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DB's place, the ultimum horror!

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DB's place, the ultimum horror!

Postby Pepsi132 » Thu Dec 29, 2011 4:26 am

Many people who start going to navigation, and see that the level they are about to play is DB's place, they enter, and then quit! This is because DB's place is just so dang hard!!! Why did darkspore do this, full of darkspore that slow, the ones that taunt, the ones that disease! And the rockets which can eliminate any low resist hero in a blink of an eye! Not only are there trap rooms, that seem to be impossible to enter, exept for one person, who ends up trapped in there with hordes of darkspore arriving, and the player feeling like they may as well give up, but there are multiple hordes at the end of the level! Several times that I have played and other people, once you beat the level, the whole horde starts from scratch! We had the cyber boss reapear! We defeated it, then it reapeared again, at which point, No one could survive!!!!
My question is, if DB's place is so full of bugs, trap rooms, and deadly darkspore, why can't they disable it untill they fix this planet?
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Re: DB's place, the ultimum horror!

Postby AtimZarr » Thu Dec 29, 2011 7:01 am

I am not on 18-4, so I don't know what DB's Palace is like there. But sometimes, Darkspore can get really deadly combos and elites that equal almost guarantee defeat. The Darkspore is the same Darkspore as on other planets, except their damage and health is changed based on Threat Level. You are still going to have to deal with the Darkspore that slows, that stuns, that taunts, that diseases, and all that combined together plus regenerative and deadly. And at the end, you can leave level without having to repeatedly slay the Darkspore horde. It seems to be infinite respawns, I am not sure if that is intentional or not. It's kind of the repeating Darkspore horde during the tutorial. And you can skip bonus locations such as the Obelisk room.

But then again, I haven't done DB's Palace on 18-4 chains yet, so my words may be taken back when I reach there.
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Re: DB's place, the ultimum horror!

Postby PsychoticD » Thu Dec 29, 2011 8:10 am

Im glad to see that the hysteria that came with the planet's release is slowly vanishing to leave us with more objectivity about it. Most players I know despise the level because of the trap room and length.

I personnally liked it too at first, just because it was new and pretty... but let's face it, in the end this level is plain bad. Pepsi summarized it quite well, so I'll just say I agree with everything, altough I personnally didnt see anybody leave the party just because of it yet. BD's palace at 18-4 or ^1 usually means your cata grid will suck, and ennemies are hard... so it's understandable.

If only the trap room could be fxed... we wouldnt feel like we are wasting time (no obelisks => waste of cats and => waste of gold medals).
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Re: DB's place, the ultimum horror!

Postby Matau99 » Wed Feb 22, 2012 3:26 pm

Don't forget that there's a mini-boss in the obelisk room, who you have to SOLO.
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Re: DB's place, the ultimum horror!

Postby Abimilech » Thu Feb 23, 2012 12:33 am

Matau99 wrote:Don't forget that there's a mini-boss in the obelisk room, who you have to SOLO.


So you're implying that once somebody beats the mini-boss, then everyone else can get in after that. Is that true? I had always assumed that anyone who went in there in a multi-player game was just doomed!

I usually go into the obelisk room on solo runs, but I noticed if I switch heroes, the horde will respawn when I go towards the obelisks. Staying with one hero for the entire horde fight prevents this.
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