit random locations on the screen. Each fireball explodes once hitting the ground, dealing 10-20 energy damage to enemies within 3 meters of the explosion.]

[passive ability: Pyromaniac: Infernok loves to see things burn, so every time an enemy gets burned, Infernok's attack raises for a short period of time.]
Last edited by WebCYH on Mon Apr 25, 2011 8:19 pm, edited 2 times in total.
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Re: New Hero Ideas!

Postby Cavalier639 » Mon Apr 25, 2011 7:28 pm

Oh, dear. I'm sorry, but I already made a Ravager that has the exact same ability as Infernok, only its called "Ignite Self" rather than "Self-Ignite-. My apologies.
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Re: New Hero Ideas!

Postby kurliew » Mon Apr 25, 2011 7:34 pm

Perun, the Fireborn Knight

Genesis: Plasma

Class: Sentinel

Combat: Ranged

Planet: Verdanth

Gender: Male


BIO

Perun wasn’t born on Verdanth. Were Perun was born, nobody really knew, but the legend is old, and true. He came from another galaxy, far away. His race were merely microscopic organisms trapped on a meteor. They floated for millennia through the endless folds of space, before finally, for reasons unknown to them, or any others, they changed course, and headed for Nocturna.

Trapped on Nocturna, the micro-organisms fed off the heat and power of their meteor, but it was running out of power. For six days and nights, they lay there helpless, running out of time. Finally, when all hope seemed lost, a lone, lanky figure approached them. Walking on his fists and back legs, it came closer and closer to the meteor. Finally, it reached out and touched the meteor. The rock flared with power, and Perun, along with the 6 strongest of his kin, grew before each other’s very eyes. Each the size of a small baby, this benign Necro-genesis creature carried them back to his tribe on his back.
There, they were nurtured by the tribe, who, using their inherent control over life and death, siphoned some of their own life-force over to each of them every day. Over the years, Perun was raised by the tribe, as one of them, but he knew he was different. Besides his physical structure, he was drawn back to the meteor every day, where he discovered his ability to manipulate fire. He would keep the meteor alive by filling it with the energy of the fire and lightning he could now control, with his abilities growing every day.

One day, Perun returned to the camp, to find it empty. He arrived just in time to see the tribe chieftain, Comiter, who had saved them all those years ago, get dragged into a cargo hold with the rest of the tribe, in a ship of the Nocturni Legion.

In a rage, Perun returned to the meteor, where he smithed to axes with his bare hands, using its ore. In one, he drew all of the fire in the meteor, in the other, all of the lightning energy. He returned to the fleet of Nocturni ships and single-handedly sieged it, capturing it and forcing the pilot to follow his tribe. Landing on Verdanth, Perun used the pilot to learn of the Legion’s plan to conquer Verdanth and turn it into a wasteland and outpost.

Perun skirted around the Nocturni camp until he found the cargo ship. He freed the tribe and sent them to his ship to return to Nocturna. He and his six men attacked the camp in open combat, they destroyed the buildings, decimated the men, and were on the brink of wiping out the Legion’s greatest military encampment when a dark cloud flew over the horizon.

The Darkspore were here.

Perun grudgingly let the remaining warriors live, they would be needed to fight the darkspore. Perun, his men, and the Legion fought valiantly, but they were being beaten by pure numbers. Only two of Perun’s men and six Legion warriors remained, and there were still hundreds of darkspore. In the distance, Perun saw the pilot of his ship and a few of the Legion’s deserters panic and kill his tribe, before flying off, only to be shot down.

Perun burst the power and energy that had lay dormant and was now fuelled by rage. He hurled his axes at darkspore, causing them to explode and kill dozens of their comrades. He picked up three stones off the ground and supercharged them, before throwing them into the air, where they rained lightning and fire down on his foes, killing hundreds. Finally, when Perun was the only one left standing, he swore revenge on all who had wronged him.

