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[Archived] New Hero Ideas I! (READ THE OP)

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[Archived] New Hero Ideas I! (READ THE OP)

Postby deltav » Fri Mar 18, 2011 8:07 am

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viewtopic.php?f=24&t=8206
viewtopic.php?f=24&t=8207
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The above, together, make up New Hero Ideas II! It is where all Submissions & Discussion/Feedback now takes place.
It is for NEW HEROES only. I cannot stress this enough. Read the OP's so you aren't going to be caught out & make yourself look a fool.
When (yes, when) 'this' thread is locked depends on you as a community. Once active feedback of the Heroes in 'this' thread ceases for a moderate period of time, it WILL be locked. Note that offtopic chatter doesn't count.
~Laine.



Code: Select all
[Creaturename]
Type:[sentinel/ravager/tempest]
Genesis:[plasma/quantum/bio/necro/cyber

Bio:[Insert a backstory. Optional]
-----------------------------------------

Appearance:[describe how the hero looks like. You can put a picture here as well.]
Weapon:[idem dito]

ABILITIES-----------------------------
[Basic attack+description]
[Unique ability+description]
[Variant ability+description]
[Squad ability+description]
[Passive ability+description]

There you go. Post away!
Last edited by Inquisitor_Laine on Thu Oct 06, 2011 2:05 am, edited 2 times in total.
Reason: Spotlight Archive
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Re: New Hero Ideas!

Postby stevenm2727 » Fri Mar 18, 2011 11:00 am

Deneb the Mutated Revenge
Type: Sentinel
Genesis: Quantum

Bio: A normal citizen on Verdanth, he went about the average life. Then as the Corrupter revealed himself, the entire planet erupted into chaos and many experimental quantum power plants were destroyed by the darkspore. The quantum energy polluted a river, in which Deneb entered trying to flee from the darkspore. The energy mutated him and gave him powers like those of Magnos'. He pounded an entire darkspore horde to smithereens with his newfound ability, and proved the darkspore could be destroyed by just one move...
-----------------------------------------

Appearance: Somewhat like Magnos, only with green base color and larger hands. Has vine-like streaks protruding from the neck down to his waist. The head looks like a dragon's. Taller and less hunched than Magnos.
Weapon: Metallic Graspers/Cybernetic Hands

ABILITIES-----------------------------
Violent Pound(basic ability)-Smashes his hands upon the ground, stunning or suppressing the enemy hit, and emitting from the ground hit is a shockwave that damages enemies within 3m. Deals 10-20 dmg to enemy hit and 5-10 dmg to enemies within 3m.
[Punishing Punch(first ability)-Punches the enemy targeted and deals 50-100 dmg. If the enemy is far from Deneb, a transparent fist gets launched and dmgs all enemies in the way and homes in on the opponent]
[Celestial Comet(variant ability)-Warps a nearby comet down to the planet´s surface, causing 19-31 physical damage in a 4m radius and knocking affected enemies back.]
[Quantum Lasso(squad ability)-Spawns a crab-like quantum pet that locks enemies in place with blue lasers emitting from it's hands and waits for the hero to come and kill the opponent. The pet lasts the entire level until dead]
[Time Traveler(passive)-Every time Deneb delivers a killing blow to an enemy, his attack and movement speed is doubled. Lasts 10 seconds. Can stack up to 5 times]


just for fun :). and yes i named him after a star :P
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Re: New Hero Ideas!

Postby deltav » Fri Mar 18, 2011 12:04 pm

Dionos, the Ravenous Weed
Type: Sentinel
Genesis: Bio

Bio: Dionos. One of the most feared members of the Crogenitor Insurgency. This was, however, not always the case. In fact, it used to be very harmless. It all began with a seed. A seed infused with E-DNA.

The seed was an experiment of Crogenitor Astra, who was searching for an antidote that could cure Darkspore. However, after a few weeks, he just ended up with a very large plant. Other than the absurdly fast growth, no other mutations were visible, and the fluids of the plant could not cue Darkspore.

