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[Archived] New Hero Ideas I! (READ THE OP)

Show off your heros, fan art and fiction, signatures, and any other awesome Darkspore related creations here.

Re: New Hero Ideas!

Postby deltav » Sat Mar 19, 2011 8:20 am

I spy with my eyestalks, I see alot of good hero ideas!
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Re: New Hero Ideas!

Postby Dilophomatty123 » Sat Mar 19, 2011 9:50 am

Name: Targros, The Behemoth
Type: Ranged Sentinel
Genesis: Bio
-------------------------
Bio: On Verdanth, The jungles were teeming with wildlife, ranging from mere plants to beings the size of houses, the biggest being Targros. He was a huge beast, unchallenged for decades...until the Darkspore arrived. Over the next few months, Verdanth turned from a green paradise...to a mutated wasteland, but Targros was still standing.
With no powers or skills, he had held off the Darkspore hordes with his huge size and strength until he was finally overpowered by 100 lieutenants. As he lay there, unsure of what had just happened, and with the Darkspore closing in, he felt something he had never felt before...fear and pain.
Suddenly, the Darkspore around him died and he saw a bright white light, It was Crogenitor Astra.
Astra unleashed the might of Crogenitor's past and killed a large portion of them, he then touched Targros and then disappeared. Targros stood up groggily, but he felt something. He felt a power in each of his front legs. He ambled up to a huge Darkspore horde...and shot large vines out of his front legs, and ripped them apart one by one.
He Proved to the rest of the galaxy, that you don't have to be sentient, to be a force of good in a time of peril.

Appearance: His general appearance is that of a large, green gorilla. A large, 3 legged animal with a huge body and 3 strong legs, the 2 front ones being longer than the back one. He walks by moving the back leg through the gap between the front two and pushing himself forward in a sort of gallop motion, he has leaves and vines running down his back and he is covered in long, shaggy, green hair. His face is short and ape-like. He has long tusks jutting from his bottom jaw.
------------------------
Weapons: His front legs have a hole in each of them that when triggered, shoot a large vine that hits and/or grapples the enemy, combine that with his large feet, and you have a Darkspore juicer.
------------------------
Abilities:
Basic, Violent Vine; Shoots a vine out of the hole in his leg hitting only one Darkspore at a time but for 5-10 damage each, has a chance to poison the enemy.
1st, Vine Whip; Shoots a large vine out of each of his front legs that can engage one Darkspore each, every time they hit they deal 10-15 damage. Has a range of 30m, Can chain 3 attacks together. 0.5 second cool-down
Variant, Hammer down; Brings up to 2 targeted Darkspore back to him and crushes them with his feet, deals 25 damage. 7.5 second cooldown
Squad, Bring the pain; Targros charges at the strongest darkspore nearby and instantly kills it with a huge body slam. has a 15 second cool-down.
Passive, Large Presence; Darkspore within Targros attack range get a 10% speed debuff, cannot stack
Last edited by Dilophomatty123 on Sun Mar 20, 2011 11:01 am, edited 1 time in total.
Wraith: The huge deathly guy with an axe
Krel: The Fiery demon-hound of doom
And Revenant: The Guy with 3 legs who will tear you up with his mind powers

Good luck, Youre gonna need it
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Re: New Hero Ideas!

Postby deltav » Sat Mar 19, 2011 10:14 am

Nox, the Resurrector
Genesis: Necro
Type: Tempest.

Background:
Nox had the worst phobia to have on Nocturna: he feared the dead. He hated to see his allies dying, he hated to see the corpses of others, and he hated killing other creatures. In the army, he didn't have to kill anything, for he was a medic, but it still happened awfully often that a soldier died in his arms.

So one day, he made his decision. When the Nocturni Legion embarked on yet another fight to fend the Darkspore off, he ran away. He left the battlefield behind him, and hid himself away in a cave, far from the fighting creatures he disliked so much.

However, his cowardly actions were dissaproved by the Crogenitor of Nocturna. Ingto set up a trap and caught Nox, making him a victim of Ingto's experiments. Ingto told him to live with his fear, and then everything went black.

