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Altering Maldri's Squad

Tell the devs what you think: the good, the bad, and the ugly.

Altering Maldri's Squad

Postby Pepsi132 » Fri Jan 13, 2012 4:49 pm

Just to float a quick idea, do you think probability assault should differ from the gensis using it, ie:
Quantum: slow, pushed, stops, banish.
Plasma: Burn ,stun, energy vulnerability.
Bio: Disease, poison, root.
Necro: supress, curse, weak, physical vulnerablility.
Cyber: Daze, taunt, stun.

Tell me what you think, I think it would be quite cool...
Did you know, that if you rearange the letters of the word "crogenator" you get the word "gullible"...

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Re: Altering Maldri's Squad

Postby Matau99 » Fri Feb 24, 2012 6:27 am

Dude. That is a supreme way too upgrade him. They should have included that for one of his squad ability upgrades. Instead we got teleport enemies at end.
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Re: Altering Maldri's Squad

Postby Altnaharra » Fri Feb 24, 2012 5:37 pm

It's a neat idea, though it changes the whole concept of random into reliable. After watching what Maldri can do while viper is running his buff.. I really don't think he requires any upgrading.
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