And then, the Darkspore invaded Astra's lab. All that Astra could do was to barricade the door with some heavy equipment, but the door could not hold out much longer. Suddenly, the pot of the large plant exploded, the roots of the plant wiggled around. The bulb of the plant opened, revealing sharp teeth. The plant said: Feed me....

A second later, the Darkspore annhilated the door, and swarmed into the room. What they didn't expect was a large plant suddenly attacking. The plant devoured every single invader, swallowing them whole with it's huge mouth. From that day on, the plant was known as Dionos, the Ravenous Weed.

-----------------------------------------

Appearance: The head looks like a large plant bud. It opens like a mouth, and has many sharp teeth inside. The neck is surrounded by reddish tattered leafs, and the stem is thick. The stem ends in a round, bulbous 'belly'. From the underside of the belly, tentacle-like roots sprout, with 2 front and 3 rear. The underside of a root is covered with red spikes.

Weapon: A pair of metal jaws, that are fit over the real jaws. Resembles a bear trap.


ABILITIES-----------------------------
[Basic attack-Floral Chomp]: Dionos chomps with it's mouth trice, dealing 14-18 damage with each hit. If this attack kills with a critical hit, Dionos gets healed for 30% of the damage done.

[1st ability-Devour]: Dionos rears up, and bites down on the enemy in front of it, dealing 40-57 damage. If the enemy is a Minion or Shooter, it will be swallowed whole, healing Dionos' health and power a little. It can also be used on corpses, with a slightly weaker effect.
Reload 10 seconds if Dionos swallowed an enemy, 7 if it didn't, and 5 if Dionos swallowed a corpse. Costs 27 power.

[Variant ability-Virulent Vines]: Roots the target in place for 8 seconds and applies an infectious disease that deals 51 energy damage over that period. The disease will spread to other nearby enemies, dealing 29 energy damage to each.

[Squad ability-Parasitic Roots]: Dionos jabs it's 5 roots into the ground, and constricts the 5 nearest enemies. The victims will have their health and power drained for 7 seconds, and Dionos' health and power get replenished. Dionos cannot move during the duration, however. Reload 14 seconds, costs 35 power.

[Passive ability-Fearful Presence]: All enemies within 5 meters of Dionos automatically get taunted, wears off after 4 seconds when the enemy leaves the area.
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Re: New Hero Ideas!

Postby FfDdc » Fri Mar 18, 2011 1:40 pm

Kraz the Blazing Maelstrom
Type: Ravager
Genesis: Plasma/Frost (hey, there's a Maxis post some where saying frost belongs in the plasma category :P )

Bio: An ancient creature hailing from before Cryos's ice age, Kraz was a legendary warrior who had been disgraced and imprisoned in a stasis chamber. When he finally awoke, Cryos had been lost in its ice age and was already besieged by Darkspore.

Raging, Kraz would wander the lands of Cryos for sometime to come. Each day he traveled further, and each day the the dark hand of E-dna wound itself ever further around Kraz, threatening to turn him into nothing more than another warrior in the Corrupter's legions. Miraculously, a genetic mutation was able to keep Kraz himself long enough for him to encounter the Crogenitor Ptyron, where he instantly died before the E-dna could corrupt him any further.

Intrigued, Ptyron took the mangled body of Kraz and set upon his genetic experiments. The E-dna within him had absorbed some of Cryos's frigid essence itself; once Ptyron had created a new being from the devastated leftovers, it was able to not only call upon the powerful thunderstorms Ptyron gave it, but create hailstorms of Ice and Wind.

Taking the name of the being that he had been made from, Kraz would walk the frozen fields of Cryos again-this time, destroying the darkspore hordes instead of falling to them. The remains of the old Kraz within him wished for nothing more than to clear his name and be accepted again, and in this quest he succeeded. The name of Kraz the fallen fiend would fall, replaced by that of Kraz, the Blazing Maelstrom.

-------------------------------------

Appearance: that of an elongated, Draconic creature, hunched over to the ground. Variant Alpha has draconic wings; Beta, massive spikes with insectoid wings; gamma, metallic armor; Delta, bird or pheonix-like wings.