When he woke up, he was back in his cave, surrounded by creatures. Both the local wildlife, darkspore, and his allies. What Nox also noticed was that these creatures couldn't be alive, despite them standing there. They didn't harm him, and listened to his commands. Nox suddenly realized that his greatest fear would be his greatest ally, and left his cave, 'recruiting' creatures to his undead army.

Nox felt like he was reborn.
------------------------------------------
Appearance: Nox is a biped creature with long, thin limbs. Its head is insect like (looks like the head of a Walking Stick), and on his back are small wings folded like a cape.

Weapon: Resurrection wand
A short, stafflike handheld weapon that seems to be constructed out of bones. The handle is made of bony segments, and has 3 finger-like claws at the end, holding a purple orb.

ABILITIES
Necro-Rays: Nox yells, and then fires a purple beam that connects his staff and the victim. The health of the victim gets drained, doing 4-11 damage per second, and replenishing his Power by the same amount.
However, right-click an ally and Nox will fire the beam and heal the ally, slowly draining his power.

Resurrect: Nox holds his staff up in the air, and begins to resurrect the Darkspore closest to him. The amount of time needed to resurrect the creature depends on it's rank (minions and shooters take 3 secs, Lieutenants 6 and Agents 9). Nox can only have 5 resurrected darkspore simultaneously under his command. Darkspore only have half of their health. Costs 30 power, reload 4 seconds.
PVP: Summons 5 darkspore with full health. Type darkspore depends on the stage.

Variant Ability: Affliction Bolt (already existing ability).

Squad Ability: Undying Spell: All allies within 10 meters of Nox will get an Automatic Resurrection buff, that lasts for 10 seconds. Buff does not work when an ally already has been ressurected. Costs 45 energy, reload 15 seconds.

Passive: Death's Aid: Nox's Critical rate and Critical damage increase when Nox's health gets lowered. Increases to 200% and 150% respectively, when his health is 25% of his maximum.
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Re: New Hero Ideas!

Postby deltav » Sat Mar 19, 2011 10:19 am

Vulcanos, the Raging Eruption
Genesis: Plasma
Type: Sentinel

Background:
When the placement of the White Hole resulted in failure, Ptyron began to experiment in order to find a different way to warm Cryos up. The different way came in the form of a large amount of genetically altered heat-generating creatures.

One of them was called Vulcanos. Vulcanos was a large yet peaceful giant that worked along with a pack of the heating-creatures. He had the ability to create mininature volcanoes and pools of lava, and the power to smash large boulders with bare hands. He created true works of art, lavafalls, gigantic lakes of liquid rock, fiery geisers. He loved his work..

Then the meteorite came, and everything changed. Most of the creatures that were ment to heat the planet up, began to heat completely different things up, like the eco-stabilizers and other devices that were ment to prevent the planet from getting any colder. Creatures that didn't turn into Darkspore were slaughtered.

Vulcanos watched. First, he felt sadness and sorrow, because of the creatures that perished. Then he felt anger. More anger. The hatred of the Darkspore build up inside him like pressurized gas inside a volcano. He couldn't handle it anymore.

A mountain suddenly exploded violently. It was a message to the Darkspore. A message that told them that they would pay for what they did.
------------------------------------------------------------------------------------------------
Appearance: Vulcanos is a gigantic biped creature, that looks a little like a gorilla/boar/lion hybrid. His large head has 2 horns and 2 tusks. Around his neck, wrists and ankles are rings of fire, that grow and blaze when he roars. His arms are muscled and he bears large clawed hands. His legs are thick but shorter than his arms, his feet are clawed and big.

When he walks, he also uses his arms to move forward.

Weapon: I decided to give Vulcanos steel, segmented gloves. Magnos and Zrin have bracers, nobody has gloves yet, and it fits him well since he has such huge hands. Between the segments is lava visible.

Notes: Vulcanos is slow, VERY slow. Infact, it's the slowest hero. It just crawls forward. However, he has an AMAZING amount of health. If he somehow manages to catch up with you, you know that he is going to beat you up. And it HURTS.

Abilities:

Continent Breaker: Slow 3 hit combo, in which Vulcanos first sweeps with his right arm, then his left, and then slams the ground with both. The slam creates a 4-meter wide crater filled with lava, that hurts and burns victims. Each hit deals 14-20 damage.

