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Beta 7 (Open Beta) Patch Notes

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Beta 7 (Open Beta) Patch Notes

Postby MaxisKiwiboat » Tue Apr 12, 2011 10:45 am

General
Added Endless Play mode – After completing Apocalypse mode (or hitting the beta Darkspore Threat cap), players may chain to harder versions of the same Darkspore Threat level to prove their skills and to increase the chance of gaining rare special items.
Loading screens now show loading progress for each player.
Hero profiles now have combined stats as one number rather than two.
Increased scroll speed on Darkspore Threat selection screen.
Updated Item names to be more consistent and suggestive of their purpose.
Fixed issues where Helix was repeating background information on areas that had already been visited.
Added custom key binding to the Options screen.
Added an option to disable left-click-attack so that left click will be move-only.
Chat system will now inform the player if they are whispering or inviting someone offline.
Fixed an issue where the friends list was not updating online and offline status.
Moved and expanded the Galaxy Map to fit more information and to make it more readable.
Fixed an issue where loot drops would not show the dropped item.
Health and Power numbers are now displayed when you rollover the Health and Power bars in the UI.
Updated hint text so that it doesn’t appear at incorrect times.
Players can now reset all game options by using a new “Default” button in the Options screen.
Rotating tips and hints are now displayed on the main Navigation screen.

Art
Added additional effects to the black hole near Zelem’s Nexus.
Added muzzle effects to many squad abilities.
Fixed some issues where movement animations were popping.
Improved planet environment textures and lighting.
Changed appearance of combat text to be clearer.
Wing items now flap periodically.
Improved legibility of catalyst link text.
Made numerous improvements to visual effects.
Added a new fire thorns effect for Undermind and Pain Hounds abilities.

Party UI
The party UI now includes the player.
Players in a party will now be able to see what area of the spaceship each member is in.
Hero profile and Helix log can now be accessed in the party UI.
Inventory
Updated inventory UI to have large tabs for Upgrades, Weapons, Items, Detail, and Buyback.
Added “Special Items” filter for items rewarded after completing a Darkspore Threat.
Added icons to indicate which items are currently equipped.
Fixed an issue where items picked up on a planet were not immediately appearing in the inventory.
Retuned starting inventory size and inventory size upgrades.
Moved the search filter and enabled persistence of last setting.
Detail items now sell for a flat amount regardless of their initial item level.
When inventory capacity is exceeded, you are required to clear space immediately upon returning to the spaceship.

Objectives
New Objectives system implemented.
Objectives for each Darkspore Threat now include a daily objective, three random objectives, and an unlockable time objective.
Objectives are now tracked individually, and can be reviewed while on planet by pressing the “o” key or clicking the Objectives button on the HUD.
Added several new possible objectives.
Hero Editor
Updated the Editor item selling functionality to improve usability for power users:
- Sell items in the editor by holding the shift key down while left-clicking on an item.
- Shift-right-click to quick-sell an item without prompting the player. Items sold in this manner will temporarily remain with a DNA icon, and may bought back by clicking on the item again.
Added hints to the Editor describing how to equip a hero, rotate the camera, use place items asymmetrically, and sell items.
Updated the stat tooltips in the editor to clarify the relationship between stats and squad abilities.

Hero Profile
Hero profile now has greater emphasis on showing abilities.
Moved hero biography and fiction to a second tab.
Added passive ability descriptions for each hero.
Added short and easy to understand ability descriptions to each ability.
Hero profile can now be viewed while on planet by pressing the “c” key or by clicking the profile button in the HUD.

Gameplay
Players now have a 1.5x chance of earning rare item rewards after completing their first Darkspore Threat each day.
Fixed some issues where enemies that died from an ability with knockback sometimes remained floating in the air.
Horde gates will now close on the first player who triggers them.
Allies and enemies can now teleport into the horde gate area by walking up to the horde walls.
Resurrection Orbs can now be found in solo play.
Fixed some issues where Heroes that had been enlarged by abilities were firing over the heads of short enemies.
Fixed a bug where the display of catalyst links was not properly shown when chaining Darkspore Threats.
Picking up health catalysts now increases current health instead of only increasing max health.
Seraph-XS is now unlocked at Crogenitor Level 20; Tork, Char, Skar and Orion are unlocked five levels later than before.
Added new Weapon Store weapons so that heroes always have at least one weapon available at their unlock level.
Reduced the amount of power that is returned by power capsules.
Items with Dodge Rating now have higher values.
Catalysts now scale more slowly as their level increases.
Each point of Dexterity is now worth 6 points of Dodge Rating instead of 5.
Each point of Mind is now worth 6 points of Resist rating instead of 5.
Cooldown reduction cap is now 60%.
Reduced DNA drop amounts.
Retuned some of the rare and epic catalysts.