The Nocturni Legion would pay penance for what they had done. They had killed his tribe, his people and his family, but first, there were the Darkspore

NOTES
• Weapons: Thunderaxes
• Ranged
• Variants-Webbed Lightning-Meteor-Brightlance-Flame Surge

APPEARANCE
• Is a hulking figure
• Hunched over
• Think of Thor, or your typical viking, minus the horned helmet
• Has an axe in each hand
• Left hand axe-Crackling with lightning
• Right hand axe-Smouldering with flames

STATS

ALPHA
STRENGTH-22
DEX-13
MIND-15
ABILITY- Webbed Lightning

BETA
STRENGTH-25
DEX-12
MIND-13
ABILITY- Meteor

GAMMA
STRENGTH-16
DEX-12
MIND-21
ABILITY- Brightlance

DELTA
STRENGTH-14
DEX-22
MIND-14
ABILITY- Flame Surge

ABILITIES

Basic Attack- Axe Throw- Perun throws his axe in an arc, boomerang-style, hitting everyone in its path. He has two axes so the cooldown only applies once every two attacks, as he has to wait for his first axe to get back. The axes deal 5-8 physical damage to each person it hits and the first axe has a burn of 3 dps for 3 secs and the second axe has a daze that lasts 5 seconds in PvE, while in PvP the first axe has no dps but also deals 3-6 energy damage and the second axe has no daze, but a 25% chance to stun for 2.5 seconds, and this stun can only be applied once every 10 seconds

TYPE: Both FORM: Projectile COOLDOWN:0/2 secs ENERGY COST:0 RANGE: 20 metres CAST: Instant

Unique Ability- Incendiary Bolt- Perun sheaths one of his Thunderaxes with flames and throws it at an enemy, where it sticks in them, dealing 10-15 pysical damage, 10-20 energy damage and a 10 second burn dealing 2-3 dps. During those ten seconds, Perun only has his lightning charged axe, which he uses as a melee weapon, dealing 10-12 damage with the same debuffs from the lightning thrown axe in the basic attack

TYPE: Both FORM: Projectile COOLDOWN: 10 seconds ENERGY COST:30 RANGE:20 metres CAST: Instant

Alternate Variant Ability-Brightlance - Perun turns his Lightning Axe into a lance of pure energy, which he slams into the target, causing 1-10 physical damage and 25-30 energy damage, as well as a 4 second stun that can only be applied 10 seconds per enemy

TYPE: Both FORM: Melee COOLDOWN:15 secs ENERGY COST:40 RANGE:5 metres CAST: Instant

Squad Ability- Golden Apples - Perun tosses three ‘golden apples’, stones charged with lightning and fire, into the sky. A bolt of lightning is shot out of each apple and hits a target, dealing 15-20 energy damage. Where the apples hit the ground, there is an explosion of fire, causing a 5 metre AoE at each apple, at a 5 metre radius which inflict a 5 second burn with 2-4 energy dps

TYPE: Energy FORM: AoE COOLDOWN: 20 seconds ENERGY COST:30 RANGE:15 metres CAST: Instant SIZE: 5 metres

Passive- Luminance- The fire and lightning that radiates from Perun cast a bright light that shows the way for his allies and blinds his foes. This gives Perun and his allies a 10% chance to dodge or resist attacks from enemies within 10 metres of him, and gives those enemies a 10% lower chance to dodge or resist their attacks

OVERDRIVE- Increased to 25% for each of the debuffs, and the range is now 20 metres, and it also adds 50% to the crit chance of Perun and his allies
Last edited by kurliew on Fri Jul 29, 2011 10:13 pm, edited 3 times in total.
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Re: New Hero Ideas!

Postby ElecManEXE_555 » Mon Apr 25, 2011 9:30 pm

I've finally been inspired to start putting some of my own ideas down after reading through some bios for the poll for created heroes.

So here's my first (hopefully of many).

Polleous The Floral Stalker
Male Ranged Bio Ravager

Polleous began life as the simple pet of an average scientist on Verdanth, a companion to an otherwise lonely researcher. As this scientist's work dealt primarily with the hybridization and mutation of flowering plants, his lab was filled with all manner of both common Verdanthi flora and exotic imports from around the galaxy, in addition to machines and chemicals used in his experiments. One day one of the plants in the lab caught fire, the resault of carelesness, and the entire compound went up in flame, the chemicals exploding a few moments later. The researcher was killed in the blast.

By some miracle of fate, Polleous survived, but in addition to the burns and bruises he suffered, the chemical and flora combination caused him to mutate and become fused with some of the plants in the lab. The process was hardly perfect, however, and natural parts of his body and the mutated parts were rejecting one another, his body slowly destroying itself. He could barely walk as he wandered away from the still-burning remains of his former home, and it didn't take long before the strain caused him to collapse altogether.