Volcanic Tremor: Vulcanos roars for a full 3 seconds, then begins hammering the ground. At random locations within 20 meters of him, fiery geisers appear, which deal 30-45 damage, and also set enemies on fire. Individual geisers last for 3.5 seconds, and Vulcanos stops pounding after 8 seconds. Costs 60 power, reload 17 seconds.

Variant-Flame Surge: Flames roll over enemies, spreading to a 16m wide wall, dealing 23-31 energy damage. Reload 8 seconds, costs 19 power.

Squad-Volcanic Barrage: Vulcanos smashes the ground with both of his hands, creating a volcano that fires debris at the selected spot. The debris create small pools of lava and individually deal 20-40 damage. The volcano vanishes after 6 seconds. Costs 40 power, reload 15 seconds.

Passive-Quakewalk: Vulcanos automatically creates small pools of lava when walking, that set enemies on fire. The pools last 5 seconds, and are 1.5 meters wide.
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Re: New Hero Ideas!

Postby FfDdc » Sat Mar 19, 2011 12:02 pm

Regalia, the Crimson Darklord
Genesis: Necro
Type: melee tempest

Bio:
Of all the kingdoms of medieval Nocturna, Regalia's was the largest and most powerful. Queen of the largest empire to rule Nocturna's lands, it seemed as though her power would never waiver.

But when the Nocturni Legion rose to power, Regalia's control was stricken and she was left to die in the ruins of her empire. Powerless yet defiant, she continued to wander the lands until she met the Crogenitor Ingto, who made a deal with her.

Ingto had wanted to experiment with the boundary dividing life and death. Regalia agreed to be a test subject, and so was turned into the being she is now: a half dead, half alive specter that could summon the souls of her former lieutenants. In this form she stayed, until the arrival of the Corrupter and his darkspore.

Having lost once, Regalia was not keen to losing again-especially against such barbarians as the darkspore. In the luminescent light illuminating the grounds of Nocturna, regalia once again fought with her lieutenants, becoming known as the Crimson Darklord.

------------------------------------

Appearance: a hovering, bipedal humanoid being with 3 tentacles coming out of her back. She is adorned with white metallic armor all over, and has Dark Bloodred skin. She still wears the many golden ornaments and decorations she had while being the ruler of her empire. Alpha variant has golden armor and a crown, Beta variant has Purplish skin with white-gold rings and several necklaces, Gamma variant has nearly Black skin with gold and turquoise ornamental battle armor, Delta has white skin with red and gold armor and an elaborate helmet.

Weaon: a large broadsword she carries in her right hand.

ABILITIES------------------------

Crimson Slash-basic melee attack with her sword, deals 10-12 physical damage per hit. It can be charged up to deal up to 15-20 damage.

Lieutenant summon-Regalia uses one of her tentacles to summon one of her lieutenants, which take the forms of eyes hovering behind Regalia. These lieutenants can be destroyed by enemies, and are effected by +pet damage and health items. Holding down the button will cycle through different colors; depending on the colors summoned, Regalia can gain different buffs. Up to 3 lieutenants can be summoned, and while summoning Regalia gains +50% damage resistance; this move can be used once per every 10 seconds.

1 blue lieutenant-increases movement speed by 5% and attack range by 10%.
2 blue lieutenants-increases movement speed by 10% and attack range by 20%.
3 blue lieutenants-increases movement speed by 15% and attack range by 30%; charge attacks will now launch a shockwave projectile that deals 11-14 energy damage and an additional 3-5 energy damage to all enemies within 2m of the impact point.

1 red lieutenant-increases damage by 3% and attack speed by 7%.
2 red lieutenants-increases damage by 6% and attack speed by 14%.
3 red lieutenants-increases damage by 9% and attack speed by 21%; charge attacks will now create a massive shockwave that deals 8-11 physical damage to all enemies within 3m of Regalia.

1 green lieutenant-increases resist and dodge chance by 7% and increases health by 10%.
2 green lieutenants-increases resist and dodge chance by 14% and increases health by 20%.
3 green lieutenants-increases resist and doge chance by 21% and increases health by 30%; all charge attacks now leech health by 4% of Regalia's damage.