PvP
Added two new PvP Arenas on Scaldron and Verdanth.
Heroes in PvP now display a ring showing their team color.
Player images are now shown in the PvP matchmaking screen.
Fixed an issue where PvP squads were not selecting properly.

NPCs
Dead enemies now take on a darker tone so that players don’t mistake them for live enemies.
Improved the effects that occur when a Mutation Agent mutates a minion.
Darkspore Operatives updated to account for edge case issues where a player is disconnected.
Added various new NPC death animations.
Fixed an issue where some boss death animations were interrupted and they failed to drop loot.
Fix a bug where stealth was not turning off enemy visual effects.
Fixed all Voltroid effects to properly reflect their charge level.
Voltroid discharge damage greatly increased for higher charge levels.
Made several changes to Voltroid behavior to make them more robust in certain situations, and improve appearance.
Invincitrons are now immune to the switching knockback when in their shielded phase.
Fixed a bug where a captain's buffs could vanish in certain situations.
The audio cue for a captain now stops when it is killed.
Orcus now prefers to use Ground Slam rather than Disease Cone.
Ground Slam now deals increased damage in Invasion and Apocalypse.
Orcus’ minions heal him for more if he consumes them in Invasion and Apocalypse.
Orcus now puts up his shield during Ground Slam, so he can no longer be stunned to interrupt it.
Increased the time it takes Shielded Grenadier to set up his shield after turning in Onslaught and Invasion modes.
Reduced the amount of damage that can be dealt to NPCs with Carapace.
Increased captain health.
Captain attack speed and cooldown reduction now scales with the number of players.
Increased the healing of the NPCs with Regenerative in Invasion and Apocalypse.
Increased the effect of Frenzied, Ghostly, Reflective and Tough.
NPCs with Unstoppable are now immune to DoTs and being slept, taunted or terrified.
NPCs with Surefooted are now immune to knockbacks and pulls.
Improved ability of Vaulting Amphiod to reach the player in complex terrain.
Reduced the turn rate of Shielded Grenadiers and Grenadier Protectors.
Reduced the size of TCD-24, MKS-522, and TSE-PAK.
Shielded Grenadier grenades no longer fragment in Onslaught mode but fragment even more in Apocalypse mode.
Elite Lieutenants are more likely to appear in higher Darkspore Threat levels.
General Ability Changes
Pets without a timeout (eg, Savage Ally, Dendrones) now make more of an effort to stay where they are visible to the player.
Fixed a bug where some channeled abilities were not obeying the minimum channeling time (1.5 seconds for most of them).
Improved queuing of move commands around channeled abilities.
Daze status effects now show both the daze effect over the target's head and also the snare effect at the feet when the target moves.
Reduced the scaling of ability damage based on the primary stat.
Fixed a bug where characters could get stuck in an attack animation while Feared.
Basic attacks now chain properly while taunted.
Reduced the projectile distance on some heroes from 50 to 30.
Health leech and power leech are now half as effective for area effect abilities.
Reduced the Overdrive recharge time and use time (recharges more often but doesn't last as long).

Shared Abilities
Matched the timing of Meteor Strike's damage with the visual of striking the ground.
Reduced the attack speed increase and cooldown bonus of Overdrive slightly.
Reduced the duration of Roar of Derision's taunt in PvP.
Soul Link cooldown is now faster.
Soul Link now grants the passive abilities of other heroes in the squad to the active hero.
Slightly increased the damage of Proximity Mine.
Reduced the waiting time before Proximity Mine will explode when placed beneath an enemy's feet.
Increased the cooldown of Proximity Mine.
Increased the range of Roar of Derision.
Slightly increased the cooldown of Lifeforce Siphon and reduced the casting range and the distance limit before it breaks.
Changed the damage, cooldown, and power cost of Webbed Lightning.
Webbed Lightning can only deal damage to each target once.
Increased the number of Webbed Lightning projectiles in PvP.

Andromeda
Gravity Storm now properly scales with Area Effect Radius items.
Corrected Gravity Storm's description to reflect that it does Physical damage.
Updated description of Gravitic Field for clarity.
Fixed a bug where Gravity Storm allowed players to keep moving while caught in the storm.

Arakna
Reduced the damage bonus of Soul Collector.