The explosion had attracted the attention of a Crogenitor gathering samples in the nearby area. Crogenitor Zenkar arrived at the scene swiftly, in time to see the wounded animal emerge from the wreck. The Crogenitor watched the creature curiously, at first wondering if the building wasn't the home of some other Crogenitor, since the beast looked remarkably like something a Crogenitor might create. When he collapsed, Zenkar approached him for a closer examination, suprised to find that he was extremely unstable.

Believing that no Crogenitor could achieve a resault like what he observed, he took the creature back to his lab, suspecting it may have been a more of a freak accident. Experiments on Polleous proved to Zeknar that he was right. Fascinated, he used his technology to stabilize the creature, gave him the name "Polleous", and took him in as an exotic pet.

The fusion with plantlife gave Polleous a synergy with flora, and he could control even plants outside his own body. Zeknar also discovered, quite on accident when Polleous roared at another of the Crogenitors' creations, that his roar could cause flowers to bloom. The plants within Polleous' body also possessed a greatly enhanced growth cycle, and would sprout into full plants in moments of being planted.

When Verdanth first got word of the Darkspore threat, Crogenitor Zenkar went to work on a way to use Polleous' abilities in combat. He was able to fasion a seed launcher that would attach to Polleous' tail, and draw the enhanced seeds from within his body, letting him fling seeds that would become plants. The launcher would also imbue the seeds with energy, which would cause them to release a destrutive burst when they bloomed.

Polleous entered battle alongside his master, but the Darkspores' numbers proved too great for the defense force. As the Crogenitors fell, Zeknar along with them, Polleous' nature instincts took hold and he fled into the jungle. From there he launched guerilla strikes on the invaders.
----------

Polleous is a quadrupedal Hero. His basic form is very catlike and somewhat similar to a manticore, with a lion-like body and a unique tail. He has a mane of plantlife, 2 large vines running down either side of his back, and a single vine wraps around the middle of each of his legs. The area between the two vines shimmers with green bio energy. His most striking feature is a large blooming flower at the end of his tail and glowing with energy. In the middle of the flower is the seed launcher, basically taking the place of the center structure of the flower.

Alpha: Basic body color is deep green. Mane is made of grasses. Flower is orange.
Beta: Basic body color is a mix of green and brown. Mane is made of branches with a few leaves. Flower is light blue.
Delta: Basic body color is a mix of green and orange. Mane is made up of grasses and stalks. Flower is white.
Gamma: Basic body color is a mix of green and red. Mane is made up of thorns. Flower is purple.

Weapon - Seed Launcher: A small cannon attached in the middle of the flower on Polleous' tail, in place of the "core" of the flower. Outside of the cannon is completely metal, inside glows with the green energy "shine" effect that is common to Bio heroes. Basic weapon is plainly round, dropped weapon adds small spines to the outside and 2 glowing stripes on either side, end-of-mission looted weapon adds metal vines that go out and back between the petals of the flower and glow at the tips of the vines.

Equipment - Weapon, Foot, 2 Offense, Defense, Utility
----------

~ Seed Catapult ~
Basic Attack
Polleous launches a seed that flies in an arc from the seed launcher on his tail, landing on the location the cursor is at. If the seed hits an enemy directly, a flower bud will sprout on the enemies back or head. If the seed lands on the ground, a bud will sprout from the ground. Enemies can only have 1 flower bud on them at any given time.
Does 3-5 physical damage to an unseeded enemy. Double damage if the enemy is already seeded.
.5 second cooldown. 20m range. No cost. Instant.

~ Fertile Uproar ~
Unique Ability
Polleous raises his head and lets out a loud roar. All flower buds planted on the ground or on enemies will immedietly bloom, and each bloom releases a radial burst of energy within 4 meters, dealing damage to those in the radius.
Deals 10-15 energy damage per burst.
10 second cooldown. 50m range. Power cost 25. Instant.

Variant Ability
Alpha - Virulent Vines
Beta - Roar of Derision
Delta - Enrage
Gamma - Healing Sprite

~ Tunnel of Roots ~
Squad Ability
Polleous burrows underground, then tunnels to the location targetted by the cursor. Upon reaching the target location, he bursts out of the ground, dealing physical damage to enemies within a 3m radius. While moving underground, every 2m a flower bud will grow. If Polleous himself uses this ability, the flower buds will remain buds until he triggers them with Fertile Uproar. If used by a squad member, the buds bloom automatically after 2 seconds from the time they're planted. While tunneling Polleous is immune to damage, and he can tunnel under obstacles, but cannot bypass holes.
20-30 physical damage at the point of impact. 10-15 energy damage per burst.
12 second cooldown. 35m range. 20 Power cost. Instant.