2 blue, 1 red-increases movement speed by 10% and attack range by 20%;increases damage by 3% and attack speed by 7%;charge attacks now launch a projectile that deals 10-12 energy damage and an additional 3-6 energy damage to all enemies within 3m of the impact point.
2 red, 1 blue-increases damage by 6% and attack speed by 14%;increases movement speed by 5% and attack range by 10%;charge attacks now launch an energy wave that deals 5-9 energy damage to all enemies withim 3m of the impact point.

2 blue, 1 green-increases movement speed by 10% and attack range by 20%;increases resist and dodge chance by 7% and increases health by 10%;charge attacks now launch an energy wave that deals 10-12 energy damage with an additional 2-5 energy damage to all enemies within 2m of the impact point and leeches 2% of that damage for health.
2 green, 1 blue-increases resist and dodge chance by 14% and increases health by 20%;increases movement speed by 5% and attack range by 10%;charge attacks launch an energy wave that deals 10-12 energy damage and leeches 3% of that damage for health.

2 red, 1 green-increases damage by 6% and attack speed by 14%;increases resist and dodge chance by 7% and increases health by 10%; charge attacks make a shockwave that deals an additional 6-9 physical damage to all enemies within 3m of Regalia and leech 2% damage for health.
2 green, 1 red-increases resist and dodge chance by 14% and increases health by 20%;increases damage by 3% and attack speed by 7%; charge attacks make a shockwave that deals an additional 4-7 damage to all enemies within 3m of Regalia and regenerate 3% damage for health.

1 blue, 1 red, 1 green-increases movement speed by 5% and attack range by 10%;increases damage by 3% and attack speed by 7%;increases resist and dodge chance by 7% and increases health by 10%;charge attacks now make a shockwave that deals 5-8 energy damage to all enemies within 3m of the impact point and leeches 2% of that damage for health.

Variant abilities-
alpha-Affliction Bolt
beta-Soul Link
gamma-Lifeforce Siphon
delta-Phantom Charge

Squad ability-Lieutenant Sacrifice-Sacrifices Regalia's lieutenants to get a buff for 10 seconds. Cycles through Sacrificing all of one color currently available, or sacrificing all lieutenants currently used. Until the 10 seconds are up, the buffs granted by the various lieutenants do not disappear.

W/blue lieutenants- gains +10% Movement Speed and +15% Range per Lieutenant Sacrificed at the cost of losing 34% resist and dodge chance and 15% max health per sacrifice.

W/red lieutenants- sacrificing 1 lieutenant causes the next 3 attacks within 10 seconds to all be at full charge; Sacrificing 2 lieutenants causes all attacks to be at full charge for 10 second buff duration; Sacrificing 3 lieutenants is special; It creates a massive orb of destruction that deals 60-70 damage to all enemies within 6m of Regalia, but depletes Regalia's life by 50% of her Max. If she does not have that much life left, she will instead perform the 2 lieutenant move but still uses up all 3 lieutenants.

W/Green Lieutenants- gives Regalia +27% dodge and resist chance per lieutenant sacrificed; attacks leech 1% of her damage for health.

W/combinations-uses the combined buffs of the all lieutenants.

If used By a squad member, this ability instead increases movement speed by 5% and attack range by 10%;increases damage by 3% and attack speed by 7%;increases resist and dodge chance by 7% and increases health by 10%.

Passive-Regal Influence
All Heroes within 8m of Regalia share 50% of the buff effect granted by the lieutenants, though they will not be affected if Regalia uses her squad ability.

Overdrive-Regalia now attains this added buff effect.
Last edited by FfDdc on Sun Mar 20, 2011 1:07 pm, edited 1 time in total.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby Cavalier639 » Sat Mar 19, 2011 6:11 pm

Ebony the Tireless
Type: Sentinel
Genesis: Necro

Bio: Ebony was once a Necapricorn, a non-sentient resident of Nocturna. His species thrived among the shadows and eternal night of Nocturna. Ebony was the most resilient of his race, and this fact alone preserved him from the outbreak of Darkspore. Several of the first mutation mines to land on the dark planet crashed into the hallowed forests where the Necapricornossi approached them. The elklike creatures were taken totally by surprise, and in their panic they spread E-DNA among all of their species. Though they resisted, one by one the species was overcome by the E-DNA. Ebony fled with a small band of refugees. When all hope seemed lost, the group -with Darkspore in pursuit- chanced upon the Crogenator Ingto. Grasping the threat, the Crogenator infused Ebony with new power and intelligence. With vengeance alight in his eyes, Ebony turned on his tormentors, chasing them down and killing them one at a time. He then began a tireless vendetta against the virus that claimed his species and his homeland.
-----------------------------------------