Blitz
Reduced the Overdrive bonus of Deadly Precision slightly.

Char
Increased the damage of Plasma Spray in PvE.
Plasma Spray now deals 50% extra damage in PvP.
Concussive Orbit now stuns for 2 seconds in PvE and 1 second in PvP.
Fixed a bug where Elemental Guardians would persist after the caster’s death in certain situations.
Changed the size of Elemental Guardians.
Reduced the cast time and channel duration of Plasma Spray.
Tweaked the damage of Elemental Guardian's fireball.
Concussive Orbit now deals physical damage.
Added a description of the Overdrive bonus for Concussive Orbit.

Goliath
Renamed Cauterize to Shockwave to more appropriately reflect the appearance of the ability.
Reduced the duration of Shockwave’s stun in PvE.
Reduced the chaining damage bonus on Arc Weld to 25%.
Fixed an error in Arc Weld's tooltip that was causing it to under-report the correct number of jumps.

Krel
Concussive Sequence now stuns for 3 seconds in PvE and 1.5 seconds in PvP.

Lumin
Reduced the damage of Chain Lightning.
Charged Field no longer increases critical damage in Overdrive.
The damage of Chain Lightning now falls off more quickly after jumping.

Maldri
Reduced the overdrive bonus of Unpredictability.

Meditron
Fixed a bug where Sentry Drone wasn't dealing the proper amount of damage during overdrive.

Orion
Updated description of Chronostabilizer for clarity.
Reduced the overdrive bonus of Chronostabilizer.

Revenant
Fixed the debuff icon for the weakness caused by Crippling Shot.

Savage
Some additional time is allowed before the game is ended if his pet can resurrect him.
Savage's pet will not resurrect him if he has been vaporized by a critical hit.
Fixed a bug where Savage Ally would persist after the caster’s death in certain situations.
The duration of Savage Ally's taunt from Bestial Mastery has been reduced slightly in PvE.
Fixed a bug where Savage Ally's taunt was using the PvE duration in PvP.
Reduced the physical vulnerability debuff from Bestial Mastery to bring it in line with other passive damage increases.
Fixed a bug that was causing Bestial Mastery to report the wrong resurrection health amount in overdrive.
Reduced the damage of the beast pet's attack slightly.
Reduced the healing percentage and damage increase of Savage Ally's enrage.
Increased the cooldown of Savage Ally.

Seraph-XS
Reduced the range and tweaked the behavior of Contact Grenade.
Tweaked the cooldown and duration of Stealth Module.
Reduced Attractor Bomb taunt and stun durations in PvP.

Skar
Reduced casting time of Shadow Cloak.
Reduced the damage bonus from Opportunism.

SRS-42
Reduced the distance that Homing Missiles will travel before exploding.
Homing Missiles will no longer home in on enemies that are in a completely different direction from where the missile was fired.

Tork
Reduced the overdrive bonus of Rampant Growth.
Increased the damage of Tork weapons.

Wraith
Laser beams no longer damage players in Ghostform.

Zrin
Fixed a bug with the fire thorns on Pain Hounds that was causing them to be immune to physical damage.
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Re: Beta 7 (Open Beta) Patch Notes

Postby Halsfield » Tue Apr 12, 2011 10:54 am

Hurray ! Thank you!
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Re: Beta 7 (Open Beta) Patch Notes

Postby Boozler » Tue Apr 12, 2011 10:59 am

I see no mention of trading or map tracking improvements.

:-l
Last edited by Boozler on Tue Apr 12, 2011 11:01 am, edited 1 time in total.
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Re: Beta 7 (Open Beta) Patch Notes

Postby bmbender » Tue Apr 12, 2011 11:00 am

Added custom key binding to the Options screen
thank you thank you thank you
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Re: Beta 7 (Open Beta) Patch Notes

Postby MaxisKiwiboat » Tue Apr 12, 2011 11:04 am

Boozler wrote:I see no mention of trading ....


Keep your eyes open this Beta period...I suspect another patch coming ;)
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Re: Beta 7 (Open Beta) Patch Notes

Postby sybr33d » Tue Apr 12, 2011 11:04 am

These patch notes look great! Thanks for all your hard work. =)

"Wing items now flap periodically. "

^ awesome.
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Re: Beta 7 (Open Beta) Patch Notes

Postby Felluck » Tue Apr 12, 2011 11:09 am

Objectives

New Objectives system implemented.
Objectives for each Darkspore Threat now include a daily objective, three random objectives, and an unlockable time objective.
Objectives are now tracked individually, and can be reviewed while on planet by pressing the “o” key or clicking the Objectives button on the HUD.
Added several new possible objectives.