Weapon: Large, bladed metallic chains with larger blades on the ends. When not in use, they coil up and are carried on Kraz's arms.

ABILITIES-----------------------------------
Basic attack-Slicing Imprisoner
Kraz slices with his chains for 6-10 physical damage. If done 3-4 times in a row, in the third and forth hit Kraz will slash with both chains in quick succession for 3-7 physical damage twice; if done 5 times in a row, the fifth hit will be an overhead jumping slash that deals 10-15 damage once. The attack imparts enemies with a slowing freeze effect that stacks 7 times; on the 7th stack, all enemies within 2m of the impact point will be frozen for 3 seconds; once they thaw, they will be dealt 2-5 energy damage. With each attack, all enemies within 3.5m of the attack are pull towards Kraz for a maximum of .7m per attack.

Special ability- Lightning Charge
-Kraz charges through enemies, dealing 1-2 energy damage and creating a vortex effect that pulls all enemies in his path to his end location. Once there, he creates a discharge of lightning that deals 8-16 energy damage to all enemies within 3m and jumps to any other enemies 2 times, dealing 70% less damage each time; any enemies hit are shocked and unable to move for 2 seconds. For 5 seconds afterward, any enemies caught in the initial charge will be inflicted with a slowing freeze effect,

Variant ability-
-Alpha-webbed lightning
-Beta-Meteor Strike
-Gamma-electron Sphere
-Delta-Flame Surge

Squad Ability-Blazing Maelstrom
-Kraz channels for 1.5 seconds, creating a vortex that pulls all enemies within 6m to him. Once he's done, Kraz releases a massive discharge of lightning and hail than freezes all enemies within 4m and deals 8-16 energy damage, with an additional 5 energy damage over 2.5 seconds.

Passive-Electrical activity
-When Kraz is attacked, there is a 20% chance that he will let off a burst of electricity, dealing 30% of the attack's damage to all enemies within 4m of Kraz.

-Overdrive-now deals 70% of damage to all enemies within 6m for a 50% chance.

(and yes, I know Maelstrom relates to water. I just like the sound of that word.)

Notes:
The pull effect on Slicing Imprisoner and Blazing Maelstrom do NOT disable enemies; in fact, enemies are free to attack back or even move away while they are being pulled (though moving away will be harder)
The Freeze effect created by Kraz's abilities only effect movement speed, not attack speed; additionally, a single freeze stack by itself is almost negligible.
In PvP, SI does not freeze at 7 stacks, and will instead cap the slow effect, since it is much easier to get those 7 stacks in PvP.
Pull range of SI has been changed: original values were pull from 5m by 1m per attack.
Last edited by FfDdc on Wed Apr 13, 2011 12:29 pm, edited 1 time in total.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby Dilophomatty123 » Fri Mar 18, 2011 3:32 pm

Name: Grizon, The Matter Manipulator
Type: Ravager
Genesis: Quantum
-----------------------------------
Bio: On Zelems Nexus, there were beings that would constantly travel to the center of the nexus in order to harness the power of the Anti-matter that await there. Unbeknownst to them, Grizon was the protector of the Anti-matter, time after time, he would fight off beings bigger than himself. Until A powerful being...Crogenitor Zelem, came towards him. Grizon attacked the Crogenitor, sure it was another theif, only to be instantly defeated by the beings devastating power. Intrigued, Crogenitor Zelem revived Grizon and granted him the power to absorb peoples very matter to fire Anti-Matter Orbs straight back. Empowered, Grizon marched forth and killed an entire Darkspore Horde, By draining their Matter, and replacing it with Anti-matter.