Appearance: Ebony resembles a large elk, with large antlers, four legs, and no arms. His skin is coated by coarse, short, shaggy black hair. However, on several parts of him, bones form a sort of armor plating, especially on his head. This gives Ebony a skeletal look, sort of like a Thestral (From Harry Potter). His antlers are naturally perilous, but the metal additions make them wicked. He has no eyes, simply black pits in his skull-armor. Rather than a upturned tail, Ebony's spine ends in a spike-covered lash. These spikes give off a ghostly light. His feet are Charonian Hooves in Alpha and Gamma, and Charonian Sabre-Feet in Beta and Delta variants. Beta variant's fur is greyish and extremely short, with more bone protrusions. Gamma variant has bright, yellow, shining eyes and purple, hairless skin (Like Wraith's). Delta is more muscular, sports a broader snout, is bloodred in color, and features almost no bone protrusions

Weapon: Deadly Prongs- Sharp, shiny metal extensions on Ebony's antlers.

ABILITIES-----------------------------
Basic Attack: Juggernaut's Headbutt- Ebony gores with his antlers for 8-13 damage. Every third strike deals 11-16. If he kills an opponent, his next attack will deal 13-16 damage.

Unique Ability: Spirit lash- Ebony will perform a whirling strike with his tail that will dampen the spirit of a small group of enemies, causing their attack speed to decrease by 50% for 7 seconds.

Variant Abilites
Alpha-Phantom Charge
Beta- Life Force Siphon
Gamma- Affliction Bolt
Delta- Soul Link

Squad Ability: Ethereal Surge- Semiphysical red, white, or purple ectoplasms will appear and attach to nearby enemies, dealing 15 damage (All of them) and dealing a random effect -either shock, terrify, stun, or suppress- to a random amount of them. In PVP, it will automatically effect all foes withing range.

Passive Ability: Tirelessness- Ebony's mental drive reduces cooldown time of abilities (And teammates', if they are nearby) by 20%.
Last edited by Cavalier639 on Sun Mar 20, 2011 5:45 pm, edited 2 times in total.
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Re: New Hero Ideas!

Postby kurliew » Sat Mar 19, 2011 8:38 pm

stevenm2727 wrote:Kocab, the Merciless Inferno

Type:Ravager

Genesis:Plasma

Bio: Once an egg in a mother Rigel's egg sack, Kocab was like all other infant Rigels. Until the darkspore invasion...


The darkspore apocalypse wreaked havoc on the Cryosy (i dunno) colonization. The mother Rigel fought the darkspore as hard as she could, until she perished. The mutation agents thrived with nothing to destroy them, and so they met the egg sack...


With one burst of eDNA energy, all the Rigel-except Kocab-mutated instantly into the darkspore. Kocab was a rare case, the eDNA powered him. He annihilated the entire darkspore horde and from then was known as: Kocab, the Merciless Inferno.
-----------------------------------------

Appearance:Image

Weapon: A barb on the tip of it's tail that stabs at the opponents.

ABILITIES-----------------------------
Basic Attack-Blazing Jab/Armored Roll: Kocab stabs the enemy targeted with his barb and has a 50% chance of burning. If the enemy is at a distance from Kocab, he will roll into a ball and charge at the opponent instead. The stabbing deals 10-14 physical dmg plus 10 DoT if it burns the target. If Kocab charges it will deal 6-10 dmg and has a 50% chance of stunning.

-----------------------------------

1st Ability-Flaming Armadillo: Kocab rolls into a ball and ignites it's shell, then charges at the targeted opponent. Leaves a trail of fire in it's wake, burning anything that touches it. The enemy(ies) that get hit by the shell get stunned and burned. It deals 30-50 dmg to the target.

-----------------------------------

Variants: Alpha: Flame Surge. Beta: Electron Sphere. Gamma: Meteor Strike. Delta: Webbed Lightning.