~ Floral Synergy ~
Passive Ability
Polleous' link with flora allows him to recieve the energy a flower bud absorbs from a seeded enemy. Every enemy with a flower bud on them grants Polleous a 0.2% Power / second regeneration effect. Max of 2% Power / second (reached when there are 10 seeded enemies). It also allows bursted flower buds to release a cloud of pollen in addition to energy, which causes a 2 second stun on effected enemies.
Overdrive
Each seeded enemy now gives 0.5% Power / second regeneration, with the cap at 5% Power / second. Pollen burst effect now stuns for 4 seconds.
Last edited by ElecManEXE_555 on Mon Jul 18, 2011 7:39 pm, edited 3 times in total.
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Re: New Hero Ideas!

Postby WebCYH » Tue Apr 26, 2011 8:41 am

[Arcion, the Galactic Guardian]
Type:[ravager]
Genesis:[plasma]

Bio:
Long ago, before Cryos had it's ice age, there lived a legendary warrior known as Arcion. Arcion lived on Cryos and lead many great victories over his foes. He vowed to defend Cryos against anything that threatened it. However, after many years, Arcion realized that he was becoming old, and he could not fight as well as he could in the past. He hired some of Cryos' greatest scientists to make him immortal. The scientists came up with a special serum that would make Arcion live forever, but it had some restrictions. The serum would make Arcion never die of age or disease, but he could still be killed by mortal injuries. Also, the serum caused the body to need a lot more rest and sleep. This meant that the subject of the serum would have to sleep for a vast number of years before waking up. Arcion accepted the drawbacks of the serum and injected himself with it. He asked the people of Cryos to wake him up if there came a time where Cryos was in grave peril. Then, he fell into a deep sleep...

(Many years later...)

The icy wind whipped at the young alien's face as he walked on the frozen plains. The alien's name was Norii, and he was searching for resources that his village could use. Resources had been extremely scarce since the ice age, and many people in Norii's village were starving and dying from cold. In the distance, Norii spotted a cave. He quickly ran inside to escape the chilling arctic winds. As Norii walked into the cave, he heard a vicious snarling noise. He looked up, and saw an darkspore mutant clinging to the roof. Norii quickly ran out of the cave, the hideous mutant chasing after him. Suddenly, Norii tripped and fell. The creature came closer, and Norii realized that it was a darkspore charging grendel. Norii trembled in fear. He had heard stories about the darkspore, the ravenous creatures that had taken over the planet. Now, he was about to be killed by one. Norii tried to get up, but he couldn't and the charging grendel came closer. Suddenly, Norii noticed a metallic object half buried in the snow next to him. He touched it, and it started opening up. A mysterious, birdlike alien climbed out, holding a powerful sword. The alien took one look at the charging grendel and lunged at the mutant with incredible speed. The alien then slashed the darkspore mutant, killing it immediately. After the alien had killed the darkspore creature, the mysterious figure walked up to Norii and asked him what was threatening Cryos. Norii was amazed by this strange being and told the alien about the darkspore that had taken over the planet. After the alien had heard Norii's story, he said that his name was Arcion, and he vowed to obliterate the darkspore threat.
-----------------------------------------

Appearance:[Arcion is a red, bipedal, eagle-like creature. He has two large wings and there are fire and electricity effects in his feathers. Arcion has four eyes and holds a large, epic-looking blade in one hand.]
Weapon:[Epic-looking sword with a laser blaster built into it]

ABILITIES-----------------------------

[Basic attack -Lightning Inferno: Arcion slashes the target five times extremely quickly. This attack does 2-4 physical damage per slash. This attack can either burn or stun the target. This attack deals additional damage for every "guardian mark" that the enemy has. Guardian marks are explained in Arcion's passive ability.]

[1st ability -Celestial Destruction: Arcion raises his sword and fires a huge laser beam straight up into the sky. Then, a few seconds later, it comes crashing down to where the mouse cursor is located. This attack deals 30-50 energy damage to all targets within 3 meters of where the laser hit. This attack has a fairly long cooldown time.]

[variant ability -Meteor Strike: Calls down a meteor at the targeted point. Any enemies within 3m of the impact take 12-22 physical damage and are stunned for 3 seconds.]