This sounds amazing! This, combined with the "Endless" mode, goes a long, long way towards giving the game a lot more replay value! Sounds super great, I can't wait to see what some of the new objectives are. :D

Increased the healing of the NPCs with Regenerative in Invasion and Apocalypse.
Increased the effect of Frenzied, Ghostly, Reflective and Tough.
NPCs with Unstoppable are now immune to DoTs and being slept, taunted or terrified.
NPCs with Surefooted are now immune to knockbacks and pulls.


I sure wish there was a list of these attributes somewhere in the game, or at least some way of figuring out what they mean. You list what "Unstoppable" does, there, but that would be incredibly vague if you just ran into an "Unstoppable" enemy. You have no idea what it does and no way or finding out. :(
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Re: Beta 7 (Open Beta) Patch Notes

Postby tessa_watts » Tue Apr 12, 2011 11:11 am

Oh yay!(: 50 minutes left! :D
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Re: Beta 7 (Open Beta) Patch Notes

Postby Halsfield » Tue Apr 12, 2011 11:11 am

"Players now have a 1.5x chance of earning rare item rewards after completing their first Darkspore Threat each day."

Very cool.

It does hurt a little to see patch notes for heroes we won't have access to :(
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Re: Beta 7 (Open Beta) Patch Notes

Postby SporTactics » Tue Apr 12, 2011 11:16 am

still no trading option? that makes me sad. :-?
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Re: Beta 7 (Open Beta) Patch Notes

Postby Prism_P » Tue Apr 12, 2011 11:16 am

Thank you for a lot of fix and new things. Still have some question on those new system but I guess I should try it first. Can't wait to try this beta. :)
Unfortunately, I can start playing on tomorrow morning, it's quiet late night here.
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Re: Beta 7 (Open Beta) Patch Notes

Postby atimzarr » Tue Apr 12, 2011 11:22 am

cool changes
InZRINeration!
viewtopic.php?t=3011 (Manual)
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Re: Beta 7 (Open Beta) Patch Notes

Postby pseudoencarton » Tue Apr 12, 2011 11:24 am

wow, a lot of good news !
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Re: Beta 7 (Open Beta) Patch Notes

Postby littlezoe2 » Tue Apr 12, 2011 11:26 am

Felluck wrote:
Objectives

New Objectives system implemented.
Objectives for each Darkspore Threat now include a daily objective, three random objectives, and an unlockable time objective.
Objectives are now tracked individually, and can be reviewed while on planet by pressing the “o” key or clicking the Objectives button on the HUD.
Added several new possible objectives.


This sounds amazing! This, combined with the "Endless" mode, goes a long, long way towards giving the game a lot more replay value! Sounds super great, I can't wait to see what some of the new objectives are. :D



That is the best part in the whole patch notes.. i can't wait to try the objectives :D
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Re: Beta 7 (Open Beta) Patch Notes

Postby nophx » Tue Apr 12, 2011 11:33 am

No more customization added? Pff...
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Re: Beta 7 (Open Beta) Patch Notes

Postby Terrornoid » Tue Apr 12, 2011 11:36 am

I'm actually very impressed. Hoping that the game runs properly (visually) as well now, since that was the biggest issue I was having.
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Re: Beta 7 (Open Beta) Patch Notes

Postby GC_RavenWolf » Tue Apr 12, 2011 11:39 am

Can't wait to see the launch of this and how far we can go again with the DarkSpore threat levels being able to be chained to an unlimited amount on the same threat level... You wanted to give us the higher difficulty without giving us the higher threat levels.. But it's a huge challenge nonetheless... Looking forward to tackling whatever these super Darkspore have in store for us! :D
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Re: Beta 7 (Open Beta) Patch Notes

Postby zelik_GC » Tue Apr 12, 2011 11:40 am

MaxisKiwiboat wrote:
Boozler wrote:I see no mention of trading ....


Keep your eyes open this Beta period...I suspect another patch coming ;)



http://twitter.com/cursenetwork

Does that answer your question :p
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Re: Beta 7 (Open Beta) Patch Notes

Postby gutinstinct17 » Tue Apr 12, 2011 11:45 am

15 Minutes to go!!! :D
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Re: Beta 7 (Open Beta) Patch Notes

Postby vegetacron » Tue Apr 12, 2011 11:56 am

Still no "Pause" option for single player. /sadpanda
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