-----------------------------------

Squad Ability-Plasmatic Fury: Buffs the caster and doubles the dmg of periodic attacks and raises by 50% the dmg of non-periodic attacks.

-----------------------------------

Passive Ability-Inferno: Surrounds Kocab in a small fire that deals 2 dmg every second and has a 25% of burning.



Nice, this and all of ffddc's are my favs. fyi it is A Cryosi colonisiation

and to Dilophomatty123, good, but where is the basic attack?

Good work everyone. Currently working on my own ;)
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Re: New Hero Ideas!

Postby FfDdc » Sat Mar 19, 2011 8:56 pm

kurliew wrote:Nice, this and all of ffddc's are my favs. fyi it is A Cryosi colonisiation

and to Dilophomatty123, good, but where is the basic attack?

Good work everyone. Currently working on my own ;)

I'm glad to see you think that way, Kurliew! Regalia, in particular, was almost painful to write.

So what shall yours be? A Cyber Ravager? Quantum tempest? Some new thing nobody has thought of?
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby kurliew » Sat Mar 19, 2011 9:16 pm

Necro Sentinel, with a twist
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Re: New Hero Ideas!

Postby FfDdc » Sat Mar 19, 2011 9:25 pm

That's decidely vague.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby kurliew » Sat Mar 19, 2011 9:33 pm

FfDdc wrote:That's decidely vague.


Its a surprise which i want to save until a contest, so the judges would be like wooow!!!, and everyone is like, wooow, this guy is so deep and stuff
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Re: New Hero Ideas!

Postby Cavalier639 » Sun Mar 20, 2011 5:42 am

Does anybody have any comments about Ebony the Tireless? I've envisioned him for some time and I'd like to know how he turned out.
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Re: New Hero Ideas!

Postby deltav » Sun Mar 20, 2011 6:01 am

Cavalier639 wrote:Does anybody have any comments about Ebony the Tireless? I've envisioned him for some time and I'd like to know how he turned out.

I personally like him.
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Re: New Hero Ideas!

Postby kurliew » Sun Mar 20, 2011 6:12 am

Finished my necro sentinel, working on a quantum tempest now :D

Cavalier639 wrote:Ebony the Tireless
Type: Sentinel
Genesis: Necro

Grasping the threat, the Crogenator infused Ebony with the power of stabilized E-DNA and new intelligence. With vengeance alight in his eyes, Ebony turned on his tormentors, chasing them down and killing them one at a time. He then began a tireless vendetta against the virus that claimed his species and his homeland.


Good, but where did he get the stabilised edna from? E-dna only gets stabilised thousands of years later. Which makes me think, how did Zrin get his powers without becoming darkspore?
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Re: New Hero Ideas!

Postby Cavalier639 » Sun Mar 20, 2011 6:27 am

Hmmm....Video Game Logic?

I'll change it anyway.
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Re: New Hero Ideas!

Postby irrational31415 » Sun Mar 20, 2011 8:30 am

Vlesh, The pack hunter
Type: ravager
Genesis:necro


Bio:Once wild animals, Vlesh’s species hunted in packs communicating far better than any Nocurtnians would have predicted. Captured by Crogenitor Ingto on one of Ingto’s hunting parties, Vlesh called for help. His pack came running. They attacked Ingto leaving Vlesh to figure out how to free himself. Sensing danger Ingto’s bodyguards began freeing Ingto from Vlesh’s pack. Ingto sense the “noise” made by Vlesh earlier was a call for help. That lead Ingto into the thinking that the “creatures” he captured were intelligent, deciding to inject them all with E-DNA because he found the same mutation that Zelem found in Dashi that the E-DNA stabilizes, giving Vlesh the highest dosage. The mutated Vlesh and his
pack became sentient and understood Ingto’s words. Fleeing in fright of what they had become and who
had invaded his homeland, Vlesh and his pack fled to Dashi’s safe zone where Vlesh, Dashi and Thorn teamed up to battle the Darkspore and return peace to the Galaxy.

-----------------------------------------

Appearance:Raptor (dino not bird). Image
Weapon: Blades on wrists

ABILITIES-----------------------------
Basic attack- Slashing Attacks with Blades strapped to wrists

1st ability:Stare Strike-Vlesh scares a group of enemies to where they are frozen in fear while his allies pounce from all sides.