[squad ability -Phoenix Aura: This ability heals the user and burns all enemies within four meters of the user for a short time.]

[passive ability -Guardian Mark: Every time Arcion attacks, the enemy gains a "guardian mark," which is used in some of Arcion's abilities. The "guardian mark" can stack three times.]
Last edited by WebCYH on Tue May 03, 2011 6:26 pm, edited 1 time in total.
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Re: New Hero Ideas!

Postby popohad » Tue Apr 26, 2011 11:45 am

I can do Rincewind and granny and possibly others if you want!

Death
Necro
Ravager

Backstory:
He used to just be the Death of the Diskworld, although when the darkspore invaded he slaughtered them in gratuitous quantities. Wanting to protect other, more vulnerable worlds, he embarked on a quest to eradicate the darkspore.

Abilities:
Basic: Scythe Swing. Deals 7-10 physical DMG in an arc, dealing full DMG to each enemy.

Unique: Time To Die. Death pulls out a specific enemy's hourglass of life, examines it for 1/2 a second channeling time, and then blinks to the enemy, opening a miniature black hole, pulling all enemies in the area in. The targeted enemy takes 30-32 physical DMG. The pulled enemies take 14-17 physical DMG.
Varient ability (alpha): Walk Through All. ... He walks through stuff, for 16 seconds. Also gains a small movement speed bonus.

Beta variant: Very Sharp Scythe. Death pulls out a fresh scythe, increasing all of the attacks he does with it by 13 DMG. Lasts for 5 seconds.

Gamma: Boomerang Scythe. He throws his scythe like a boomerang. Dealing 23-27 physical DMG to whoever the scythe hits. The scythe also Imparts a debuff that Weakens enemies to scythe attacks by 13% for 3 seconds

Delta: Immortality. The ability gives you a 3 second buff that reduces DMG taken from all sources by 20%. Killing enemies with any scythe ability recharges the buff and adds another stack. Stacks don't give you more DMG reduction, they just increase the time of the buff past 3 seconds. No max stack limit but with diminishing returns

Squad ability: Binky. Death's horse is summoned. While riding the horse movement speed and attack speed are increased. Due to the horse's temporal abilities, enemies arOund the rider are slowed down, in all respects.

Passive: Time Steal. Death absorbs the unused time of the darkspore he kills. Healing him 24% of the killed monsters max health, with diminishing returns on bosses and elites.

Appearance: tall, skeletal, carries a scythe, and wears black robes.

Hope you like him!
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Re: New Hero Ideas!

Postby kurliew » Tue Apr 26, 2011 7:35 pm

@popohad

Do luggage
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Re: New Hero Ideas!

Postby Omega3009 » Wed Apr 27, 2011 5:14 pm

Living-Weapon Name: Omega, the Ultimate Being

Genesis/Type:Custom (He's the first being in the f***ing universe, what do you expect?!)

Bio: Omega is the what many refer to as "The Ultimate Being", as his title sugests. He has more rockets than a Phoenix Attack Plane, more wrath then ten pent-up nukes, and an arsenal that will knock more than your face off.

Hailing from the beginning of time, Omega is ancient, wise, powerful, but not without his faults.His main fault is his lack of stealth. Being an extremely ancient robot is a bit of problem when you're bright blue and have glowing eyes. On top of that, it's not easy to conceal a half ton sword made from UltainiumΩ, an unbreakable metal.

After 7,000,000,000 years, Omega met many races and allies, several of which became part of his crew, called OmegaForce. Recently, he found 9 giant rings floating space.....abandoned....but that's another story for another time.

To this day, Omega remains the undisputed Vanguard of Awesome, Time, Space, and Justice. He is also able to Burst into pure energy and summon a mysterious element called "Element Ωmega".

Abilities:

Judgment (Variant)- Omega activates a high-power, high-velocity servos in his arms and chops, slices and dices the enemy into submission.

Tachyon Smack-down - Several orbs of faster-than-light particles begin to orbit Omega and either possess enemies to attack their own, or turn into Space dragons, small ones. Kinda like Pain Hounds.

Vampiric Blade (Passive) - Omega drains energy and health on every hit, while boosting the health and energy of his teammates.

Pure energy
(Squad) -Omega burst into his True Form and becomes Pure Energy, boosting everything for 60 seconds. This can also be activated with anyone else in his squad.