Appearance: A serpant like creature with no legs and Long muscular arms which are used for slugging punches and firing Anti-matter orbs, he moves by slithering though the air, by replacing the air beneath him with anti matter. He has a tall crest that resembles a fin, running down the length of his entire body. The tip of his tail has two fins coming off of each side, this adds speed. His face is long and Eel like, his body is a Dark blue with Royal blue and Turquoise stripes down its length
------------------------------------
Weapons: On one arm, The Anti-Matter Blaster, a large bone structure used for draining Matter and transferring it into Anti-matter. On the other, a large bone used like a knuckleduster, this can slug a quick but weak punch, or if used with the antimatter blaster, punching the matter straight out of someone.
------------------------------------
Abilities:
Basic, Small punch; Gives up to 4 Darkspore a small punch, causing 2-8 damage and can taunt them
1st, Knuckle Knockdown; A volley of jabs from his Punching arm, these each cause 1-15 damage and can scare the enemy, 0.2 second cool-down after 5 punches
2nd, Anti-Matter Orb; After 5 enemies are killed, Grizon can fire an Anti-Matter Orb, wherever it hits, all enemies within a 20m radius will be sucked into a small black hole and get 2-5 damage a second. 20 second cool-down, requires at least 5 kills.
Variant, Matter Mayhem; Punches an enemy with such power, that the matter is sucked right out of them dealing 50 damage, has a 5 second cool-down and can only be used on one enemy at a time
Passive, Anti-Matter sickness; All enemies within 5m of Grizon will lose 1 health per second due to the antimatter cloud that he rides, can only last for a maximum of 20 seconds per enemy and only works within that 5m radius.
Last edited by Dilophomatty123 on Sun Mar 20, 2011 11:04 am, edited 4 times in total.
Wraith: The huge deathly guy with an axe
Krel: The Fiery demon-hound of doom
And Revenant: The Guy with 3 legs who will tear you up with his mind powers

Good luck, Youre gonna need it
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Re: New Hero Ideas!

Postby FfDdc » Fri Mar 18, 2011 3:35 pm

I like how each hero so far has been of a different genesis type! C'mon, guys, cyber tempest for the win!

EDIT: @ the poster above me-aren't those quantum abilities?
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby Dilophomatty123 » Fri Mar 18, 2011 3:44 pm

Ive edited it now...I couldn't decide on his genesis
Wraith: The huge deathly guy with an axe
Krel: The Fiery demon-hound of doom
And Revenant: The Guy with 3 legs who will tear you up with his mind powers

Good luck, Youre gonna need it
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Re: New Hero Ideas!

Postby Davyjonesx » Fri Mar 18, 2011 4:23 pm

These are some rlly nice ideas!
Maybe an actual Creature/Template would make it more interesting =p
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Re: New Hero Ideas!

Postby FfDdc » Fri Mar 18, 2011 6:36 pm

Another one!
Varsus the Wisp Gatherer
Type: melee(!) tempest
Genesis: Necro

Bio: In his old village in the heart of Nocturna, Varsus lived a modest life. As the renowned and revered Shaman of his humble tribe, many people often came to him: to answer their questions, to solve their problems, but most commonly to handle their dead. Varsus, of course, was happy to oblige; he was devoted to his work and devoted to making his village a better place for everyone living in it.

That was, of course, before Crogenitor Ingto came. Ingto, after months of researching Varsus, had decided he was most fit for the experiment he wanted to test; granting someone the ability to talk to and control the souls of dead people. It was only a few days after he had finished his experiments that Varsus locked himself up; he couldn't take the countless hours of the dead he had buried talking, demanding, expressing their gratitude or exclaiming their rage.

But when the darkspore came, Varsus could no longer hide in fear while his people were slaughtered. He gathered the souls of the countless dead who followed, and together they blazed a path through the countless darkspore hordes. With legions of wisps at his disposal,Varsus became known and feared as the Wisp Gatherer.

-------------------------------

Appearance-A hunched insectoid biped with a long, prehensile tail carrying a luminescent bag.

Weapon-A glowing bag containing the many wisps Varsus fights with.

Abilities------------------------------
Basic attack-Spirit Striker
Varsus takes a wisp from his bag with his tail, forming it into a blade which he then uses to hit Darkspore. Initially, each hit deals 9-18 energy damage, but successive hits will lose 10% damage per strike. This effect stacks up to 5 times; after 5 strikes, Varsus will take out a new Wisp and the attack will start from 15-30 again.