Variant ability:
Phantom charge
Lifeforce siphon
Affliction bolt
Soul link

Squad ability:Consume- eat a dead carcass and regain 1-15% of all lost Health and Energy. (In PVP a dead something magically appears or if there is nothing around)

Passive ability: Pack Hunter-spawns 5 allies that is slightly weaker than Vlesh controlled by mouse cursor.
Also each pet decreases Vlesh's Damage by 10%.
Last edited by irrational31415 on Fri Jun 10, 2011 3:05 pm, edited 3 times in total.
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Re: New Hero Ideas!

Postby FfDdc » Sun Mar 20, 2011 8:44 am

kurliew wrote:Finished my necro sentinel, working on a quantum tempest now :D
Good, but where did he get the stabilised edna from? E-dna only gets stabilised thousands of years later. Which makes me think, how did Zrin get his powers without becoming darkspore?

Dang it, Kurliew! Post that Sentinel!
Zrin was given his powers by Crogenitor Ptyron, who did it without using E-dna. It's the same way everyone else got their powers.

@Cavalier639: Ebony is good, and to be frank we haven't had anybody who fights with antlers yet. But I've been working on Regalia's concept for the better part of a year (originally it had nothing to do with darkspore), you're not beating that. Not to menton that you forgot that you needed to draw from the base necro pool for the variants.

@Irrational: Cool hero, but admittedly not that original. Besides, don't you think enabling any squad member to recover 50% of health and energy is a bit too much? :lol:

Say, anybody noticing that the vast majority of the heroes here are Necro and that only one has been Cyber? Let's try to fix that.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby WebCYH » Sun Mar 20, 2011 8:50 am

[Eon, the Time Destroyer]
Type:[sentinel]
Genesis:[quantum]

Bio:
Eon lived on one of the islands of Zelem's Nexus. Before the darkspore invaded, Eon was a powerful warrior who almost never lost a battle. During a battle between Eon's home island and another island in the Nexus, Eon easily crushed his opponents. Zelem, who was observing the fight, was impressed and decided to make Eon into a genetic hero. Zelem abducted Eon and injected stabilized E-DNA into him, giving Eon the ability to distort time. Eon was amazed by his new abilities and thought that he was unbeatable. When the darkspore invaded, Eon believed that he could destroy them all. He faced them in the battlefield, confident that he would win. Unfortunately, after destroying a few darkspore, he was captured by a darkspore agent. As he lay there, dying, Eon realized that he was not unstoppable...
Just as Eon lost hope, he saw something that inspired him. There was a strange alien nearby that was fighting the Darkspore. The alien slashed the darkspore agent that was imprisoning Eon to small pieces, allowing Eon to escape. After the strange alien was finished killing all the darkspore, Eon ran up to the alien and asked it how it had gained it's power. The alien, who introduced itself as Maldri, told Eon about Zelem's abandoned lab and the laser-device that had given Maldri quantum powers.
Determined to become more powerful, Eon went to Zelem's old lab and activated the laser device that Maldri had told him about. The device did not give Eon any new powers, but it increased the strength of his existing powers tremendously.
When Eon faced the darkspore again, he destroyed them all.
-----------------------------------------

Appearance:[Eon is large and bulky, and has a amphibian-ish head with six eyes. His skin is bioluminescent blue. He also has gills and fins on his head. Eon is hunched over and holds his hammer with both hands.]
Weapon:[A large, futuristic-looking hammer]

ABILITIES-----------------------------

[Basic attack- Temporal Smash: Eon smashes multiple targets with his hammer, inflicting 10-14 physical damage and slows down the targets by 50%]

[1st ability -Time Armor: Slows down all enemies that are close to Eon by 75%. Also makes Eon receive nearly no damage for a short period of time]

[variant ability -Time Bubble: Creates a time bubble. Slows down enemies and projectiles travelling
though the bubble by 75%]

[squad ability -Temporal Cloak: When this ability is activated, for the next 20 seconds, all enemies that receive damage from an attack are slowed down by 50% The player's allies also gain 25% more movement speed.]