Orbital Beam - Lasers usually hurt a lot. Apparently the also stun and slow down targets, too!

A.R.K.J.E.T. Cannon (Squad, Variant) - Hyper-voltage, hyper-power, hyper-sized beams of Element Ωmega are created around Omega and do MASSIVE damage. 180 seconds of cooldown.

[NOTICE] No pictures of Omega exist to date, the reason remains unknown. All the Photographers are reported missing seemingly the next day. It is believed that his sword turns into a gun and can self-snipe a camera from 10 and a half miles away. [NOTICE]
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Re: New Hero Ideas!

Postby vex1997 » Wed Apr 27, 2011 6:25 pm

@ Popohad

u basicly brought the grim reaper into darkspore ideas
dont bump into me, cuz you dont want to know what happens if you do.
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Re: New Hero Ideas!

Postby kurliew » Wed Apr 27, 2011 9:36 pm

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Re: New Hero Ideas!

Postby Talespinner » Thu Apr 28, 2011 3:48 am

Making a second hero here.

Hyqua, the Avenging Tide

Type: Ravager

Genesis: Plasma

Bio: Hyqua was a fisher over the gentle seas of Cyros, in the usual calm, collected place. He sold his usual harvest to local seaports and markets over the small but deep seas of Cryos. However, when the ice age hit, his seas became succumbed in ice, and he spent the last of his much-needed currency on aquiring a drill to penetrate through the incredibly thick and durable ice. He tried to get his fish as he was born to do, but the ice age killed all of them off. Hyqua was forced to either give up his humble shelter or become a test subject for Crogenitor Ptyron. He obviously chose to become a test subject, and was experimented on by Ptyron. Ptyron's experiments were nothing short of painful. His idyllic, lazy life became inflicted with pain as his genetics were warped, and he toughened up. Eventually, through strange experimentations, Hyqua became what he is today. His drill morphed onto his right hand, and his familiar water became a part of his own physical stature. Ptyron sent him away to his home after test runs which he excelled at completing by his new, stronger physical nature, without the watery details. He came home to his home and his town burning in flames by Darkspore, his family trapped inside. Hyqua quickly tried to douse his house, but Darkspore carriers simply lasered it into ashes, with his wife and children still inside of it. Furious, he launched a jet of water at the carrier, managing to hit a critical weak point and bringing the carrier down onto the town ruins. Hyqua doused the charred town in a massive, unstoppable tsunami. Afterwards, he slaughtered all of the Darkspore in the carrier in a rather impentetrable vessel of water which he protected himself in. Hyqua stayed on Cyros, slaughtering all Darkspore in sight in a wrathful vengeance. His watery abilities, strong enough to resist the cold, have proven almost unmatched by any other living creature. And thus, he became known only in whispered tones by Darkspore pillagers as the Avenging Tide.
------------------------------------------------------------------------
Appearance: Hyqua is a rather lean but quite muscular bipedal structure. He has fish gills on the side of his cobra-like neck, connected to a Jinx-sized head in a rather twisted way. His head is mostly a mouth, connected from edge to edge from his head. He has small, almost unoticable nares and glowing white eyes. A long, forked tongue will flick out as well as an idle animation. His mouth has gigantic, white fangs sticking out from every point of the mouth. Down the neck are crescent spines leading down his back to where 2 other crescent spines meet together, and where the meeted spines head down to the end of the body. The reason for the other 2 crescent spines is because there are 3 heads. The massive torso supports this, and two human like arms which complement the human-like torso protrude from it. The arms and torso are well-muscled, and his right hand has a gargantuan drill attached to it on the back of the hand. The left hand hold a rather large glaive (since he has no leg part, he will have 2 particularly weak weapon parts to compensate for it). Down from the torso is a massive tail, which ends in a sharp point, crescent spines leading all the way down to the point. And thus, this wraps up Hyqua, a hydra-like creature.
Here are some form of matching images for Hyqua.