Special Ability-Soul Tormentor
Varsus takes out a handful of wisps from his bag and flings them at an enemy, dealing 2-3 energy damage on the target 5 times. Any enemies within 3m of the initial target will be dealt an additional 2-3 energy damage 3 times.

Variant abilities-
alpha-Lifeforce Siphon
beta-soul link
gamma-phantom charge
delta-Affliction Bolt

Squad Ability-Will O' the Wisp
Varsus channels, holding up his bag in the air. For a period of 2 seconds, the wisps will fly out and reanimate the bodies of recently deceased darkspore. If done with there are no dead enemies, this attack will be very weak and only summons a few minions; if any darkspore have died recently, Varsus will resurrect them as well. This attack cannot reanimate Destructors(bosses) or mutation agents. When done in PvP, Varus will instead reanimate one Lieutenant class darkspore and several minions; If a hero on the opposing team has died recently, one of the minions will be upgraded to an elite-class enemy.

Passive-Clashing Souls
Every time Varsus hits an enemy, a soul will fly out at the point of impact and attack another enemy for 1-3 energy damage.

Overdrive-2 souls now appear everytime Varsus hits an enemy.

EDIT: lowered damage after realizing Sentinels and tempests do not actually have higher base attacks than ravagers.
Last edited by FfDdc on Sat Mar 19, 2011 6:40 am, edited 3 times in total.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby kurliew » Fri Mar 18, 2011 8:42 pm

kraz the blazing maelstrom is the best one. He is the only non OP one with way too strong powers and has the best developed story, along with the most complex (in a good way) and interesting abilities. But have you ever heard of krel, the living firestorm, a plasma ravager?
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Re: New Hero Ideas!

Postby FfDdc » Fri Mar 18, 2011 8:44 pm

kurliew wrote:kraz the blazing maelstrom is the best one. He is the only non OP one with way too strong powers and has the best developed story, along with the most complex (in a good way) and interesting abilities. But have you ever heard of krel, the living firestorm, a plasma ravager?

Yes, I have. I've written several posts about him.

Yeah, the name's very similar, but what do you expect? I'm not that good at making names, as you can clearly tell by my random assortment of letters that is my screen name.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby Dark_Nf » Fri Mar 18, 2011 9:44 pm

Macendows X the Symbiotic reveler
Type: Sentinel
Genesis: Cyber

Bio: Once a lowly technician from a simple town on ocean side on Cryos (b4 it was frozen) he had not many hopes or dreams or even fears, but then the Darkspore attacked. Trying to flee the Darkspore he was savagely mangled him leaving him only with a broken corpse and a brain filled with regret for not living up to potential. A street thug (or so he thought he was) took his body away to a resistance camp. There they used scavenged parts of machinery and even other bodies to help keep him alive. Now with a body of machine and flesh he was strong, he went out to battle but still could not win. Returned broken beyond repair they tried everything. They attached machinery to his muscles and nervous systems and built artificial muscles on legs but he was so late. As he was passing away the thug who saved him revealed him self. A Crogenitor in the making but not a true one yet. As he injected the unstable E-DNA (as he didn't realize that was what was making Darkspore) a miracle happened. The E-DNA didn’t take hold with a firm grip and as he laid broken power started to course. He felt his muscles and flesh melding with the machine until in the end there was no machine or flesh, only a mix. He leapt out of the camp more powerful then ever and destroyed the Darkspore with guns a blazing....

-------------------------------------

Appearance: A creature with a body frame like that of Lumin but crouched over more and bulkier. Has random machinery jutting from his torso his pack on his head and his legs. Is black where there is machinery and yellow where there is flesh.
Weapon: Right hand is a black crane/claw. His left is a yellow human like hand but with metal spikes sticking out of it.
ABILITIES-----------------------------------
Basic attack-Symbiotic rush. First hit is with the claw and has a chance to stun and it deals 5-12 damage. Second hit is long range and deals 4-8 damage with the yellow hand.

Special ability- Electronic crush. Shoots an arc of electricity that can bounce of enemies and hit others. Deals 12-45 damage and damage and lower by 10% with every bounce.