[passive ability- Time Erosion- all enemies that are slowed down by an attack or a ability will receive damage over time]
Last edited by WebCYH on Mon Apr 25, 2011 5:41 pm, edited 11 times in total.
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Re: New Hero Ideas!

Postby irrational31415 » Sun Mar 20, 2011 9:04 am

yes it was and it has been changed

next

Thorn, the Multitargeter Tree
From Cryos (read bio)
Bio: Once a Native to the Fire Thorn forest, Thorn gained his abilities due to his enemies. He was a tree covered in thorns but the Darkspore invaded and Pyros invaded the forest. the Pyros began burning all the trees in the area. One Pyro's fire tainted a tree with E-DNA but so little the trees immune system rejected it but not before the tree gained conscienceness growing legs, arms and a set of thorn miniguns, Thorn saw the destruction the Darkspore had brought upon the Fire Thorn forest and oblitarated the Darkspore invading his home forest.

Look- Image
Weapon- 2 thorn miniguns
Abilities:

Basic: Thorn Miniguns- shoot high speed miniguns at a target or targets deals low damage 1-3 damage per thorn

1st ability: Healing Thorn: clears all debuffs

Squad: Brambles- spawns a ring of brambles around Thorn and kills all melee enemies within the ring ang prevents Thorn from moving and melee enemies getting to Thorn.

Passsive: Multi Target- Can attack up to two enemies at once.
Last edited by irrational31415 on Thu Apr 07, 2011 4:42 pm, edited 2 times in total.
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Re: New Hero Ideas!

Postby WebCYH » Sun Mar 20, 2011 9:48 am

[Rheptiile, the Venom Spitter]
Type:[ravager]
Genesis:[bio]

Bio:
Before the darkspore invaded, Rheptiile lived on planet Verdanth, working as Sage's assistant. One day, Sage told Rheptiile to investigate the darkspore that had mysteriously appeared on the planet. Rheptiile went to investigate, and what he saw horrified him. There was a horde of mutated darkspore creatures attacking a village. The villagers tried to get away, but they failed and were devoured by darkspore. As Rheptiile went to get a closer look, the darkspore noticed him and attacked. In an act of self-defense, Rheptiile opened up his neck frill and spit poison at the darkspore. The darkspore that were poisoned rolled around in agony and died. Crogenitor Astra, who had been observing this, thought that Rheptiile would make an excellent living weapon. Astra abducted Rheptiile and turned him into a genetic hero. Astra then released Rheptiile into the jungles of Verdanth. Rheptiile ran back to Sage's lab and told Sage about his experience. Sage was fascinated. Later, a horde of darkspore attacked Sage's lab. When Rheptiile was done fighting them, there was barely anything left of the darkspore.
-----------------------------------------

Appearance:[Rheptiile is a thin, but muscular, bipedal lizard-like creature with four eyes and neck frills that open up when attacking. The skin is scaly and a dull green. Rheptiile's arms are fairly long and hang downwards when not attacking. Rheptiile's neck frills cannot be removed in the editor, but they can be re-sized.]
Weapon:[sharp claws used for slashing]

ABILITIES-----------------------------

[Basic attack -Venom Frenzy: If Rheptiille is attacking a enemy that is far away, Rheptiile opens up his neck frill and spits a blob of venom that poisons the target and inflicts no direct damage and 16 energy damage over five seconds. If Rheptiile is attacking an enemy that is close to him, Rheptiile slashes the enemy with his claws and inflicts 10-14 physical damage with a 50% chance of poisoning]

[1st ability -Poison Dash: This attack teleports Rheptiile to where the computer mouse is located. Any enemies in the way will be poisoned and also receive 1-3 physical damage.]

[variant ability -Virulent Vines: Roots the target in place for 8 seconds and applies an infectious disease that deals 51 energy damage over that period. The disease will spread to other nearby enemies, dealing 29 energy damage to each.]

[squad ability -Poison Trail: The player leaves a trail of poison wherever he/she walks. The poison deals 12-16 energy damage to enemies and has a 50% chance of poisoning.]

[passive ability -Deadly Venom: attacks do more damage if they poison the enemy]
Last edited by WebCYH on Mon Apr 25, 2011 5:42 pm, edited 20 times in total.
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