Head, Neck and eyes
Image

Torso, arms, and tail
Image

Weapon: Hyqua's Glaive is something rather ancient, made of stone. The glaive focuses on the stats. The drill is slightly larger and looking much more robotic. The drill focuses more on critical strike, health, and dodge rating. The drill can also give unique abilities Darkspore use, like the Acid Shell's poison cloud after scoring a critical hit, although the ability variations are only Purified versions. The Glaive focuses more on other stats, like Overdrive duration, movement speed, and bonuses to Catalysts, as well as many others.
ABILITIES-----------------------------------
Basic Attack: Avenging Strikes: Hyqua lashes out in a three-combo attack, first using the Glaive damage, second using the Drill damage, and the third a smackdown which adds both min and max limits for both damages and uses that as the base. Baubles of water will also lash out as a special effect when using the finishing combo. There is a slight delay of 1 second after using the finisher combo. The combo dissipates after 3 seconds. Each hit takes about .2 seconds to completly hit.Icon is sort of based like this:
Image

Locked Ability: Ride the Wave: Hyqua mounts his glaive and summons a tidal wave to propel himself forward. The tidal wave will deal damage based off of the glaive. It will propel Hyqua forward until he reaches an impassable point. It will also stop after hitting about 5-10 Darkspore, or hitting another player in PvP. The Darkspore will be stunned for about 2 seconds afterwards, and will be dazed for 18 seconds after the stun dissipates. This ability costs 35 Power and has a cooldown of 15 seconds. Icon is sort of based like this:
Image

Variant Ability Alpha: Water Lance: Hyqua launches a watery lance at his opponent, which penetrates through his opponent and will continue to burst through layers of Darkspore until the landscape stops it. It is quite fast-moving but deals half of the damage of the drill weapon. This ability costs 5 Power and has a cooldown of 3 seconds. Icon is sort of based like this:
Image

Variant Ability Beta: Unstable Tide: Hyqua bursts forth a large wave, almost the same as Zrin or Krel's Flame Wave, except this deals less damage but slows the target's attack speed for 5 seconds. Icon is sort of based like this:
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Variant Ability Gamma: Supression Nova: Water spouts around Hyqua, supressing nearby enemies in a 10m range for 10 seconds, and deals no damage.. Costs 55 power, and has a cooldown of 11 seconds. Bosses and Elites have a chance to resist, works effectively on Operatives. Icon is based off of this:
Image

Variant Ability Delta: Blind Vengeance Hyqua bursts out in a rage, rapidly attacking all nearby Darkspore in a thrash which uses both drill and glaive and doubles their attack median and uses that as a standard. Critical strike rating is highly increased. When Hyqua recieves damage in this state, it is doubled. Lasts 30 seconds and deals damage every half second. Must remain stationary while using Blind Vengeance. Costs 100 power, and has a cooldown of 120 seconds. Icon is based off of this:
Image

Squad Ability: Whirlpool: Disables multiple targets for 2.5 seconds in a large whirlpool, dealing hero/Darkspore level equalized damage(i.e. Level 46 hero will have 46 total damage dealt to it over the effect). Can be broken out of early if health is low enough. Can draw nearby targets in if they are close enough. Afflicts an area of 15m. Costs 35 power, has a cooldown of 20 seconds. Icon is based off this:

Image

Passive Ability: Watery Barrier: A bauble of water will surround Hyqua, protecting him from half of the damage. After 2 hits, it will protect from a quarter of the damage. After 10 hits, it will burst and knockback all enemies nearby and the enemy which burst the bauble, dealing no damage. It will take 15 seconds of taking no hits for the shield to be revived. Icon is simply a blue-tinted shield with tiny bubbles inside of it, nothing more.

Feel free to criticize and stress good points so I can make Hyqua an even better creation. Thanks, community!

~Talespinner, Crogenitor
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Re: New Hero Ideas!

Postby popohad » Thu Apr 28, 2011 4:00 am

Sorry I didn't check the forum.
I'll do the luggage when is get a spare minute. Prob my Spanish class :P
And the angel of death Is different from Death as we know that death from Good omens is different from the Death of the Diskworld
Last edited by popohad on Thu Apr 28, 2011 4:03 am, edited 1 time in total.
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Re: New Hero Ideas!

Postby kurliew » Thu Apr 28, 2011 4:01 am

KB4422 wrote:I reserve these names:

Deltotron - The Ciber-Killer (Ciber Ravager)
Gacrux - The Nebula-Warrior (Quantum Sentinel)
Indus - The Tribal Chief (Bio Tempest)
Marfak - The Cryogenic Weapon (Plasma Tempest)
Sheratan - The Fallen Angel (Necro Ravager)



KB, are you active? I havent seen you post here for quite some time

If not, can I please use the 'fallen angel' title?
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Re: New Hero Ideas!

Postby kurliew » Thu Apr 28, 2011 4:03 am

I call dibs on the name abaddon
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