Variant ability-
-Alpha-Charged fist
-Beta-Zetawatt beam
-Gamma-Omni shield
-Delta- Proximity mine.

Squad Ability-Kinetic impulse
Has a 40% chance to make enemies effected attack each other
A 30% chance they will change target (only works for co-op)
10% chance they will run away (not on bosses)
10% chance they will become UN aggressive (only works for 10 second on bosses)
5% chance they will automatically die (doesn't work in pvp or on bosses)
5% chance that either their attack and movement speed will double or half

Passive-Atomic charge
Attacks have a 50% chance to do 25% more damage and you have a 10% better chance to crit
-Overdrive-instead of 25% higher damage it's 50 and instead of 10% chance to crit it's 60%
Last edited by Dark_Nf on Sun Apr 10, 2011 1:09 am, edited 4 times in total.
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Re: New Hero Ideas!

Postby kurliew » Fri Mar 18, 2011 10:39 pm

Dark_Nf wrote:Macendows X the Cybionic reveler
Type: Sennitel
Genesis: Cyber

Bio: Once a lowly technecian from a simple town on ocean side on cryos(b4 it was frozen) he had not many hopes or dreams or even fears, but then the darkspore attacked. Trying to flee a darkspore savagly mangled him leaving him only with a broken corpse and a brain filled with regret for not living up to potentiol a street thug(or so he thought he was) took his body away to a resistince camp. Their they used scavenged parts of machinery and even other bodies to help keep him alive. Now with a bodie of machine and flesh he was strong, he went out to battle but still could not win. Returned broken beyond repair they tried everything. They attached machinery to his muscles and nervouies systems and built artifacil muscles on legs but he was so late. As he was passng aay the thug who saved him reveilved him self. A crogenitor in the making but not a true one yet. As he imbued the unstable E-dna(as he didn't realize that was what was making darkspore) a miracle happened. The E-DNA didn'tt take hold with a firm grip and as he lay broken power started to course. He fealt his muscles and flesh melding with the machine until in the end their was no machine or flesh, only a mix. He lept out of the camp more powerful then ever and destroyed the darkspore with sonic pulses and electric charges. Nothing could stop him.....
-------------------------------------

Appearance: A creature with a body frame like that of lumin but crouched over more and builkeir. Has random machinery jutting from his torso his pack on his head and his legs. Is black where their is machinery and yellow where their is flesh.
Weapon: Right hand is a black crane/claw. His left is a yellow human like hand but with metal spikes sticking out of it.
ABILITIES-----------------------------------
Basic attack-Cybionic rush. First hit is with the claw and has a chance to stun and it deals 16-32 damage. Second hit is long range and deals 8-24 damage with the yellow hand.

Special ability- Electronic crush. Shoots a arc of electricty that can bounce of enemys and hit toehrs. Deals 12-45 damage and damage is lower by 10% with every bounce. Has a chance to lock enemies or stun.


Variant ability-
-Alpha-Dazed shot
-Beta-Zetawatt beam
-Gamma-UMMMM?(i cant think of other cyber varinets
-Delta- Same prob^

Squad Ability-Kinetic impulse
Has a 40% chance to make enemies effected attack each other
a 30% chance they will change target(only works for co-op)
10% chance they will run away(not on bosses)
10% chance they will become un aggresive(only works for 10 second on bosses)
5% chance they will automaticly die(doesn't work in pvp or on bosses)
5% chance that eaither their attack and movment speed will double or half

Passive-Atomic charge
attacks have a 50% chance to do 25% more damage and you have a 10% better chance to crit
-Overdrive-instead of 25% higher damage it's 50 and instead of 10% chance to crit it's 60%



he will be as faster then Golith but not as fast as Titan


U guys have way op basic attacks. They should be around 10-12 for melee and 8-10 for range, with a side effect. The highest in the entire game is maldri with 1-18 and no side effects.

CYBER VARIANT ABILITIES
Zettawatt beam
Omnishield
Charged fist
Proximity mine
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Re: New Hero Ideas!

Postby Dilophomatty123 » Sat Mar 19, 2011 3:49 am

My hero doesn't have a too OP basic attack does he...Its only 1-15 dmg, im sure that's okay
Wraith: The huge deathly guy with an axe
Krel: The Fiery demon-hound of doom
And Revenant: The Guy with 3 legs who will tear you up with his mind powers

Good luck, Youre gonna need it
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Re: New Hero Ideas!

Postby Dark_Nf » Sat Mar 19, 2011 5:35 am

o i didnt no the hgihest damage from basic il fix right away and add the variant abilitys.
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Re: New Hero Ideas!

Postby stevenm2727 » Sat Mar 19, 2011 5:36 am

kurliew wrote:
U guys have way op basic attacks. They should be around 10-12 for melee and 8-10 for range, with a side ffect. The highest in the entire game is maldri with 1-18 and no side effects.


Well maybe it's some special hero you unlock at level 100. Or it already has a part equipped.
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Re: New Hero Ideas!

Postby Dark_Nf » Sat Mar 19, 2011 5:39 am

ok i have fixed myn it isnt op anymore. or maybe a little. no no its not. he is now a plausible hero.
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Re: New Hero Ideas!

Postby FfDdc » Sat Mar 19, 2011 6:17 am

Dark_Nf wrote:ok i have fixed myn it isnt op anymore. or maybe a little. no no its not. he is now a plausible hero.

You still cannot use Titan's dazing shot- it's his squad, not a variant.
viewtopic.php?f=24&t=8055 Set 3 of the Community Hero Poll is under way! Round 2 has started. Congrats to Impious_Iron on winning Set 2 with his hero Saix, the Deafening Harbringer.
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Re: New Hero Ideas!

Postby Dark_Nf » Sat Mar 19, 2011 6:55 am

fixed^
Last edited by Dark_Nf on Sat Mar 19, 2011 6:59 am, edited 1 time in total.
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Re: New Hero Ideas!

Postby stevenm2727 » Sat Mar 19, 2011 6:56 am

Kocab, the Merciless Inferno

Type:Ravager

Genesis:Plasma

Bio: Once an egg in a mother Rigel's egg sack, Kocab was like all other infant Rigels. Until the darkspore invasion...


The darkspore apocalypse wreaked havoc on the Cryosi colonization. The mother Rigel fought the darkspore as hard as she could, until she perished. The mutation agents thrived with nothing to destroy them, and so they met the egg sack...


With one burst of eDNA energy, all the Rigel-except Kocab-mutated instantly into the darkspore. Kocab was a rare case, the eDNA powered him. He annihilated the entire darkspore horde and from then was known as: Kocab, the Merciless Inferno.
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Appearance:Image

Weapon: A barb on the tip of it's tail that stabs at the opponents.

ABILITIES-----------------------------
Basic Attack-Blazing Jab/Armored Roll: Kocab stabs the enemy targeted with his barb and has a 50% chance of burning. If the enemy is at a distance from Kocab, he will roll into a ball and charge at the opponent instead. The stabbing deals 10-14 physical dmg plus 10 DoT if it burns the target. If Kocab charges it will deal 6-10 dmg and has a 50% chance of stunning.

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1st Ability-Flaming Armadillo: Kocab rolls into a ball and ignites it's shell, then charges at the targeted opponent. Leaves a trail of fire in it's wake, burning anything that touches it. The enemy(ies) that get hit by the shell get stunned and burned. It deals 30-50 dmg to the target.

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Variants: Alpha: Flame Surge. Beta: Electron Sphere. Gamma: Meteor Strike. Delta: Webbed Lightning.

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Squad Ability-Plasmatic Fury: Buffs the caster and doubles the dmg of periodic attacks and raises by 50% the dmg of non-periodic attacks.

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Passive Ability-Inferno: Surrounds Kocab in a small fire that deals 2 dmg every second and has a 25% of burning.
Last edited by stevenm2727 on Mon May 09, 2011 11:05 am, edited 3 times in total.
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